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Messages - BoBoBo-Bo Bo-BoBoBo

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46
Machine Hell #1 & #2 / Re: Permanently stuck on Machine Attacks?
« on: March 05, 2015, 08:26:22 pm »
Ok, now I'm getting a little bit mad over machine hell with its so called "maps" with Machine attacks being played almost 24/7, the only times it would change is when someone joins the server when its empty and the player calls a vote to change it to something else. But now, its just machine attacks with the same crappy translation of english with a none creative misson like just take this thing to that,survive this many, or make it past this deathrun part.
I still have to understand this, why the hell does Machine attack maps stick out the most while there are many other maps that are actually way better and gives you practice to the real mvm servers.
Can we actually get a cooldown on the machine attacks maps or something, I would like to join the server and play a good map that actually haves waves on it where you can kill the robots and not depend on stupid little power ups like; max speed for 3 mins, 75% chance not to be hit, or uber charged for gods who ever knows when.

47
Submit Ban / Re: 2 useless players on ff2
« on: February 28, 2015, 07:34:48 am »
That would be the time I actually uploaded the post but it would be Feb 25 at 5:00 just 24 mins before uploading the apple, the other was from like the 23 or 24

48
Submit Ban / Re: 2 useless players on ff2
« on: February 27, 2015, 08:15:01 pm »
I would of replied earlier but I had stuff to do, apple after getting muted for 30 mins did nothing for half the map on sunji by just hiding or pretending to be afk, he was at his keyboard because he did fire his gun then some rounds would go and hide trying to delay the timer.
For owl, he would say he is trying to get goombas but no one actives the chute at the mid jump point going up, if any hale got close he would run away not bother attacking;I think this is the fifth time he was pure useless on maps that are huge with lots of HP.

49
Submit Ban / Re: 2 useless players on ff2
« on: February 25, 2015, 06:20:29 pm »
just happened again today, he got mic banned too

50
Submit Ban / 2 useless players on ff2
« on: February 25, 2015, 05:24:09 pm »
who:"Verbal_Kinks096's eyes"       STEAM_0:1:38341238  aka
#     11 "Communist Owl"                STEAM_0:1:38341238
and
12 "AppleElectricity"             STEAM_0:0:73939551
Both players were being useless on ff2 by delaying;apple was pretending to be afk and hiding at the same time which he moved then stopped until he was hale were we went a raged then pretend to be afk again
Owl was just congaing in a circle doing jack shit on cactus temple
proof:
useless.dem(owl)
http://www73.zippyshare.com/v/iWgXbzPw/file.html
apple.dem
http://www73.zippyshare.com/v/PjP22hst/file.html

51
Freak Fortress Hell / Re: Battalions Balancing
« on: February 14, 2015, 12:51:20 pm »
Use the SingleRage™ Feature™

Or use the Wombo Combo™ card.

Make sure you have enough Doritos and Mtn Dew for that.
don't forget the kfc

52
Off Topic / Valentine Day
« on: February 14, 2015, 07:10:26 am »

Need an excuse to post to

53
Freak Fortress Hell / Re: Boss Rotation
« on: February 10, 2015, 05:10:43 pm »
Can doomguy get a buff on his item spawn time, because when i play as him it takes like 1 min for his items to spawn maybe reduce it to 30 secs. Alsoabout herobrine summons, it takes 120 secs to actually spawn 2 people and should be reduce and spawn the same number as admin, 60 secs is fine and 4 people sounds about right so his summon doesnt actually be useless as cuddle heavy. Now cuddle heavy, needs some damn rage stun and a major ass buff to this hale it just sucks no matter how good you are, you would barely win as this hale.
https://forums.alliedmods.net/showthread.php?t=246980 Koishi has updated hales and added new ones that i would like to see, mainly the new blitzkrieg if u know wat i mean koishi

54
Freak Fortress Hell / Re: Battalions Balancing
« on: February 09, 2015, 01:16:05 pm »

55
Freak Fortress Hell / Re: Battalions Balancing
« on: February 09, 2015, 05:38:06 am »
One simply just has to time their attacks right to get a Battalion's soldier.

With that said, i don't really see much reason to nerf it.
hammy just butthurt, but one thing that needs a Nerf is lighting strike, it gives full battalion rage with taking 5 damage

56
Freak Fortress Hell / Re: Battalions Balancing
« on: February 08, 2015, 03:41:31 pm »
what im mainly refering to here is for hales that cant run away and are only tele or slow hales. When you cant run then you can only fight and with a handful of battalion sollys swarming you and taking turns then there really isnt any way out but to hope you can get a rage in inbetween their rages or bend over and call it a day.
its just hte hale, deal with it hammy

57
Freak Fortress Hell / Re: Battalions Balancing
« on: February 07, 2015, 06:58:41 pm »
Its fine how it is, most medics pocket other classes, besides u lose 25℅ of rocket jump height when rage is active

58
Freak Fortress Hell / Re: Battalions Balancing
« on: February 07, 2015, 06:26:06 pm »
hammy just got pretty much raped as a hale that grows and starts bitching about it, hammy u do know that battalions soldiers can still be taken down even with their buff active, theres no need to actually get them nerfed you need to know to actually go for and try to get them killed before they active their rage. Theres no need to actually get them so called balance, its pretty much nerfing them, we should just leave them as they are

59
Freak Fortress Hell / Re: Boss Rotation
« on: February 06, 2015, 02:15:47 pm »
Increasing his cooldown time would do just fine.
how bout we reduce his speed though, he is really fucking fast, even though he runs at scout speed, he still seems fast

60
Freak Fortress Hell / Re: Boss Rotation
« on: February 04, 2015, 09:43:25 am »
Can we do something about the new chucky, he is smaller then other hales and  have no super jump wait time

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