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Messages - SHADoW NiNE TR3S

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16
General Discussion / Re: Sound suggestions
« on: April 16, 2015, 05:27:49 pm »
"WHY? WHY? WHY?" - Dr. Robotnik


17
Off Topic / Re: Why are the forums dead?
« on: April 05, 2015, 11:39:33 pm »
They're not dead. Just Hibernating™

18
Freak Fortress Hell / Re: Boss Rotation
« on: February 26, 2015, 06:44:16 pm »
There is a critical update to Blitzkrieg, BETA 2.2.
Only mentioning critical since ya'll still have the buggy BETA 1.76, and all of those bugs associated with BETA 1.76 has long been fixed ages ago.

Files | FastDL Files

On a somewhat unrelated note, can Doomguy get a buff? Like maybe increase his chances for a drop whenever he makes a kill at least?

19
Freak Fortress Hell / Re: Battalions Balancing
« on: February 14, 2015, 12:22:29 pm »
I mean, so does cave johnson's fire, you can have nearly infinite battalions against cave johnson

Use the SingleRage™ Feature™

Or use the Wombo Combo™ card.

Make sure you have enough Doritos and Mtn Dew for that.

20
Freak Fortress Hell / Re: Boss Rotation
« on: February 11, 2015, 09:14:43 pm »
Herobrine's original config called for 2 minions every 2 minutes.

21
Freak Fortress Hell / Re: Battalions Balancing
« on: February 09, 2015, 08:44:59 am »
hammy just butthurt, but one thing that needs a Nerf is lighting strike, it gives full battalion rage with taking 5 damage

It's a Feature™

22
Freak Fortress Hell / Re: Battalions Balancing
« on: February 09, 2015, 01:29:54 am »
One simply just has to time their attacks right to get a Battalion's soldier.

With that said, i don't really see much reason to nerf it.

23
Freak Fortress Hell / Re: Boss Rotation
« on: February 06, 2015, 12:33:35 pm »
Can we do something about the new chucky, he is smaller then other hales and  have no super jump wait time

Increasing his cooldown time would do just fine.

24
Freak Fortress Hell / Re: Boss Rotation
« on: February 02, 2015, 12:29:49 am »
can we buff the trio hale because it does like 80 damage on hit with melee which seems really useless and takes forever to kill someone, also the minions for some reason have no weapons

The minions were meant to have no weapons, they're designed to be a distraction. Also explains why they have a lot of HP
(there is an update i released back on Christmas Eve 2014)

Originally i wanted the minions to have a chargin targe equipped (with a fast recharge rate and complete turn control) so that they can ram players around, but with special_noanims not supporting equipping wearables...oh well.

25
Freak Fortress Hell / Re: Boss Rotation
« on: January 25, 2015, 08:27:12 pm »
The original penalty was supposed to lower the crocket damage so that it does between 50-120 damage per hit, Dunno why it was only doing 25 damage (again on testing, i was getting around 50-75 damage):

