Author Topic: open sesame  (Read 2493 times)

Offline crab

  • Member
  • *
  • Posts: 489
  • literally sweating while trying hard
open sesame
« on: January 19, 2013, 02:54:15 pm »
http://www.mediafire.com/?y23dnnk1rl0931k
dr_horrors locked door doesn't open at all if hale is afk or unwilling, and because of dumb people, that means several minutes wasted and can mean the whole map.

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,441
Re: open sesame
« Reply #1 on: January 19, 2013, 03:19:41 pm »
The map has a kill zone built in that will kill any afk hales after a few minutes.

Regardless though, I've made it so that the locked door opens after 2 minutes automatically.

Offline crab

  • Member
  • *
  • Posts: 489
  • literally sweating while trying hard
Re: open sesame
« Reply #2 on: January 21, 2013, 12:29:51 pm »
ok so now when you get to the trap right before the vent, the spikes are just stuck and we wasted several minutes because it would not go down.
I have a demo of it, but mediafire is taking forever to load probably down, so if you need demos just wait a sec.


alright this should be it
http://www.mediafire.com/?iji6ra8mdnpalsa
« Last Edit: January 21, 2013, 01:15:52 pm by crab »

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,441
Re: open sesame
« Reply #3 on: January 21, 2013, 05:12:41 pm »
Fixed!