Saxton Hell Forums

Server Discussion => Deathrun Hell => Topic started by: crab on January 19, 2013, 02:54:15 pm

Title: open sesame
Post by: crab on January 19, 2013, 02:54:15 pm
http://www.mediafire.com/?y23dnnk1rl0931k (http://www.mediafire.com/?y23dnnk1rl0931k)
dr_horrors locked door doesn't open at all if hale is afk or unwilling, and because of dumb people, that means several minutes wasted and can mean the whole map.
Title: Re: open sesame
Post by: VoiDeD on January 19, 2013, 03:19:41 pm
The map has a kill zone built in that will kill any afk hales after a few minutes.

Regardless though, I've made it so that the locked door opens after 2 minutes automatically.
Title: Re: open sesame
Post by: crab on January 21, 2013, 12:29:51 pm
ok so now when you get to the trap right before the vent, the spikes are just stuck and we wasted several minutes because it would not go down.
I have a demo of it, but mediafire is taking forever to load probably down, so if you need demos just wait a sec.


alright this should be it
http://www.mediafire.com/?iji6ra8mdnpalsa (http://www.mediafire.com/?iji6ra8mdnpalsa)
Title: Re: open sesame
Post by: VoiDeD on January 21, 2013, 05:12:41 pm
Fixed!