Code: [Select]
// Major Crits Junior
// Use shadow93_abilities v1.10.3

"character"
{
"name" "Major Crits Jr" // Because giant version tended to get stuck on some maps
"class" "3" // Boss is a soldier
"model" "models\bots\soldier\bot_soldier.mdl" // Soldier bot model
"ragedist" "1024.0" // Why do i even have this line lol
"maxspeed" "240" // Soldier Speed
"health_formula" "((1000+n)*n)^1.04"
"ragedamage" "5000"
"sound_block_vo" "1"
"description_en" "Major Crits Jr:\n'Mann Up, LADIES! If you can't defeat me, you sure can't defeat my giant counterpart!'\nNo Super Jump! Use your grapple hook (or wait a few seconds to use your teleport)\nWeigh-down: in midair, look down and crouch.\nRage (Hidden Ubercharge): Call for Medic to activate.\nPress slot6 key (6 key) to switch to hook, press and hold primary fire (mouse 1) to deploy."
"weapon1" // Because scouts will be scouts, so let's try to catch up to them. Will only deal 3 damage per hit.
{
"name" "tf_weapon_grapplinghook"
"index" "1152"
"show" "1"
"attributes" "241 ; 3 ; 280 ; 26 ; 547 ; 0 ; 199 ; 0 ; 712 ; 1"
}
"weapon2" // Ka-pow!
{
"name" "tf_weapon_rocketlauncher"
"index" "18"
"show" "1"
"attributes" "1 ; 0.1 ; 4 ; 7.5 ; 6 ; 0.2 ; 15 ; 1 ; 97 ; 0.4 ; 104 ; 0.4 ; 112 ; 9 ; 252 ; 0.4 ; 257 ; 0.1 ; 411 ; 5 ; 413 ; 1"
// 1: -90% Damage Penalty (to counterbalance FF2's auto 200%/210% damage bonus, to reduce the crit damage output)
// 4: +750% Clip Size (for the full 30 rocket clip)
// 6:+80% Reload Speed
// 15: No random critical hits
// 97: +60% Faster Reload Time
// 104: -60% Projectile speed
// 112: 900% ammo regen (Max ammo is 20 anyway)
// 252: -60% reduction in push force taken from damage
// 257: Extra +90% vertical airblast resistance
// 411: 5 degree random projectile deviation
// 413: Hold fire to load clip
}
"ability1"
{
"name" "charge_weightdown"
"arg0" "3"
"plugin_name" "default_abilities"
}
"ability2"
{
"name" "charge_teleport"
"arg0" "1"
"arg1" "10.0"
"arg2" "60.0"
"arg3" "teleported_flash"
"plugin_name" "default_abilities"
}
"ability3"
{
"name" "rage_hidden_uber"
"arg1" "30.0" // Duration
"plugin_name" "shadow93_abilities"
}
"ability4" // Needed to force crits
{
"name" "critboost"
"plugin_name" "shadow93_abilities"
}
"ability5" // R.I.P W+M2 Pyros
{
"name" "save_me"
"plugin_name" "shadow93_abilities"
}
// models, sounds, whatever come later
"sound_begin"
{
"1" "vo/mvm/norm/taunts/soldier_mvm_taunts06.mp3"
"2" "vo/mvm/norm/taunts/soldier_mvm_taunts07.mp3"
"3" "vo/mvm/norm/taunts/soldier_mvm_taunts15.mp3"
"4" "vo/mvm/norm/taunts/soldier_mvm_taunts16.mp3"
}
"sound_win"
{
"1" "vo/mvm/norm/taunts/soldier_mvm_taunts10.mp3"
}
"sound_death"
{
"1" "mvm/giant_soldier/giant_soldier_explode.wav"
}
"sound_kill_engineer"
{
"1" "vo/mvm/norm/soldier_mvm_dominationengineer03.mp3"
"2" "vo/mvm/norm/soldier_mvm_dominationengineer04.mp3"
"3" "vo/mvm/norm/soldier_mvm_dominationengineer05.mp3"
"4" "vo/mvm/norm/soldier_mvm_dominationengineer06.mp3"
}
"sound_kill_heavy"
{
"1" "vo/mvm/norm/soldier_mvm_dominationheavy02.mp3"
"2" "vo/mvm/norm/soldier_mvm_dominationheavy05.mp3"
"3" "vo/mvm/norm/soldier_mvm_dominationheavy06.mp3"
"4" "vo/mvm/norm/soldier_mvm_dominationheavy07.mp3"
}
"sound_kill_pyro"
{
"1" "vo/mvm/norm/soldier_mvm_dominationpyro01.mp3"
"2" "vo/mvm/norm/soldier_mvm_dominationpyro02.mp3"
"3" "vo/mvm/norm/soldier_mvm_dominationpyro03.mp3"
"4" "vo/mvm/norm/soldier_mvm_dominationpyro04.mp3"
"5" "vo/mvm/norm/soldier_mvm_dominationpyro05.mp3"
