Author Topic: Sawmill exploit. I thought this was already fixed  (Read 2553 times)

Offline Sakuya

  • Member
  • *
  • Posts: 196
Sawmill exploit. I thought this was already fixed
« on: October 18, 2013, 11:56:10 am »
You can survive after the door thing is already activated
http://www.mediafire.com/?1cb1o417yrhk6hg
had to confirm
http://www.mediafire.com/?yeih5mtyclowcig
« Last Edit: October 18, 2013, 12:03:36 pm by Sakuya »

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,442
Re: Sawmill exploit. I thought this was already fixed
« Reply #1 on: October 19, 2013, 01:10:47 am »
This was fixed, but I think it's another case of some map entity outputs not firing. Same as how sometimes players used to be able to melee during minigames.