Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 111112oo

Pages: 1 ... 15 16 [17]
242
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: December 06, 2013, 09:33:19 pm »
Weird. It just always seems to kick people out of that room lately. >_>

Because you have to hit the buttons left to right. Don't do that and it kicks you out.

244
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: December 03, 2013, 10:58:10 pm »

245
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: December 01, 2013, 09:29:47 pm »
Quote
This map is missing some textures, and is also suffering from poor networking issues. Namely a large overuse of func_tracktrain entities.

In this case, however, a plugin can't simply fix this, as the tracktrains are required for one of the traps. The solution would be to entirely rework the trap to not use them.



I can bring the tracktrains number down to 16 (Unnecessary tracktrains removed) 9 (No motivator+unnecessary) or 4 (Steve trap revised + the rest)

EDIT: I realized the problem. (maybe)
EDIT: I don't get the problem, explanation please?


246
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: November 30, 2013, 09:29:28 pm »
On Gaytower you can Caber on the gate outside of spawn to the second level, thus skipping like 8 traps or something. There might be other parts where this is possible.

Noted for my revamp.

247
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: November 30, 2013, 12:34:38 am »
Dr_block updated: http://tf2.gamebanana.com/maps/166110
(It's not v5 and it fixes problems with that version)

Also, new maps:

Universe: https://www.dropbox.com/s/o6wutwjt7yoz62y/dr_universe_v4.bsp
Waterarea: https://www.dropbox.com/s/mgqd5ecsy32zzjs/dr_waterarea_v5.bsp

4halls https://www.dropbox.com/s/h6u290sd2q53r4j/dr_4halls.bsp
This one has a problem: once the trains go and people are behind, the people behind don't die. If you can't fix it with plugins, I'll open up hammer.

248
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: November 30, 2013, 12:32:51 am »
doublepost

249
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: November 27, 2013, 02:33:42 pm »
Here's a suggestion,
https://www.dropbox.com/s/wvy0dj64jfgqqzm/dr_gaytower_v2_fixed.bsp

EDIT: I'm also working on a revamp of this map due to how ugly this map looks. 30% done

250
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: May 10, 2013, 08:42:25 pm »
That's common with Gentlespy... As soon as I get that file from the server I'm banned from, I'll see how it deals with decompiling.

251
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: May 10, 2013, 06:38:02 am »
As seeing you broke Minecraftworld's protection, you will probably be able to break Vegas, clientside.

252
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: May 06, 2013, 04:28:26 am »
Voidy, may I have a download of Vegas_b4 just to see if i can break the proctection as Adventure_v5-6's protection was broke (same map maker) when the sdk comes back.

Pages: 1 ... 15 16 [17]