"6" "vo/mvm/norm/soldier_mvm_dominationpyro07.mp3"
"7" "vo/mvm/norm/soldier_mvm_dominationpyro08.mp3"
"8" "vo/mvm/norm/soldier_mvm_dominationpyro09.mp3"
}
"sound_kill_scout"
{
"1" "vo/mvm/norm/soldier_mvm_dominationscout03.mp3"
"2" "vo/mvm/norm/soldier_mvm_dominationscout04.mp3"
"3" "vo/mvm/norm/soldier_mvm_dominationscout05.mp3"
"4" "vo/mvm/norm/soldier_mvm_dominationscout06.mp3"
"5" "vo/mvm/norm/soldier_mvm_dominationscout07.mp3"
"6" "vo/mvm/norm/soldier_mvm_dominationscout08.mp3"
"7" "vo/mvm/norm/soldier_mvm_dominationscout09.mp3"
"8" "vo/mvm/norm/soldier_mvm_dominationscout10.mp3"
"9" "vo/mvm/norm/soldier_mvm_dominationscout11.mp3"
}
"sound_kill_soldier"
{
"1" "vo/mvm/norm/soldier_mvm_dominationsoldier02.mp3"
"2" "vo/mvm/norm/soldier_mvm_dominationsoldier03.mp3"
"3" "vo/mvm/norm/soldier_mvm_dominationsoldier04.mp3"
"4" "vo/mvm/norm/soldier_mvm_dominationsoldier05.mp3"
"5" "vo/mvm/norm/soldier_mvm_dominationsoldier06.mp3"
}
"sound_kill_demo"
{
"1" "vo/mvm/norm/soldier_mvm_dominationdemoman04.mp3"
"2" "vo/mvm/norm/soldier_mvm_dominationdemoman05.mp3"
"3" "vo/mvm/norm/soldier_mvm_dominationdemoman06.mp3"
"4" "vo/mvm/norm/soldier_mvm_m_dominationdemonmanupdate01.mp3"
"5" "vo/mvm/norm/soldier_mvm_m_dominationdemonmanupdate02.mp3"
"6" "vo/mvm/norm/soldier_mvm_m_dominationdemonmanupdate03.mp3"
"7" "vo/mvm/norm/soldier_mvm_m_dominationdemonmanupdate04.mp3"
"8" "vo/mvm/norm/soldier_mvm_m_dominationdemonmanupdate05.mp3"
}
"sound_kill_medic"
{
"1" "vo/mvm/norm/soldier_mvm_dominationmedic03.mp3"
"2" "vo/mvm/norm/soldier_mvm_dominationmedic04.mp3"
"3" "vo/mvm/norm/soldier_mvm_dominationmedic06.mp3"
"4" "vo/mvm/norm/soldier_mvm_dominationmedic07.mp3"
}
"sound_kill_sniper"
{
"1" "vo/mvm/norm/soldier_mvm_dominationsniper01.mp3"
"2" "vo/mvm/norm/soldier_mvm_dominationsniper02.mp3"
"3" "vo/mvm/norm/soldier_mvm_dominationsniper03.mp3"
"4" "vo/mvm/norm/soldier_mvm_dominationsniper04.mp3"
"5" "vo/mvm/norm/soldier_mvm_dominationsniper05.mp3"
"6" "vo/mvm/norm/soldier_mvm_dominationsniper06.mp3"
"7" "vo/mvm/norm/soldier_mvm_dominationsniper12.mp3"
"8" "vo/mvm/norm/soldier_mvm_dominationsniper13.mp3"
}
"sound_kill_spy"
{
"1" "vo/mvm/norm/soldier_mvm_dominationspy01.mp3"
"2" "vo/mvm/norm/soldier_mvm_dominationspy05.mp3"
"3" "vo/mvm/norm/soldier_mvm_dominationspy06.mp3"
"4" "vo/mvm/norm/soldier_mvm_dominationspy07.mp3"
"5" "vo/mvm/norm/soldier_mvm_dominationspy08.mp3"
}
"sound_lastman"
{
"1" "vo/mvm/norm/soldier_mvm_jeers06.mp3"
"2" "vo/mvm/norm/taunts/soldier_mvm_taunts19.mp3"
"3" "vo/mvm/norm/taunts/soldier_mvm_taunts16.mp3"
"4" "vo/mvm/norm/taunts/soldier_mvm_taunts17.mp3"
"5" "vo/mvm/norm/taunts/soldier_mvm_taunts03.mp3"
}
"sound_ability"
{
"1" "vo/mvm/norm/taunts/soldier_mvm_taunts03.mp3"
"2" "vo/mvm/norm/taunts/soldier_mvm_taunts05.mp3"
"3" "vo/mvm/norm/taunts/soldier_mvm_taunts11.mp3"
"4" "vo/mvm/norm/taunts/soldier_mvm_taunts16.mp3"
"5" "vo/mvm/norm/taunts/soldier_mvm_taunts17.mp3"
}
"sound_kspree"
{
"1" "vo/mvm/norm/soldier_mvm_laughhappy03.mp3"
}
"sound_stabbed"
{
"1" "vo/mvm/norm/soldier_mvm_painsevere01.mp3"
"2" "vo/mvm/norm/soldier_mvm_painsevere03.mp3"
"3" "vo/mvm/norm/soldier_mvm_jeers07.mp3"
"4" "vo/mvm/norm/soldier_mvm_negativevocalization05.mp3"
}
"sound_precache"
{
"1" "freak_fortress_2\majorcrits\rocketjumpwaltz.mp3"
}
"sound_bgm"
{
"path1" "freak_fortress_2\majorcrits\rocketjumpwaltz.mp3"
"time1" "266"
}
"download"
{
"1" "sound\freak_fortress_2\majorcrits\rocketjumpwaltz.mp3"
}
}

