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Messages - demonspork

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General Discussion / Re: Server Relocation (Fully completed!)
« on: October 19, 2014, 12:26:25 pm »
I am actually pulling out completely, including my donor status, because of this server move. The first blow to my ping was me moving from a decent sized city to a more rural location, that took my ping from 15ms to 30-40ms. This server move then took my ping all the way up to 70ms. The lowest ping I have seen is 65ms. Before I started looking for this post I was starting to do network diagnostics, rebooting everything, testing my router, all that jazz.

It has been a good run, but I think I must start looking for a new dodgeball server. 70ms ping has resulted in making this gamemode nearly unplayable for me. It took me months to get used to 30ms, 70ms is hurting badly.

2
General Discussion / Re: Broken donator perks
« on: May 05, 2013, 04:06:17 pm »
The MOTD says that I am not an active donator, yet my last donation payment was the 26th of April, so even if I had cancelled it I should still have until nearly the end of the month right?

3
General Discussion / Re: Broken donator perks
« on: May 05, 2013, 11:08:50 am »
Yes. Donator perks have been active for several months for me, but I signed in today after probably a week of not playing and now they don't work after game restart and several map changes.

4
General Discussion / Broken donator perks
« on: May 05, 2013, 11:01:06 am »
My perks ain't working :( I checked the subscription and it still shows active in paypal and everything. The perks also don't seem to be broken in general, as other people seem to have access to them.

5
Dodgeball Hell / Unintended Consequence of modified TK handling
« on: March 25, 2013, 10:17:17 pm »
Recently the way the server handles teamkills changed, notably to allow them after the round ends and it does not register them as kills in the console or the HUD. This causes a slight annoyance on dbs_neutral_b5 where half of the kills are teamkills to begin with and it doesn't report when any of them happen.

Maybe we should just make a dodgeball bug report thread for these ~~~


6
Dodgeball Hell / Re: Map Rotation / Map Suggestions
« on: March 21, 2013, 12:57:17 am »
dbs_bowsers_revenge_b7
db_bowsers_revenge_b7
are the same map with different names, the MD5 of both is the same.

dbs_nuketoss_b3
dbs_nuketoss_b6
dbs_nuketoss_rc1
b3 and rc1 are variations on the same map
b6 is an entirely different map. This is rather confusing, not sure what can be done about it though.

dbs_hotnuke_b9
dbs_hotnuke_rc1b
db_hotnuke_b5
b9 and rc1b are slight variations (I vote for rc1b if you consolidate) of the same map.
b5 is still a dbs map (not sure why called db) but is an entirely different map. Maybe slightly related, but so much smaller and enclosed rtaher than wide open like the other 2.



7
Dodgeball Hell / Re: !myrank
« on: March 21, 2013, 12:25:50 am »
This is systemic affecting random users, not just me. Sometimes when joining a map it loads the data, sometimes it doesn't. Like half the time when we go to champion it may load my stats into the !myrank and "new personal record" monitor thing, but the other half of the time it just starts out as a clean slate and my first reflect is personal reflect best. I see this with other users as well who sometimes assume the stats have been reset and I just direct them to the !top and !stats commands to see the up to date statistics because the !myrank is being flaky. Yes, disconnecting and reconnecting often fixes it.


8
Dodgeball Hell / Re: !myrank
« on: March 20, 2013, 11:27:17 pm »

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Dodgeball Hell / !myrank
« on: March 20, 2013, 10:54:03 pm »
The !myrank/!rankme command is very sketchy. About half of the time it starts with "You have no rank" every time we go to a map ignoring any previous records but the other half of the time it pulls in the data as expected. The !top and !stats pages don't seem to be losing anything, it seems to be a per session issue with !myrank display of the stats.


10
Dodgeball Hell / Boomerang and Ghost glitches
« on: February 02, 2013, 06:58:31 pm »
I have 2 topics to bring up

1 is about dbs_boomerang. When you votenuke on dbs_boomerang to anything other than 100% nuke, there is a good chance than many players will have a client crash the moment a rocket is reflected. The perfect solution would be to isolate the crash and update the map, but in the meantime could we disable votenuke functionality on that map, people keep using votenuke ignoring the fact that many players (like me) usually can't play because the game just crashes and I have to just twiddle my thumbs for 15 minutes or go play somewhere else.

2 is about the ghosts. I understand the donors having the ability to go "boo" with their ghosts, but there is a flaw that is getting really aggravating. Any equipment a donor is wearing stays floating in mid-air, which very much gets in the way of trying to see what is going on. If that could be looked into and fixed soon that would be splendid, in the meantime can the ghost "boo" ability be killed off until it is resolved.


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