Author Topic: DR dreamytrack bad trap  (Read 2886 times)

Offline Whitepaw

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DR dreamytrack bad trap
« on: February 19, 2015, 07:29:57 pm »
If players are able to taunt in time, the wall that projects will stop at the first side of the box below allowing everyone to pass.


Offline 111112oo

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Re: DR dreamytrack bad trap
« Reply #1 on: February 25, 2015, 02:48:23 pm »
I keep on saying that I'm going to work on fixing this map all the time, but i never do
thanks for the bug report

Offline VoiDeD

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Re: DR dreamytrack bad trap
« Reply #2 on: April 16, 2015, 04:38:34 pm »
Fixed this one finally, thanks.

Offline Fullmetal Soul

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Re: DR dreamytrack bad trap
« Reply #3 on: April 16, 2015, 05:09:32 pm »
I thought this was a feature

Offline VoiDeD

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Re: DR dreamytrack bad trap
« Reply #4 on: April 16, 2015, 05:14:33 pm »
It basically rendered the trap useless if one player could taunt in a specific spot. Stuff like that (eventually) gets fixed.