Author Topic: Map Rotation / Map Suggestions  (Read 92613 times)

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #600 on: June 04, 2019, 07:07:32 am »
Yeah yeah not happy about the maps still being renamed but I talked to Voidy and stuff should get sorted soon!
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In the case of what a map was originally shared as, keep these as vsh_dr_:
vsh_dr_block_v9
vsh_dr_coldmetal_rebalance_fix
vsh_dr_crash_bandicoot_v6
vsh_dr_dust_b3_fixed
vsh_dr_forest_b7
vsh_dr_gaytower_v2_fixed
vsh_dr_goldfever_tf2_b4
vsh_dr_hot_desert_v9_fix
vsh_dr_ironworks_beta03
vsh_dr_minecraftworld_b3
vsh_dr_office_v5
vsh_dr_slay_b5
vsh_dr_space_v13
vsh_dr_steamworks_extreme_b3a
vsh_dr_time_travel_v5
However, in the case of which maps get broken when renamed, keep these as vsh_dr_: (choose this list or the above list)
vsh_dr_coldmetal_rebalance_fix
vsh_dr_crash_bandicoot_v6
vsh_dr_dust_b3_fixed
vsh_dr_forest_b7
vsh_dr_hot_desert_v9_fix
vsh_dr_space_v13
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Make sure to rename pirate adventure back to dr_baby_pirate_adventure_fix2 , for you renamed it further cause the filename didn't fit with vsh_!
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Playstation - The most important map in deathrun history:
https://fortresslabs.tf/playstation/deathrun_playstation.zip
Technoir update:
https://mega.nz/#!bZIkHAKa!QKP6Mzty1FywdabnoRRUZIGdZygkmODjxuUOzvFjwos
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Add this to the winterhill_beta2 stripper config! This will stop the map from crashing players:
Code: [Select]
filter:
{
"classname" "infodecal"
}
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Bonus: Set tf_allow_player_use to 1 please! :)
« Last Edit: June 04, 2019, 07:14:29 am by 111112oo »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #601 on: June 09, 2019, 01:19:13 pm »
Updated dr_technoir_v2_impossible to dr_technoir_v6_impossible.

Added dr_playstation_final to the rotation.


Offline Whitepaw

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Re: Map Rotation / Map Suggestions
« Reply #603 on: February 17, 2020, 03:00:09 pm »
@111112oo The second link under New says "This Map is private and can only be viewed by the owner, moderators, permit holders and studio leaders (and studio members if group-private)."
« Last Edit: February 18, 2020, 11:13:11 pm by Whitepaw »

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #604 on: February 21, 2020, 07:25:51 pm »
yeah there was a major bug with that map and it will go back online once its fixed

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #605 on: February 24, 2020, 10:56:26 pm »
The marioworld map which I posted above is fixed and back online.

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #606 on: February 25, 2020, 04:59:44 am »
new:
https://gamebanana.com/maps/208101 (You'll need to write a quick Stripper config to make the motivator not kill Hale here.)

You still need to add this to the winterhill Stripper config to make the map not crash players. It targets all the decals cause all the decals are able to cause crashes since they are on moving objects.
Code: [Select]
filter:
{
"classname" "infodecal"
}
« Last Edit: February 28, 2020, 04:23:43 am by 111112oo »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #607 on: March 05, 2020, 09:44:39 pm »
Added the following maps:

dr_badger_escape_rc1
dr_neonoir_impossible_v6x
dr_marioworld_redux_final1

Updated the following maps:

dr_underworld_final -> dr_underworld_redux
dr_supermonkeyball_v4_2 -> dr_supermonkeyball_v4_3
dr_4halls_v6 -> dr_4halls_v7

(You'll need to write a quick Stripper config to make the motivator not kill Hale here.)

Ran out of time getting this in place... This stuff becomes a little harder these days cause maps are BSPZIP'd. I'll see if I can find some time soon to fix this.

You still need to add this to the winterhill Stripper config to make the map not crash players. It targets all the decals cause all the decals are able to cause crashes since they are on moving objects.

We've actually had that in place already - not sure why it's not working though, still digging.

Offline Berke

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Re: Map Rotation / Map Suggestions
« Reply #608 on: March 06, 2020, 07:34:23 pm »
Hello I am Quiche Ro- nah just joking.
Here is 2 maps I ported.
deathrun_sonic: https://drive.google.com/open?id=1kfraUrOoKtCHR1My-Su3E7qgQv5I7h5E
deathrun_dust: https://gamebanana.com/maps/206674
I ported deathrun_southpark too but it got some problems so it's not ready yet.