Author Topic: Map Rotation / Map Suggestions  (Read 38073 times)

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #270 on: April 07, 2015, 12:42:53 am »
Removed koth_sunset_saloon_r2_2 from the rotation.

Offline Hanglwe

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Re: Map Rotation / Map Suggestions
« Reply #271 on: April 07, 2015, 06:34:45 pm »

Offline Pan-Kaike

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Re: Map Rotation / Map Suggestions
« Reply #272 on: April 13, 2015, 10:31:51 pm »
Would like the following added into rotation by popular demand:
vsh_convoy_v2_a1
vsh_evil_pumpkin_farm_b6new2

tentative: vsh_monochrome_space_b5 (possibly after a tweak to gravity so hale doesn't fly off the map)

Thanks,
Kai

Offline Doorbell•ʸᵃʸ

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Re: Map Rotation / Map Suggestions
« Reply #273 on: April 15, 2015, 08:24:26 pm »
The inaccessible spawn areas make it unsuited for VSH unfortunately.
If I made the spawn areas accessible by both teams, would that make it suitable? If not, I could just move the spawns to areas around where the spawn door would teleport you to.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #274 on: April 16, 2015, 04:29:40 pm »
Added the following maps to rotation:

vsh_convoy_v2_a1
vsh_monochrome_space_b5

Offline Hanglwe

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Re: Map Rotation / Map Suggestions
« Reply #275 on: May 09, 2015, 06:33:05 pm »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #276 on: May 31, 2015, 09:04:30 pm »
Added arena_blue_resort to the rotation.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Map Rotation / Map Suggestions
« Reply #277 on: June 02, 2015, 05:34:57 pm »
http://tf2.gamebanana.com/maps/185861
feels like it should fit right in(not like party island)


Offline Marryth

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Re: Map Rotation / Map Suggestions
« Reply #278 on: June 03, 2015, 05:21:57 pm »
http://tf2.gamebanana.com/maps/185861
feels like it should fit right in(not like party island)


Map looks pretty good, definitely good for rocket jumping, has space to run as a demoknight, snipers have a good time, and I'm sure pyros can take advantage of the gap.  It also has a few places for engineers to set up without being hard to get to.
Arrows, arrows everywhere!

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #279 on: June 04, 2015, 05:18:45 pm »
Added vsh_mitra_map to the rotation.

Offline Hanglwe

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Re: Map Rotation / Map Suggestions
« Reply #280 on: July 17, 2015, 08:14:55 am »
found a MGS map.
Both spawns are accessible.
https://www.mediafire.com/?rwt4fmck7kb4ic8

Offline SHADoW NiNE TR3S

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Re: Map Rotation / Map Suggestions
« Reply #281 on: July 20, 2015, 01:24:24 pm »
This too huge? koth_neurotoxin_s7

http://tf2.gamebanana.com/maps/183899

Only mentioning because of Cave Johnson

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #282 on: July 20, 2015, 03:44:07 pm »
Added koth_neurotoxin_s7 to the rotation.

This too huge?
I pity the client that has to download all 109 MB.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Map Rotation / Map Suggestions
« Reply #283 on: August 24, 2015, 10:46:52 am »
can we change the arena suijin to the koth verison, to fix the problem with frame lag of the arena verison


Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #284 on: August 27, 2015, 11:58:06 pm »
Updated arena_suijin_rc2 to koth_suijin.