Author Topic: Yup... More bugs and exploits  (Read 3292 times)

Offline Baysick

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Yup... More bugs and exploits
« on: December 11, 2013, 10:19:42 pm »
Ahh... Another set of server train wreaks. No I will not stop making these as long as I (pretty much) live on Deathrun #1. Glad to see that there where posts like mine before this post bringing up some problems with the server. Anyways here is your early Christmas present √oidy. (If you don't celebrate Christmas then feel free to ignore that last sentence)

Map name- vsh_dr_may_fixed3

http://steamcommunity.com/sharedfiles/filedetails/?id=186124920
http://steamcommunity.com/sharedfiles/filedetails/?id=186124936

Description- map exploit
This one is hard to prove unless I had video instead of pictures. Now what is going on in those screenshots is that the car is being manipulated (activated) at random times. The thing i'm unsure about is weather the hale is able to activate it multiple times (which I very highly doubt) or ghosts are jumping on the car and activating the trap that way. It happened several times before so I thought I brought it up.

Consideration- Moderate

Suggestion(s)- Well several things... You could disable either disable the trap, disable ghosting, or place a no collision zone there and see if that does anything.
_______________________________________________________________________________________________________________________________________________________________________

Map name- vsh_dr_castle_v2

http://steamcommunity.com/sharedfiles/filedetails/?id=186783600
http://steamcommunity.com/sharedfiles/filedetails/?id=186783616
http://steamcommunity.com/sharedfiles/filedetails/?id=186783634

Description- Map exploit
So why am I floating?... Noclip likes a baws (<--no) (yes-->) There is a non-textured wall there and its placed for a reason. The wall does do its job but the downside is that people have used it to unfairly avoid the elevator trap (I'm staring at in the second screenshot). The elevator (yes that big stone platform at the bottom of the second screenshot for those who don't know) goes up and down to carry players who traverse the three long thin ass stone platforms to the barrels on the other side of a large gap. The reason I explained that if you jump on the elevator to late the elevator will lower to the bottom of the map and kill you. Hale can also activate a trap that switches the direction of the elevator. The invisible wall can be used to avoid this trap.

Consideration- Low

Suggestion(s)- Zone it if possible. I think you should zone the area between the pillars and the wall instead of on top the wall so players don't hit the zone when riding the elevator.
_______________________________________________________________________________________________________________________________________________________________________

Map name- vsh_dr_minecraft_b10

http://steamcommunity.com/sharedfiles/filedetails/?id=187381182

Description- Map bug
That trap the pyro was supposed to be killed in never kills anyone. Nuff said.

Consideration- low

Suggestions- Fix it :D
_______________________________________________________________________________________________________________________________________________________________________

Map names: vsh_dr_smexytraps_v2 and vsh_dr_safety_first_final

http://steamcommunity.com/sharedfiles/filedetails/?id=196098426

http://steamcommunity.com/sharedfiles/filedetails/?id=203099164
http://steamcommunity.com/sharedfiles/filedetails/?id=203099177

Description- Player taunt exploit
I wouldn't worry to much about Smexytraps but moreso Saftey first. I don't think I need to tell you any more then the fact that players are using high five taunts to block their own team around narrow parts of the map.

Consideration- Low

Suggestion(s)- Either disable taunting or place non-collision zones
_______________________________________________________________________________________________________________________________________________________________________

Map name- vsh_dr_universe_v4

http://steamcommunity.com/sharedfiles/filedetails/?id=201144249

Description- Rare glitch
The second trap on the ceiling in this area got stuck. It moved after about a minute and it only happened once so there is nothing to worry about.

Consideration- None

_______________________________________________________________________________________________________________________________________________________________________

Map name- vsh_dr_horrors

http://steamcommunity.com/sharedfiles/filedetails/?id=202292851

Description- Rare glitch
Spike trap gone. Happened the day before this post.

Consideration- None

_______________________________________________________________________________________________________________________________________________________________________
I couldn't believe this one. Remember when it was fixed?

Map name- vsh_dr_slay_b5

http://steamcommunity.com/sharedfiles/filedetails/?id=202292868
http://steamcommunity.com/sharedfiles/filedetails/?id=202292887

Description- Weapon exploit
Remember when people would go into that trap with a chocolate bar and eat chocolate continuously to survive this trap and the motivator? Well the loophole to this is a freaking fish cake >_>

Consideration- High

Suggestion(s)- Use the same solution last time to the Fishcake



ᴳᵒᵈ ᵐʸ ᵍᶫᶦᵗᶜʰ/ᵉˣᵖᶫᵒᶦᵗ ᶠᵒʳᵐᵃᵗ ᶫᵒᵒᵏˢ ˢᵒ ˢᵉˣʸ

I tell you men every time I see something like this stuff im like

$@xt0n H3LL 4 L1f3

Offline 111112oo

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Re: Yup... More bugs and exploits
« Reply #1 on: December 11, 2013, 10:34:41 pm »
Ahh... Another set of server train wreaks. No I will not stop making these as long as I (pretty much) live on Deathrun #1. Glad to see that there where posts like mine before this post bringing up some problems with the server. Anyways here is your early Christmas present √oidy. (If you don't celebrate Christmas then feel free to ignore that last sentence)

Map name- vsh_dr_may_fixed3

http://steamcommunity.com/sharedfiles/filedetails/?id=186124920
http://steamcommunity.com/sharedfiles/filedetails/?id=186124936

Description- map exploit
This one is hard to prove unless I had video instead of pictures. Now what is going on in those screenshots is that the car is being manipulated (activated) at random times. The thing i'm unsure about is weather the hale is able to activate it multiple times (which I very highly doubt) or ghosts are jumping on the car and activating the trap that way. It happened several times before so I thought I brought it up.

