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Messages - bombs

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31
Saxton Hell / Re: What happened to Taunt Crits/Suggestion
« on: September 07, 2012, 12:18:29 pm »
gonna just say 1500 damage market gardener is a baaad idea


32
Saxton Hell / Re: and somebody broke a map.
« on: September 06, 2012, 12:08:15 am »
yea i've done this on prophunt
there are a few places where you can get over the clip walls (easiest with demo jumping but possible with soldier and pyro) they are above the roof on one of the sides. not suer how the medic got out there though, maybe quick fix jumping?

anyway if you wanna load the map and invite me i can show you sometime, so can a few other people. it lets you get under the map and there are some strange things about that map, like a random mine shaft under the whole thing.

33
Off Topic / Re: bombs has made a new thread in the Off Topic forum
« on: September 05, 2012, 05:56:03 pm »
ya

34
Off Topic / Re: bombs has made a new thread in the Off Topic forum
« on: September 05, 2012, 05:54:46 pm »
ya its a new post

35
Off Topic / bombs has made a new thread in the Off Topic forum
« on: September 05, 2012, 05:54:08 pm »
ya i did it

36
Off Topic / Re: Television Thread!
« on: September 05, 2012, 05:51:30 pm »
walking dead starts real strong and then gets sillier and sillier as it goes on

my favorite show is called QI with stephen fry, its like trivia and stuff but its british so its cool

37
PropHunt Hell / Re: Zoooooom Oooouuutt
« on: September 05, 2012, 04:46:02 pm »
DarkImmortal doesn't even update it himself anymore they just use the configs from another site. i forget what site but yeah DarkImmortal hasn't updated anything himself in years

38
Randomizer Hell / Re: Random Hats for a Random Gamemode
« on: September 02, 2012, 10:53:04 am »
there is also a plugin that lets you use any prop as a hat the cvar is sv_hat

no idea how we would go about getting it but it exists, you could have gman as a hat or an explosive barrel or what have you

39
Jump Hell / Re: I think it's time
« on: September 01, 2012, 10:42:26 pm »
teles aren't bad unless people put them right in the way. and if you have !hide enabled then you can't even see them and i've been accidentally teleported forwards, which is not cool.

i'll take an engineer over all the people who only use the bungee any day

40
Jump Hell / Re: the bugree
« on: August 31, 2012, 05:23:28 pm »
yea its working fine, it doesn't seem to work well on every map

41
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: August 28, 2012, 08:19:26 pm »
it is way too huge, and super easy to hide as a prop.

raincliff is just as bad. i dont know if ive ever been killed on raincliff

42
Zombie Hell / Re: this is rageing form one person
« on: August 28, 2012, 01:06:56 pm »
#FPYA

43
Off Topic / Re: Name Your Favorite SNES Game
« on: August 24, 2012, 12:13:43 am »
1. donkey kong country 2: diddy kong's quest
2. link to the past
3. mario kart
4. tetris attack
5. super mario world
6. yoshi's island
7. street fighter II turbo
8. starfox
9. megaman x
10. super metroid


44
General Discussion / Re: Stuck on retrieving server info...
« on: August 23, 2012, 07:19:52 pm »
*obligatory comment about Mac vs PC that starts a flamewar*

no u

45
Freak Fortress Hell / Re: once a capper always a capper~<3
« on: August 23, 2012, 01:18:56 pm »
yeah i think the cap is good to have in the game for when the last person left is a force a nature scout, or just a good scout, and when soldiers just continue to jump around like idiots. I have gotten angry before when i was hale, and once there was 2 players left they just instantly capped, which was annoying. it was on that map with the tower in the middle and the grass surrounding it, so there was no way i could have gotten up quick enough even with a super jump.

if people are whining about capping tell them they can play somewhere else.

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