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Messages - Wizzy

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46
Deathrun Hell / Re: REMOVE FLARE GUN ON DlUX
« on: September 17, 2012, 12:11:23 am »
This isn't just a problem on DLUX unfortunately, I just didn't want to say anything so other players wouldn't try it elsewhere, but any map that has small or moving platforms this can work. I also didn't say anything since if the pyro loses the flare gun, it means his only "useful" bonus is from the gas jockey set, which is destined to be removed sometime. I guess having the flare gun removed is better then banning everyone who kills someone with it though.

Also about that plan, I don't know enough gay sea dragons for that to work, but I do know a witch doctor who can perform some crazy rituals and dark magic to make us all come back as dragons after we die :D

47
General Discussion / Re: General ideas/adds
« on: September 11, 2012, 10:38:26 pm »
Doesn't the scrapbot get a whole heaping pile of weapons? Is it plausible to combine the scrapbot with the econo-bot? There have been several times where I have wanted a sandman or a pair of mantreads since I crafted mine since I didn't need them as much as I needed the actual metal at that time, and when I want to buy another lo and behold no one is trading them, and I had to hopscotch around trying to find a trader to have one finally give me the item I wanted an hour later. Also having it sell hats, espicially popular ones at a reasonable price could really haul in some cash for this server

48
General Discussion / General ideas/adds
« on: September 11, 2012, 05:10:31 am »
Some ideas I have for the server to simply make it more convenient to the players:

An econo-bot, this is something I saw on gamebanana similar to scrapbot, only it sells common weapons, and if you get it going, can even sell hats, how it works is that someone calls it for a trade, specifies the item they want in the chat box (yes that means they have to be english friendly as they have to spell the name correctly) and it will tell you the price in metal required to purchase the item, which the user adds and the trade is completed. This would save chat from constant spamming of people wanting to buy common weapons, like pans, mantreads, or other weapons of the sort.

I am not telling you how to run your server here with this, but some of the users at night are causing problems and being trolls, and since all of the admins have gone to bed, there isn't much we can do about it, so a night time staff might be a nice addition for the convenience of non-american players, or players that just stay up quite late.

Also a VSH inspired tutorial? A server or pull up menu that explains tips/tricks and how to play on the different servers, as well as the rules for the different servers, just to hopefully lower the numbers of "useless" players because they don't know what to do.

I am not sure if this is a working model or not, but someone mentioned on the gamebanana forums a thing called troll-bot. It is a server ran bot that detects basic "trolling" and can be programmed to match the needs of different servers, and can automatically kick offenders, some of the basic functions the dude posted were language abuse, people walking out of spawn and hiding to go afk, and glitching. I can no longer find this thread nor a model of it on gamebanana, I will keep you posted should I find out more about it.

I think this is it for now, I will post on this if I get more ideas in the future~

49
General Discussion / Possible donator adds
« on: September 11, 2012, 04:55:25 am »
A couple of new features I would like to see added across the different servers are:

Colored text not just in trade

Removal of ad-hoc connections for non-donators. Apparently -anyone- can use the ad-hoc to get into the server, full or not.

A sound use limit, this one may sound silly, but some of the younger donators find it necessary to spam sounds for several minutes because they have the ability too, I think a cap on the actual usage per map would be something nice to see

Instead of having to use the /d feature for chat, adding a donator tab to the chat box, that blocks out regular channel chat, and only lets you see other donator chat

Nomination power, this again may sound silly, but it bugs me that we are forced to play on maps like trollrun and office constantly because they are automatically brought up into vote or nominated by many of the younger generation who play the server, I would like to see a donator vote get a higher priority so it will be less likely we play on these maps, and more likely to play on uncommon maps.

Across server chat for donators, if someone is in trade, I think being able to talk to them through the donator chat would be useful instead of having to log into the server to talk about things

I think that is all I have for now, I will keep you updated if more comes up

50
Deathrun Hell / Removal of ghosts on certain maps
« on: September 11, 2012, 04:44:29 am »
It may just me being a grumpy regular, however on maps like trollrun and hotdesert with the guessing traps, it really strikes a nerve when people who are already dead tell someone which way is safe, and I personally would appreciate having ghosts removed for these maps, trollrun in specific.

