Author Topic: Boss Rotation  (Read 132736 times)

Offline Lunacy

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Re: Boss Rotation
« Reply #240 on: August 08, 2013, 03:43:21 pm »
i seen him on other servers when maxed out he had 10k hp since he just tele spam and shit,
also the abe hale is not even nerfed at all yet still double jumps with attack speed fast and one hit kills demokngiths and heavies not overhealed
We can definitely tell that English was your best subject.
But ya gotta make sure all those scout and spy bosses do proper damage. :P  Theres just very few who might not be doing 202 for some reason.
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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #241 on: August 08, 2013, 03:53:45 pm »
We can definitely tell that English was your best subject.
But ya gotta make sure all those scout and spy bosses do proper damage. :P  Theres just very few who might not be doing 202 for some reason.
i had a d in english


Offline ridiculed

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Nerf pacmans and kirbys rage duration
« Reply #242 on: August 08, 2013, 05:32:38 pm »
It's a 30 second LSD and you can't turn, it's terribly overpowered. IF you nerfed Banjos LSD then why not pacmans and Kirbys?
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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Nerf pacmans and kirbys rage duration
« Reply #243 on: August 08, 2013, 05:34:10 pm »
u be tripping with the drugs to op please nerf


Offline Lunacy

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Re: Nerf pacmans and kirbys rage duration
« Reply #244 on: August 08, 2013, 07:29:20 pm »
IF you nerfed Banjos LSD then why not pacmans and Kirbys?
I think its that anyone who can fix them needs to know exactly which bosses do the drugs cuz they don't feel like sifting through all the bosses to see what each one of them do.
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Offline VoiDeD

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Re: Nerf pacmans and kirbys rage duration
« Reply #245 on: August 09, 2013, 02:13:19 am »
I think its that anyone who can fix them needs to know exactly which bosses do the drugs cuz they don't feel like sifting through all the bosses to see what each one of them do.

Exactly this. I don't play on FF2 enough to be familiar with all the bosses we run, but I'll definitely be taking some time to skim all over the recent posts in the boss rotation thread and other theads to tweak bosses to nerf/buff (mostly nerf) them where needed.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #246 on: August 09, 2013, 09:50:30 am »
PAnis can be goomba stomped going into second life to kill him


Offline VoiDeD

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Re: Boss Rotation
« Reply #247 on: August 09, 2013, 12:12:33 pm »
The big list of changes:

  • Abe: Decreased movement speed.
  • Banjo: Decreased the duration of the visual effect rage from 10 seconds to 5.
  • Bonk Boy: No longer gets a soda popper on rage.
  • Cave: Fixed some damage boosting stats being applied multiple times.
  • Chucky: Reduced damage bonus on revolver.
  • Conker: Reduced duration of visual effect rage from 20 seconds to 10.
  • Conker: Reduced duration of delirium rage from 20 seconds to 5.
  • Darth Vader: No longer gets a flaregun on rage.
  • Dic Soupcan: Reduced duration of delirium rage from 10 seconds to 5.
  • Dr. Octagonapus: Reduced lightning damage from 100 to 30.
  • Donkey Kong: Reduced duration of visual effect from 10 to 5.
  • Duke Nukem: Reduced damage bonus on shotgun.
  • Fem Spy: Reduced damage bonus on revolver.
  • Franky: Reduced lightning damage from 100 to 5.
  • Gentle Spy: Reduced damage bonus on revolver.
  • Kirby: Reduced duration of visual effect rage from 20 seconds to 10.
  • Kirby: Reduced duration of delirium rage from 20 seconds to 5.
  • MeeM: Reduced damage on primary weapon.
  • Pac Man: Reduced duration of visual effect rage from 20 seconds to 10.
  • Pac Man: Reduced duration of delirium rage from 20 seconds to 5.
  • Rage Sniper: Reduced damage on primary weapon.
  • Rayman: Reduced duration of visual effect rage from 20 seconds to 10.
  • Serious Sam: Reduced damage bonus on shotgun.
  • Skelescout: Reduced damage on primary weapon.
  • Skelescout: Reduced duration of delirium rage from 12 seconds to 5.
  • Sonic: Reduced lightning damage from 100 to 30.
  • Starfox: Reduced rage distance from 10000 units to 500 (for reference, Hale has a distance of 800 units).
  • Wankers: Reduced duration of delirium rage from 12 seconds to 5.
  • Woody: Reduced rage distance from 10000 units to 600.
  • SCP-173: Now receives a 1 second stun when teleporting.

I have also changed it so that ubering or being ubered will prevent visual effect and delirium rages from affecting you.

Offline Lunacy

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Re: Boss Rotation
« Reply #248 on: August 09, 2013, 02:38:42 pm »
Danke, I'll see how well the gun hales play next time I'm on.
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Offline ridiculed

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Re: Boss Rotation
« Reply #249 on: August 09, 2013, 02:49:49 pm »
While we have this going on, I want to suggest giving pyro flamethrower minicrits.

You're at a high death risk if you try to burn a hale and in the end it does very little damage, even with crits. Every other class has a much higher DPS than a regular damage flamethrower. It seems the only people who pyro do it for goombas.
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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #250 on: August 09, 2013, 02:52:31 pm »
what about battalions and getting fail damage battalions should have less fall damage since its annoying u have 13 hp fall from a foot drop dead die with full rage gg


Offline Lunacy

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Re: Boss Rotation
« Reply #251 on: August 09, 2013, 04:28:34 pm »
what about battalions and getting fail damage battalions should have less fall damage since its annoying u have 13 hp fall from a foot drop dead die with full rage gg
you gotta makes sure you don't fly anywhere that takes falling damage if you can help it :/

While we have this going on, I want to suggest giving pyro flamethrower minicrits.

You're at a high death risk if you try to burn a hale and in the end it does very little damage, even with crits. Every other class has a much higher DPS than a regular damage flamethrower. It seems the only people who pyro do it for goombas.
I never play pyro for these reasons, they're limited to support and airblasts (and goombas lol)  I still want Phlogistinator to give +50 health so they can take a hit on their own without overheal since they have already sacrificed their only means of survival. :P
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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #252 on: August 09, 2013, 07:12:47 pm »
voidy please add 50% restitance from push force like on the mantreads for battalions


Offline ridiculed

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Re: Boss Rotation
« Reply #253 on: August 09, 2013, 08:24:39 pm »
Cave confirmed for doing even more damage than before

1500 a hit lol.
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Offline Lunacy

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Re: Boss Rotation
« Reply #254 on: August 09, 2013, 08:35:03 pm »
Cave confirmed for doing even more damage than before

1500 a hit lol.
Direct hit from a lemon or one that was on the ground?  Cuz I heard being hit by a floor lemon will usually 1hit regardless of being hit before.
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