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Messages - MrEskimoMan

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16
PropHunt Hell / Re: Bushwacka Jumping
« on: December 31, 2013, 06:02:13 am »
People hate change.  I mean at least one person involved in this thread thinks I ruined Prop Hunt by fixing the prop offsets so they don't stick into the floor any more.
not ruined prophunt just ruined a few good spots

17
PropHunt Hell / Re: Blu friendly-fire after round?
« on: December 30, 2013, 08:19:50 am »
need more killwhore points >:---)

18
PropHunt Hell / Re: Ghosting Issue
« on: December 24, 2013, 04:54:53 am »
what happens if you press disagree? :OOOOO

19
PropHunt Hell / Re: Ghosting Issue
« on: December 23, 2013, 05:31:26 pm »
there will always be ghosters, no matter what you do

20
PropHunt Hell / Re: Bushwacka Jumping
« on: December 23, 2013, 06:30:43 am »
sniper is a novelty class, he doesn't need a buff. why let him have added mobility when the heavy, engi and medic dont?
if you want mobility, play pyro, soldier or demo. that's how the gamemode was made to be played (although not really soldier or demo, but they're ok)

21
PropHunt Hell / Re: Implement Prop Rerolling?
« on: November 18, 2013, 10:57:44 am »
donators shouldn't get propmenu anyway

22
PropHunt Hell / Re: Implement Prop Rerolling?
« on: November 15, 2013, 10:58:28 am »
The only bad prop on switcheroo is train. Let's say there are about 15-20 props on switcheroo, that's a 5-6.7% chance of getting train. It's really unlikely you're going to get train again if you reroll.

23
PropHunt Hell / Re: Implement Prop Rerolling?
« on: November 14, 2013, 11:53:00 am »
please god no
even though i dont play here anymore i just dont want this server turning into an even bigger cesspool of aids and vomit
please no voidy
edit : for clarity, this will break the mod. oh wow that guy got a giant rock wow so funny moment how will he be creative and hide that
OH WAIT NO HE'S CHANGED TO A FUCKING BUCKET

24
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: October 15, 2013, 05:24:31 am »
How often is Tundra played? I haven't seen it pop up often (Unlike Cyber, which was played whenever it was able to be nominated...), but maybe that's just me checking at the wrong times.
not often from what i've seen

25
PropHunt Hell / Re: PropHunt 2.09 to 2.10 - What are the changes?
« on: October 15, 2013, 05:24:15 am »
That's why the Powerjack doesn't speed you up when you have it out.

I've actually changed that in the latest version of Prop Hunt simply by removing the Frontier Justice altogether.

Actually, removing Bonk doesn't work in 2.09 because Prop Hunt doesn't remove items from Scouts when it regenerates them when they're the last prop... but the new, more advanced weapon system can.

Having said that, this is another thing that I did based on my own community's feedback.  Specifically, players on my server were getting pissed that the last prop could get 8 seconds of time that they couldn't be hurt.  I've actually seen matches that the hunters lost simply because the last prop used Bonk.  In a game mode that already favors the props by a wide margin.

Have you seriously only played 40 minutes on ranked servers? You realise opinions can differ throughout servers?

The Powerjack actually DOES speed you up when you take it out.

Why are you removing frontier justice? It's completely uneccessary. The ranked 2 prophunt player pretty much uses it solely, and would be pretty pissed if he couldn't use it anymore.

Bonk doesn't need to be removed. If you're able to get last prop, you should be able to use your items. That's the point.

Maybe you should look at the feedback and opinions of OTHER servers, instead of your own, especially if you're making the mod public.

26
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: October 11, 2013, 10:37:19 am »
tundra isn't really that good of a map

27
PropHunt Hell / Re: PropHunt 2.09 to 2.10 - What are the changes?
« on: October 03, 2013, 11:51:16 am »
Last I checked, the Saxton Hell version didn't even resemble the version on AlliedModders anyway.

Yup, clearly I only "think" I'm improving prop hunt by making it so that props don't stick into the floor.  And push the round timer off to the game and change the first 30 seconds to setup time. And have correct prop names when displayed to users. And remove set bonuses to prevent players from cheesing.  And now I'm working on a new weapon restriction systems to fix weapons that clearly don't work in the game mode.
That first thing ruined a lot of good spots. Prophunt was fine for 5 years without the timer being different. Never noticed prop names being wrong. If you had bothered to get the Milkman/Attendant set then why shouldn't you be able to use it? Could you list those weps?
Oh and you forgot to mention buffing frontier justice to 87 damage.
Why don't you fix the props not getting a kill when a pyro dies to self-damage?

28
PropHunt Hell / Re: Miscellaneous Suggestions
« on: September 29, 2013, 07:24:11 am »
How difficult would it be to make self-damage suicides get the "finished off" treatment of a regular suicide if the last prop recently damaged them?
please god do this

29
PropHunt Hell / Re: Miscellaneous Suggestions
« on: September 22, 2013, 03:49:19 am »
I'm not sure how well this would work, but how about giving RED team their loadout until the round starts?
BLU team could be given godmode until round starts to prevent RED from just rushing in and killing everybody.
It would open up new spots to hide using FaN/Atomizer, as well as encourage more varieties of loadouts other than the usual Scattergun/Mad Milk/Candy Cane.
this would break prophunt

30
PropHunt Hell / Re: PropHunt 2.09 to 2.10 - What are the changes?
« on: September 12, 2013, 10:50:05 am »
the number looks cooler
also, GM actually just takes it from alliedmodders because Dark is busy, and nobody who actually made it works on it anymore. just people who think they're making it better

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