51
General Discussion / Re: Sound suggestions
« on: September 11, 2012, 03:48:12 am »


From 2:59 to 3:03, starting with the you're gay. Or you can do the everybodies gay at 3:05

:D

52
Deathrun Hell / Re: Class abilities
« on: August 31, 2012, 11:54:48 pm »
The detonator is replaced with the flare gun right now though, which allows the pyro to jump maybe as high as a heavy with GRU? I would much prefer losing the gas jockey set and having the detonator back.

53
General Discussion / Re: Server Suggestions
« on: July 27, 2012, 02:40:57 am »
I think a basic skill surf server would be pretty cool, with easy maps so that people can learn how to do it and get something different into their normal cycle of tf2, and as the community gains interest and skill level, then you can add harder maps to the mix.

54
Deathrun Hell / Re: Map Rotation
« on: July 11, 2012, 04:30:08 pm »
Me and a couple other players played on block for the entire time rotation, it did not have any sound bugs or bugs of any kind, the only thing I didn't like about was that the minigame at the end is time consuming, but that can be fixed.

Also this is the current version of darkenergy, you cant get stuck on the fans and teleporters, I tried doing that when I went through it, the only exploit I discovered was a fault in the two traps, as mentioned above.

55
Deathrun Hell / Re: Map Rotation
« on: July 11, 2012, 03:02:05 am »
Went on another server, and these maps popped up, they were really cool, and when me and few other regulars played them we thought they would be nice editions to our server, and they played through rather smoothly, so here they are:

http://dl.dropbox.com/u/90937436/Deathrun%20Maps.rar

And they had the most up to date block version, and the sound files did not loop and play over each other

Darkenergy has 2 exploits that I discovered, the first being you can walk around one of the traps via the ledge to the left side, the second being that the electricity trap doesn't kill you if you are crouching in the center of it (didn't kill me at least)

Wooden played through smooth and easy, only issue that may be problematic is that the door to the wind tunnel trap on the conveyor belt sometimes doesn't close properly, but the players can still move out of it.

56
General Discussion / Moderators?
« on: July 04, 2012, 06:36:35 pm »
How about making a few players who are regularly online on the different servers moderators? These players would have kick, slay, and mute powers, so that they can handle smaller issues within the servers, without having to call in an admin, or if an admin is unavailable to help. Situations could include misbehaving/harassing players, AFK hales in maps without an afk slayer, and players that are ignoring rules and regulations that are minor in offense.

Basically a couple of individuals to give you admins a break to focus on larger stuff without having to worry about minor details and players acting up in the servers.

57
Deathrun Hell / Re: Class abilities
« on: July 02, 2012, 05:45:51 pm »
Soldier can also use the Escape Plan on certain maps such as Dlux and Badwater, for better or worse.

Proposed idea for the engineer: Euraka effect grants 1 warp out to a certain point on the map, alternatively the Jag can be used to climb walls at a price for HP, and blocks healing?

Proposed idea for the sniper: Same as jag idea above except reintroduced with the Bushwacka. Alternatively, a certain set loadout grants a speed bonus same as the Pyro's Gas Jockey set.

58
Deathrun Hell / Re: Map Rotation
« on: June 24, 2012, 02:06:55 pm »
Whoops, the first link was supposed to be this: http://gamebanana.com/tf2/maps/166110

I did not know that the tonnel map was password protected, I shall go see if I can find one that isn't protected, and I have found another map, which is here: http://gamebanana.com/tf2/maps/159127


59
Deathrun Hell / Re: Map Rotation
« on: June 22, 2012, 01:41:22 pm »
Hey guys, its your favorite teal dragon, I went browsing for some new DR maps to play on, and I have come across a couple that look interesting:

www.tfmaps.com/environment.php?env=18&maps=tf2

http://www.viaclan.com/forums/showthread.php?t=16050

This map is still in progress, but I hope it turns out well: http://www.viaclan.com/forums/showthread.php?t=16055

http://www.viaclan.com/forums/showthread.php?t=16010

Thats all that I could find that I don't think anyone else has suggested, anyways thanks for looking ^.=.^

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