Author Topic: Fix Being able to kill hales before rounds start  (Read 13406 times)

Offline BoBoBo-Bo Bo-BoBoBo

  • Member
  • *
  • Posts: 1,549
  • Venus Power
Fix Being able to kill hales before rounds start
« on: May 18, 2015, 07:24:04 pm »
like the title says, we got a few people abusing this on lets say 2fort desk v8 killing hale before the round even starts cough cough turret cough cough
and how this happens is, the player have to flare jump all the way where hale spawns and goomba the player, which each goomba will kill the player then add to their damage after the 10 seconds of pre-round is up the damage of the goombas in total will be subtracted from the hale with no rage giving what so ever. I find this abusive because one u can end a round in just 2 goombas and 2 its just really annoying trying to conga away from the pyros
« Last Edit: February 12, 2016, 09:46:07 am by BoBoBo-Bo Bo-BoBoBo »


Offline Marryth

  • Member
  • *
  • Posts: 60
  • Dat Huntsman Snipper
Re: Fix Being able to kill hales before rounds start
« Reply #1 on: May 23, 2015, 02:10:58 pm »
This.  With a bit of practice flare-jumping, it's really bothersome for bosses, and even if you force yourself to red before the round starts, it's pretty much free damage.
Arrows, arrows everywhere!

Offline BoBoBo-Bo Bo-BoBoBo

  • Member
  • *
  • Posts: 1,549
  • Venus Power
Re: Fix Being able to kill hales before rounds start
« Reply #2 on: May 23, 2015, 03:34:29 pm »
This.  With a bit of practice flare-jumping, it's really bothersome for bosses, and even if you force yourself to red before the round starts, it's pretty much free damage.
even if u do that, there's a slight chance they will airblast up right when it goes at 0:01 seconds to land when the round starts


Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,450
Re: Fix Being able to kill hales before rounds start
« Reply #3 on: May 23, 2015, 08:35:50 pm »
Okay I've deployed a code fix that might fix this, let me know.

Offline BoBoBo-Bo Bo-BoBoBo

  • Member
  • *
  • Posts: 1,549
  • Venus Power
Re: Fix Being able to kill hales before rounds start
« Reply #4 on: July 14, 2015, 06:05:38 pm »
And its back, and takes away hales total hp


Offline SHADoW NiNE TR3S

  • Member
  • *
  • Posts: 78
  • Kawaii Killer
Re: Fix Being able to kill hales before rounds start
« Reply #5 on: August 16, 2015, 12:51:27 pm »
rip ff2 hell, forgotten stepchild of SH.
« Last Edit: August 16, 2015, 01:03:06 pm by SHADoW NiNE TR3S »