Author Topic: Bug Report and FF2 Balancing  (Read 7577 times)

Offline Turkle

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Bug Report and FF2 Balancing
« on: October 12, 2012, 08:02:26 pm »
Alright guys, we just added many new bosses. I'm making a list of anything you feel is overpowered, broken, or just plain bad.

Feel free to report anything, I don't care if it's something small or a game breaking bug.

Hope to see you're suggestions, can't wait to see things fixed. Here's your chance to complain, use it while you can.   :D

Current bug list

Code: [Select]
General Bugs
-Scorch shot should behave like the flare gun and detonator
-Server seems to crash after 2 rounds, unsure if this is due to models or ff2
-Sometimes duos have 1 duo boss and one normal boss (one boss with partial health and 1 random one with full health)
-Only duos can goomba as Hale

Joker
-Reduce 800% pistol do 200% or 100%
-Increase volume on the sounds
-Music has nothing to do with the Joker

Bob the Builder
-Give pistol more ammo
-Caused a mass client crash and lag as the Hale

Gandam Heavy
-Mass client crash
-Model has some very low quality textures

Spy bosses
-Reduce damage increase percentage to 200%, currently they can one hit demoknights with 4 heads.(only applies to new bosses)

Captain Falcon
-Reduce range on rage

Meet the Pyro
-Fix uber/rage materials (Currently its purple and black checkerboard)
-Rage flamethrower does too much damage and ammo

Mario
-Caused a crash
-Flare gun rage is somewhat underpowered
-Music is pretty loud

Cuddly Heavy
-Has no boss music

Jason
-Get dumb people to understand how the rage works(Update info on spawn)

Rage Sniper
-Rocket has a 0% damage bonus (no clue if it has any real damage bonus attribute that's hidden)
-Rocket Launcher has only 1 shot(needs some more ammo, more around 4 or 5 shots)

Admin
-Delay minion summon or prevent suicide on admin rounds (People can suicide at start of round and instantly be spawned, can be annoying with snipers, spies, and soldiers)
« Last Edit: October 12, 2012, 08:06:08 pm by Turkle »

Offline DrJack Posts Ponies C:

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Re: Bug Report and FF2 Balancing
« Reply #1 on: October 14, 2012, 12:49:01 am »
Been playing for about an hour or two and have already experienced two server crashes one boss was Demo-pan and the other Scream not really sure what's causing them though.

Offline iR| Doctor Scootaloo

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Re: Bug Report and FF2 Balancing
« Reply #2 on: October 14, 2012, 03:17:55 am »
THANK YOU FOR MAKING THIS, AS I WANT THAT HUG FROM JACK.

-Nerf Gangnam Heavy's Movespeed to match Gabe's Movespeed.
     Really, he's just a buffed Gabe.

+Increase Scream's whip damage to 202.
     Right now his whip does like 180 damage or something. Soldiers can tank the hit.

+Give more rockets to Rage Sniper. Probably 3 more.

+Remove suiciding like on Deathrun to prevent mass genocide on Admin rounds.

-Give Meet the Pyro 50 ammo on his Flamethrower. He's pretty OP.

I'd post something about Wheatley, but you guys brought him back >:c.

Also, good job on nerfing Sexually something Spy. His rage back then was OP(or was I away from him?).

Offline DrJack Posts Ponies C:

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Re: Bug Report and FF2 Balancing
« Reply #3 on: October 14, 2012, 03:55:32 am »
I. don't. have. one. to. give.

I think if you're going to give Rage Sniper more rockets give him 2 or 3 rockets at max on rage.

Remove Wheatley, again, I'd like to know why you brought him back, did anyone even want him back? sorry if I sound rude :u

Also, I agree you should buff Scream's whip it does 181 dmg right now and buffing it up to at least one-shot a solly sounds fine.



Offline iR| Doctor Scootaloo

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Re: Bug Report and FF2 Balancing
« Reply #4 on: October 14, 2012, 04:29:54 am »
^ Remove Wheatley.