thanks a lot Cube -.-

Oh also, might want to update Blitzkrieg to BETA 2.0 since several things have changed since that build, and the infamous bug that plagued BETA 1.76 is gone.

26
Freak Fortress Hell / Matrix Spy
« on: January 14, 2015, 02:12:33 am »
What happens when you screenshot at the right place at the right time  :D


27
Freak Fortress Hell / I really need to organize my config folders lol....
« on: January 13, 2015, 04:01:20 pm »
Almost forgot, I changed his weapon stats back on Christmas Eve to use this attribute set, might want to update this line on his config:

Code: [Select]
"weapon1"
{
"name" "tf_weapon_rocketlauncher"
"index" "18"
"show" "1"
"attributes" "1 ; 0.03 ; 4 ; 7.5 ; 6 ; 0.2 ; 15 ; 1 ; 97 ; 0.4 ; 104 ; 0.4 ; 112 ; 9 ; 252 ; 0.4 ; 257 ; 0.1 ; 411 ; 5 ; 413 ; 1"
// 1: -97% Damage Penalty (to counterbalance FF2's auto 200%/210% damage bonus, to reduce the crit damage output)
// 4: +750% Clip Size (for the full 30 rocket clip)
// 6:+80% Reload Speed
// 15: No random critical hits
// 97: +60% Faster Reload Time
// 104: -60% Projectile speed
// 112: 900% ammo regen (Max ammo is 20 anyway)
// 252: -60% reduction in push force taken from damage
// 257: Extra +90% vertical airblast resistance
// 411: 5 degree random projectile deviation
// 413: Hold fire to load clip
}

Just be lucky it's not Campoman lol..Bobo knows what i'm talking about

EDIT 1 2 3 4 5 6: For those who cry unbeatable (and this is with the old HP formula)....



28
Freak Fortress Hell / Re: Garbage Hales
« on: January 12, 2015, 10:24:43 am »
You guys are going to be testing an alternate HP formula though where its reduced to only 75% of his max HP.

29
Freak Fortress Hell / Re: Garbage Hales
« on: January 12, 2015, 01:33:51 am »
The real reason why he's designed the way he is was to mainly test medics and their choice of pocket buddies and focuses more on the pureness of critical hits. Yes, the large HP he gets is actually meant to confuse the player into thinking he is unbeatable. He becomes easier to defeat once you get a pretty good Medic to pocket a high damage player.

Originally, one of the updates was going to halve the HP formula from ((2000+n)*n)^1.04 to ((1000+n)*n)^1.04, but the pilot group who tested the newer HP formula had a field day defeating him rather quickly, not even 3 minutes into the round, mainly due to market garden "backstabs" (as he was designed to not be able to stun players or sentries on-rage, but rather, gain ubercharge for several seconds to give the boss a chance to fully reload his clip as he can only regenerate 20 rockets at a time, while his clip is 26 rockets).

It's similar to how my human sentry buster boss is set up - low HP, but 75% resistance to any ranged sources including sentry guns, and complete knockback immunity, but is designed to encourage players to use their melee weapons (which is why melee hits deal more damage against him than damage from ranged sources). Yes, his infinite ullapool caber is designed to give the impression of being overpowered and unbeatable as well, but once you have players who actually use their melee weapons, he's easier to defeat.

30
Freak Fortress Hell / Re: FF2 regular trading cards
« on: January 11, 2015, 07:12:33 pm »
Bobo pls.




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