Author Topic: Map Rotation / Map Suggestions  (Read 17472 times)

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,393
Re: Map Rotation / Map Suggestions
« Reply #30 on: January 18, 2014, 02:51:01 am »
Updated zf_tunnel_base_v2 to zf_tunnel_base_v3.
Updated zf_egyptmansion_v1 to zf_egyptmansion_v2.

Thanks for the updates to the maps! Also apologies for the long delay in getting them into rotation, been somewhat busy with classes.

Offline h_twenty

  • Member
  • *
  • Posts: 203
  • The Demopan is only OP when I play him.
Re: Map Rotation / Map Suggestions
« Reply #31 on: January 18, 2014, 06:42:52 pm »
For some reason, the secret ladder I put in for the zombies was invisible. I had to go back and fix it, so if you could re-download egyptmansion and put the new one in, that'd be great.
http://tf2.gamebanana.com/maps/178582

Sorry! :c
Joined during 2011.
I'm h_twenty, and I approve this messege.

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,393
Re: Map Rotation / Map Suggestions
« Reply #32 on: January 18, 2014, 07:05:03 pm »
You'd have to rename the map (_v3, etc); clients won't redownload and replace files that they already have downloaded.

Offline Lunacy

  • Member
  • *
  • Posts: 527
  • DAT RANGE
Re: Map Rotation / Map Suggestions
« Reply #33 on: January 19, 2014, 05:53:05 pm »
Yeah I agree, zf_Cube is just awful, 0/5
On Hiatus




Primarily running around Zombie Fortress, Freak Fortress, and occasionally Randomizer.


http://youtu.be/C90h1pbF1yY

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,393
Re: Map Rotation / Map Suggestions
« Reply #34 on: January 19, 2014, 10:59:29 pm »
Updated zf_egyptmansion_v2 to zf_egyptmansion_v2_1.

Offline h_twenty

  • Member
  • *
  • Posts: 203
  • The Demopan is only OP when I play him.
Re: Map Rotation / Map Suggestions
« Reply #35 on: January 21, 2014, 08:18:25 pm »
Fixed possibly the worst map-fuck-up I have ever overlooked.

http://tf2.gamebanana.com/maps/178503

You can thank Ever, Greatest for repoting this. Good thing he caught it earlier. >.>

(I will be inspecting every inch of any map I make to avoid this twice as much before I even think of uploading it.)

Cliff and a couple others will be next.
Joined during 2011.
I'm h_twenty, and I approve this messege.

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,393
Re: Map Rotation / Map Suggestions
« Reply #36 on: January 22, 2014, 07:26:20 pm »
Updated zf_tunnel_base_v3 to zf_tunnel_base_v3_r1.

Offline BoBoBo-Bo Bo-BoBoBo

  • Member
  • *
  • Posts: 1,549
  • Venus Power
Re: Map Rotation / Map Suggestions
« Reply #37 on: January 26, 2014, 09:36:41 am »
can we remove zf lumberyard the sentry cant even be knock out by magnetic, u can just camp there with an engineer and just use that sentry


Offline Ever, Greatest

  • Member
  • *
  • Posts: 9
Re: Map Rotation / Map Suggestions
« Reply #38 on: January 26, 2014, 11:45:49 am »
can we remove zf lumberyard the sentry cant even be knock out by magnetic, u can just camp there with an engineer and just use that sentry
seconded

Offline Lunacy

  • Member
  • *
  • Posts: 527
  • DAT RANGE
Re: Map Rotation / Map Suggestions
« Reply #39 on: January 26, 2014, 12:51:54 pm »
can we remove zf lumberyard the sentry cant even be knock out by magnetic, u can just camp there with an engineer and just use that sentry
it even has infinite ammo, respawns, and has a fuckton of life
On Hiatus




Primarily running around Zombie Fortress, Freak Fortress, and occasionally Randomizer.


http://youtu.be/C90h1pbF1yY

Offline Punishment_Fatal

  • Full Admin
  • *****
  • Posts: 847
  • Hat Fancier
Re: Map Rotation / Map Suggestions
« Reply #40 on: January 26, 2014, 02:09:12 pm »
it even has infinite ammo, respawns, and has a fuckton of life
If I learn how to use Hammer, I can make a glass box around the sentry so that it can't hurt people, if that'll help.

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,393
Re: Map Rotation / Map Suggestions
« Reply #41 on: January 26, 2014, 03:22:06 pm »
We can easily remove that sentry with a plugin. It's a key component of the map, though, so is it the best idea to remove something some people might enjoy?

Offline h_twenty

  • Member
  • *
  • Posts: 203
  • The Demopan is only OP when I play him.
Re: Map Rotation / Map Suggestions
« Reply #42 on: January 26, 2014, 06:35:12 pm »
If I learn how to use Hammer, I can make a glass box around the sentry so that it can't hurt people, if that'll help.
A glass box. Why not just delete the sentry entity?

We can easily remove that sentry with a plugin. It's a key component of the map, though, so is it the best idea to remove something some people might enjoy?
The sentry gives too much power to the survivors. Period.

We can easily remove that sentry with a plugin. It's a key component of the map, though, so is it the best idea to remove something some people might enjoy?
The survivors will sure as hell enjoy it. But the zombies won't, just remove it.
Joined during 2011.
I'm h_twenty, and I approve this messege.

Offline Lunacy

  • Member
  • *
  • Posts: 527
  • DAT RANGE
Re: Map Rotation / Map Suggestions
« Reply #43 on: January 26, 2014, 06:37:12 pm »
Perhaps someone can make a separate poll thread about the lumbermill sentry cuz im too lazy to do so myself.
On Hiatus




Primarily running around Zombie Fortress, Freak Fortress, and occasionally Randomizer.


http://youtu.be/C90h1pbF1yY

Offline BoBoBo-Bo Bo-BoBoBo

  • Member
  • *
  • Posts: 1,549
  • Venus Power
Re: Map Rotation / Map Suggestions
« Reply #44 on: February 05, 2014, 11:27:37 am »
can we remove zf cube that map sucks so bad everyone will just rtv or leave the server