Offline iR| Doctor Scootaloo

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Re: Bug Report and FF2 Balancing
« Reply #5 on: October 14, 2012, 02:13:50 pm »
Here's more:

-Nerf Dr. Who's revolver. The ability to restock on ammo is pretty damn OP.

+Buff Scream's rage to match Hale's rage. The distance is shit.

Offline VoiDeD

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Re: Bug Report and FF2 Balancing
« Reply #6 on: October 14, 2012, 02:28:03 pm »
Been playing for about an hour or two and have already experienced two server crashes one boss was Demo-pan and the other Scream not really sure what's causing them though.

The crashes are due to having too many files being loaded by the server. Every boss comes with around 10 sounds, 5 model files, and some material files, on average. Multiply this by how many bosses we run, and that leads to the server crashing.

Offline iR| Doctor Scootaloo

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Re: Bug Report and FF2 Balancing
« Reply #7 on: October 14, 2012, 02:31:54 pm »
@Voidy Well, that can explain ALL the crashes that happens in FF2. Perhaps some bosses could share the same sounds? Scream and Jason look the same and function almost the same. Why not let them share the same sounds? Or just remove one.

EDIT: Remove Wheatley. He talks too much.

Offline iR| Doctor Scootaloo

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Re: Bug Report and FF2 Balancing
« Reply #8 on: October 14, 2012, 06:09:15 pm »
Thank you for adding more rockets to Rage Sniper, however, he seems a bit slow in action. His movespeed is fine, but it's just his rockets... they're so slow.

A 20%-40% faster projectile speed could do, hmm?


6:10 PM - iR| Doctor Scootaloo: Jack, how's a 20% increase in projectile speed for the Rage Sniper's rocket?
6:10 PM - Dr♥Jack: 1%
6:10 PM - iR| Doctor Scootaloo: 99%?
6:10 PM - iR| Doctor Scootaloo: Deal.
6:10 PM - Dr♥Jack: 200%
6:10 PM - iR| Doctor Scootaloo: Holy hot damn.
6:11 PM - Dr♥Jack: 20-40% sounds most reasonable
« Last Edit: October 14, 2012, 06:11:54 pm by iR| Doctor Scootaloo »

Offline DrJack Posts Ponies C:

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Re: Bug Report and FF2 Balancing
« Reply #9 on: October 14, 2012, 06:16:18 pm »
I don't think rocket speed should be increased since he can already one shot all classes and gets 4 rockets on rage (I think) but if you really think you should make him even more powerful by adding rocket speed, then 20-40% sounds the most reasonable.

Offline Lunacy

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Re: Bug Report and FF2 Balancing
« Reply #10 on: October 18, 2012, 04:04:52 pm »
I don't like the fact the timer starts with 2 survivors instead of 1...

also should add some more +damage taken (like what radigan has) to most of the gun hales (especially Doctor Who), would balance their distant 1hits slightly.  What's more fair than a boss keeping their distance, picking off everyone with a revolver?
(most players as Doctor Who constantly have the revolver out once they get their first rage, a large amount of increased damage taken with his gun out would punish that, if the gun continues to have infinite ammo that is)

Rage sniper's rockets are fast enough =_=  This entire boss is fast enough =_=; would be nice if an overhealed heavy could take a hit, at least 1 '^'

Gangnam Heavy I don't like, just a fast reskin of Gabe.

MtP's ammo reserve, bleh, cap that thing.  (and maybe fix the ubercharged materials{also Phoenix Wright's materials})  Although is funny seeing the BOSS airblasting players off a ledge.

SCS is totally fine right now.

Now if only there was a way to nerf the crits on blue team for Administrator's minions.  Her gun is balanced though.

Manny is just a buffed gentlespy (who can jump)

--

Knives and Bats on the boss' side, still needs some damage fixes, unless you actually want Scout and Spy bosses to have buffed melee attacks... Spies hit for 384 and Scouts his for about 317, the usual damage of Saxton Hale is 202 damage.
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