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Messages - Marshii

Pages: 1 ... 14 15 [16]
226
PropHunt Hell / Re: 24/7 Manor/Redstone/Hotel/Cargo/Kakariko Hell
« on: December 15, 2012, 09:28:41 am »
I don't think there is an issue with the map list or timings, if people see a map that they havent played in a while on the vote roster they are likely to pick it because it's fresh.
I also think that Redstone is fine as it is, I like the way the tiny props were removed but I do not see the issue of 'clutter' - it simply makes it a more interesting map than most when it comes to running or hunting for that matter.

227
PropHunt Hell / Re: The rate of complaining is just too damn high
« on: December 15, 2012, 09:28:27 am »
That's a great idea Shooter (CP camping and Dispencers) but again, it doesn't make it more accessible for new players to the mod - it's easier said than done to just adjust to a new mod, it simply makes the mod more balanced.

Back to complaining about weapons though, in my eyes damage is not an issue, but anything which prevents running i.e. minigun knock back does imbalance the game as it is far too easy for heavies to stroll around with the minigun rolling ready to fire and then block a fleeing prop. Shotguns and flares do this slightly but their fire-rate is so low that it doesn't have a great impact.

228
PropHunt Hell / Re: The rate of complaining is just too damn high
« on: December 14, 2012, 07:28:13 pm »
What I try and do is make the mod more accessible for entry level players and those new to the mod. The main problem with things like the heavies with miniguns is not so much the gun (apart from preventing players moving properly) but the players themselves who have a high tendency to just sit on CP. To me, these are the people I see as noobs however the level of complaints is growing. I think now the reserve shooter is fine but as I said, my only gripe with any weapon would be if it stopped props being able to move freely, therefore to me, damage is not an issue.

229
General Discussion / Re: Sound suggestions
« on: December 12, 2012, 09:34:22 pm »
12:55 - 12:57

Do you hear any rofl copters son?


230
General Discussion / Re: Sound suggestions
« on: December 11, 2012, 05:02:53 pm »
Here's a couple - sorry for not posting a link before;

Silence, I kill you!


Dynamite! Dynamite!


*any lines deemed adequate would be great especially toward the end with burning things and also "DO YOU KNOW WHO I AM?"


2:35 - DONT TOUCH THAT - That's my lunch
http://www.youtube.com/watch?v=NQyaj7Rg8zc# (Embedding disabled, limit reached)

1:09 - It appears that you have been beaten ~~~ 1:37 - Can't you just say hello like any normal person?
http://www.youtube.com/watch?v=P-oNz3Nf50Q#ws (Embedding disabled, limit reached)

...that is all. :)


231
General Discussion / Re: Sound suggestions
« on: December 09, 2012, 08:36:34 pm »
POssibly use a "SILENCE!!! - I KILL YOU" from Achmed The Dead Terrorist for those mic spammers out there

232
PropHunt Hell / Re: Prophunt Admins
« on: December 01, 2012, 09:18:16 pm »
Of course you need evidence, but the (hollow) threat should be enough to dissuade those from continuing.

233
PropHunt Hell / Re: Prophunt Admins
« on: December 01, 2012, 04:31:34 pm »
Reasonable suspicion? How are we going to enforce that? Interrogate people and force them to divulge who they spend time with on steam and skype? That's not very feasible, and would border on totalitarian administration.

You can mostly always tell when you are being ghosted out because a pyro will stop and look around slowly, stare at you and then attack. All I'm saying is it is at these times that what 'ghosting' is and it's implications are brought to the knowledge of everyone on the server. I find it slightly insulting for people to think I would suggest totalitarian measures; that is ridiculous.
What I suggest above would need to be repeated several times in order for me to have reasonable suspicion although most ghosting occurs in the game chat so 'interrogation' and forcing people to admit is unnecessary and quite outrageous.

234
PropHunt Hell / Re: Prophunt Admins
« on: December 01, 2012, 11:46:20 am »
I completely agree with the outlawing of votekick/ban/mute etc .

With regard to the issue of ghosting, Hoodie, I think that hourly is probably an overstatement but it does happen daily. The problem with ghosting is that it doesn't have to be in game chat, friends may be on opposite teams while being in the same skype call and there would be no way of policing this unless they aroused suspicion.

Possibly what needs to be done is to raise the awareness of the rules with players who are not regulars on the server. I'm not sure about anyone else but I rarely read the chat during rounds so any messages about rules would go unnoticed. Maybe an initial solution to this is to use the same system for when players are asked to vote for map ratings, but just to use that 'pop-up box' as a message board explaining the rule of ghosting and that reasonable suspicion is all that is needed in order for a report to an admin to be investigated.

This may be a start but I do maintain that a group of admins for PH would be beneficial.
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With respect Box and Shooter, you guys are so skilled at the game that ghosting either goes unnoticed by you or doesn't affect you anyway. With regard to your point Box about not seeing the issue - you are rarely on PH and so can't really make an accurate judgement.

235
PropHunt Hell / Re: Prophunt Admins
« on: November 29, 2012, 07:09:20 am »
My view on this is that we definitely need more admins / moderators on the servers at any given time, it's like running an airport with security that only operates part time - not good.
Of course there is still the problem of having too many after a while because people leave etc which is where I propose the following system;

Votes held on who should be admins for a limited term of 12 months at which point a new vote can be held - this takes into account old generation attrition and new generations entering into the game.
Personally, I think there should be in the region of 3 to 5 PH admins so that the likelihood of an admin being online at any given time is greatly increased.

The way that voting might work is for people to be given a number of votes equal to the number of admin places plus one and then they can vote on users in order of preference i.e. most preferable gets 5 points, next gets 4 and so on.
Awareness of this vote could be raised by announcements in game as with the voting on quality of maps (terrible to excellent) although if the ability for a pre-required number of hours played on the server to access the vote is possible, this would be preferred as then you would not have randomers coming on a just voting on names, we want informed voting for best results.

This is only my prototypical proposition but I think it addresses many of the problems people have raised with regard to PH admins.

--- Marshii
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This was in reply to the initial posts in this thread and is by no means a contradiction to the measures now in place, but is a possibility for future consideration if even greater efficiency was sought after.
All that is left is for me to also add my congratulations to Luve and Glaceon.

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