Author Topic: Boss Rotation  (Read 132870 times)

Offline Gordon Freeman

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Re: Boss Rotation
« Reply #165 on: May 08, 2013, 04:14:40 pm »
Some bosses I found while lookin around on modders.
http://forums.alliedmods.net/showthread.php?t=213562

Offline VoiDeD

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Re: Boss Rotation
« Reply #166 on: May 08, 2013, 08:05:21 pm »
That author has a habit of incorrectly distributing his boss content, so I'm hesitant to add it. Mostly because he ships different versions of his bosses with the same file names.

Offline Gordon Freeman

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Re: Boss Rotation
« Reply #167 on: May 10, 2013, 03:44:38 pm »
i have seen these bosses on other servers, unless the issue is diff then that, it would seem that they work fine.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #168 on: May 10, 2013, 07:00:30 pm »
hey can garfield rage stun radis be increased


Offline Gordon Freeman

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Re: Boss Rotation
« Reply #169 on: May 11, 2013, 03:12:40 pm »
Would it be possible to increase the mummy bosses speed to gabens at least? the guy is so slow all he can do is just rage to kill people.

Offline VoiDeD

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Re: Boss Rotation
« Reply #170 on: May 11, 2013, 04:31:04 pm »
Would it be possible to increase the mummy bosses speed to gabens at least? the guy is so slow all he can do is just rage to kill people.

That's the mechanics of that boss. It moves slow but it allows you to use teleport often.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #171 on: May 13, 2013, 01:19:22 pm »
how come the final combat rocket guy rocket laucher takes away shields


Offline Gordon Freeman

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Re: Boss Rotation
« Reply #172 on: May 13, 2013, 07:12:37 pm »
https://forums.alliedmods.net/showthread.php?t=206666&highlight=FF2+Boss
A bunch of bosses to see the download links just click the show button below each boss.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #173 on: May 14, 2013, 12:15:29 pm »
rocket's shotgun gets a 6 rounds in shotgun


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #174 on: May 26, 2013, 01:03:15 pm »
With invisble man being under power i went to the screen shot i took of the stats for the hale, he gets a gun on rage


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #175 on: May 29, 2013, 06:49:31 pm »

should be candy mans theme since it is the rage song


Offline hammer777

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Re: Boss Rotation
« Reply #176 on: June 02, 2013, 06:13:03 pm »
Just thought id bring up something cause i noticed it. Seems that set three hasnt been getting alot of votes cause alot of people dont like some of the bosses and their play styles. Just thought id bring it up.
You got wrecked, son!

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #177 on: June 02, 2013, 06:18:51 pm »
still why does the rocket shotgun still have six rounds in it( reporting it since one post said to report hales with more than a full clip)


Offline Lunacy

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Re: Boss Rotation
« Reply #178 on: June 10, 2013, 02:53:05 pm »
The Rocket's shotgun doesn't 1hitkill from all the way across the map, unless the fire dot is powerful enough to do it.
His rocket launcher also does connect a 'hit' on demo shields it just doesn't do damage like a rocket jumper, except you don't rocket jump.

Also I think Abe (set 2?) might still be doing 321 damage with his scout weapon.
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Primarily running around Zombie Fortress, Freak Fortress, and occasionally Randomizer.


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Offline Lunacy

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Re: Boss Rotation
« Reply #179 on: June 11, 2013, 01:45:51 pm »
Wondering if we could boost the booties and peg leg for demo with either 10 more health (so he can survive a hit without eyelander/shield) or give it +20% melee damage bonus for all those demoknights who run booties.
On Hiatus




Primarily running around Zombie Fortress, Freak Fortress, and occasionally Randomizer.


http://youtu.be/C90h1pbF1yY