Consideration- Moderate

Suggestion(s)- Well several things... You could disable either disable the trap, disable ghosting, or place a no collision zone there and see if that does anything.
_________________________________________________________________________________________________________________________________


The car goes down when jumped on, just faster when activated.

Offline Baysick

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Re: Yup... More bugs and exploits
« Reply #2 on: December 12, 2013, 07:21:27 pm »
The car goes down when jumped on, just faster when activated.

True yes it does that... I'm just stating that something is activating the trap over and over besides the red team jumping on the car or hale activating the trap. Its much more difficult to jump on it even if the hale activated the trap.

This is why I was descriptive with the problem in vsh_dr_castle_v2 sorry I wasn't clear there.
$@xt0n H3LL 4 L1f3

Offline VoiDeD

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Re: Yup... More bugs and exploits
« Reply #3 on: December 13, 2013, 01:39:22 am »
Map name- vsh_dr_may_fixed3

http://steamcommunity.com/sharedfiles/filedetails/?id=186124920
http://steamcommunity.com/sharedfiles/filedetails/?id=186124936

Description- map exploit
This one is hard to prove unless I had video instead of pictures. Now what is going on in those screenshots is that the car is being manipulated (activated) at random times. The thing i'm unsure about is weather the hale is able to activate it multiple times (which I very highly doubt) or ghosts are jumping on the car and activating the trap that way. It happened several times before so I thought I brought it up.

Consideration- Moderate

Suggestion(s)- Well several things... You could disable either disable the trap, disable ghosting, or place a no collision zone there and see if that does anything.

Looks like the button to activate that trap was able to be used multiple times. I've fixed that now.


Map name- vsh_dr_castle_v2

http://steamcommunity.com/sharedfiles/filedetails/?id=186783600
http://steamcommunity.com/sharedfiles/filedetails/?id=186783616
http://steamcommunity.com/sharedfiles/filedetails/?id=186783634

Description- Map exploit
So why am I floating?... Noclip likes a baws (<--no) (yes-->) There is a non-textured wall there and its placed for a reason. The wall does do its job but the downside is that people have used it to unfairly avoid the elevator trap (I'm staring at in the second screenshot). The elevator (yes that big stone platform at the bottom of the second screenshot for those who don't know) goes up and down to carry players who traverse the three long thin ass stone platforms to the barrels on the other side of a large gap. The reason I explained that if you jump on the elevator to late the elevator will lower to the bottom of the map and kill you. Hale can also activate a trap that switches the direction of the elevator. The invisible wall can be used to avoid this trap.

Consideration- Low

Suggestion(s)- Zone it if possible. I think you should zone the area between the pillars and the wall instead of on top the wall so players don't hit the zone when riding the elevator.

I think this one qualifies as an easter egg/feature for those brave enough or familiar enough to jump on the platforms.


Map name- vsh_dr_minecraft_b10

http://steamcommunity.com/sharedfiles/filedetails/?id=187381182

Description- Map bug
That trap the pyro was supposed to be killed in never kills anyone. Nuff said.

Consideration- low

Suggestions- Fix it :D

Fixed!


Map names: vsh_dr_smexytraps_v2 and vsh_dr_safety_first_final

http://steamcommunity.com/sharedfiles/filedetails/?id=196098426

http://steamcommunity.com/sharedfiles/filedetails/?id=203099164
http://steamcommunity.com/sharedfiles/filedetails/?id=203099177

Description- Player taunt exploit
I wouldn't worry to much about Smexytraps but moreso Saftey first. I don't think I need to tell you any more then the fact that players are using high five taunts to block their own team around narrow parts of the map.

Consideration- Low

Suggestion(s)- Either disable taunting or place non-collision zones

I consider these areas wide enough for players to navigate, even with people highfiving. I think a no-highfive zone may be a thing I'll create in the future, however.


Map name- vsh_dr_universe_v4

http://steamcommunity.com/sharedfiles/filedetails/?id=201144249

Description- Rare glitch
The second trap on the ceiling in this area got stuck. It moved after about a minute and it only happened once so there is nothing to worry about.

Consideration- None

If this turns out to happen often, it'll be something likely worth fixing.


I couldn't believe this one. Remember when it was fixed?

Map name- vsh_dr_slay_b5

http://steamcommunity.com/sharedfiles/filedetails/?id=202292868
http://steamcommunity.com/sharedfiles/filedetails/?id=202292887

Description- Weapon exploit
Remember when people would go into that trap with a chocolate bar and eat chocolate continuously to survive this trap and the motivator? Well the loophole to this is a freaking fish cake >_>

Consideration- High

Suggestion(s)- Use the same solution last time to the Fishcake

Fixed!

Thanks for the awesomely detailed reports, as always. :3