Author Topic: Map Rotation / Map Suggestions  (Read 74040 times)

Offline Durrbill

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Re: Map Rotation / Map Suggestions
« Reply #585 on: May 28, 2017, 06:25:28 pm »
dr_firetemple
dr_tf2_museum

Also, about dr_badwater's removal:
If I fixed the bug where you could only see a missing texture when underwater (pretty much map breaking), would you be willing to re-add it?

Offline Sethos S.

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Re: Map Rotation / Map Suggestions
« Reply #586 on: May 29, 2017, 02:40:27 am »
dr_pauseahead

It's a nice-looking retro map with great music.

dr_undertale

While the map and music are good, the minigames are pretty fun.


« Last Edit: May 29, 2017, 02:48:22 am by Sethos S. »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #587 on: May 29, 2017, 02:27:26 pm »
Added the following maps to the rotation:

vsh_dr_undertale_finished
vsh_dr_firetemple_b2a
vsh_dr_pauseahead_v13
vsh_dr_tf2_museum_v5_fix

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #588 on: April 06, 2018, 03:55:01 am »
Fuck it here's some maps. I want this server to be alive again and I'd love if events could be hosted like the ones for the VSH server.
I'm getting nostalgia writing up this.

NEW:
https://gamebanana.com/maps/196245 - monkeyball
https://gamebanana.com/maps/198565 - home sweet home
https://gamebanana.com/maps/196106 - retroland
https://gamebanana.com/maps/193868 - mandrillmaze
https://mega.nz/#!3YZUSSCZ!ySDgRyVzZLVbemmX9YEEQM7gBGXgH-Ow9XOPrxP8B_E - technoir impossible
UPDATES:
https://gamebanana.com/maps/198821 - big egypt update, remove the kill zones you had set before because the pit has been overhauled
https://gamebanana.com/maps/182962 - bank update
https://mega.nz/#!HEI1jATZ!hYyT9t6-d4i1Qafn4z-eRSsz1q25ARp2URT4WgvQbI8 - big necrodancer update, new area
REMOVE:
vsh_dr_coldmetal_rebalance_fix - please


« Last Edit: January 22, 2019, 10:41:15 pm by 111112oo »

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #589 on: August 21, 2018, 06:00:16 am »
New:
https://gamebanana.com/maps/195611 - Trollrun Redux, a different version of Trollrun, add it separately.
https://gamebanana.com/maps/198961 - Underworld
Updates:
https://mega.nz/#!CNRhCASR!-S4kO9sGPJD6BWBx-I5EnaxqF5N8361dRbMWH3v31x4 - Office V5, OFFICIAL UPDATE. This isn't an edit, this is the real deal!
The first trap was changed a bunch so Hale is teleported down there when no-one else is alive, so I'd delay the killzone for it and have it RED only (If it isn't already).
Additionally the cage area killzone should be changed to cover the sparta egg area only.
« Last Edit: January 22, 2019, 02:14:29 am by 111112oo »

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #590 on: September 09, 2018, 04:12:44 am »
-THESE MAPS MUST NOT BE RENAMED-
NEW: https://fortresslabs.tf/playstation/ - The most amazing map we've all been waiting for: Playstation!
Make sure to follow instructions in the readme to make the Wipeout minigame faster and more fun. + also have tf_allow_player_use 1 on!
UPDATE: https://gamebanana.com/maps/191896 - Update to Runoff!
« Last Edit: September 13, 2018, 03:05:37 am by 111112oo »

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #591 on: October 03, 2018, 05:40:22 am »
more stuff to remove:
vsh_dr_cube_v2 - Just a crappier running.
vsh_dr_sunbaked_d - Bad edit of an already bad map.
vsh_dr_space_v13 - Quiche ports are horrible.
vsh_dr_sketchyrun_final2 - Leaked map, also very boring and lazy.
vsh_dr_factory_v3b_custom - Boring lazy map.
vsh_dr_hallway_final - Lazy leaked map.
vsh_dr_undertale_finished - Atrocious map.
vsh_dr_tf2_museum_v5_fix - Bunbun maps are oversaturated to the point where deathrun becomes worse because of them and this one is bad enough to go.

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #592 on: October 04, 2018, 03:25:39 am »
Out of all the maps I posted above, make sure ONLY OFFICE has the vsh_dr_ prefix.
-
Out of all the maps currently in the maplist, make sure ONLY THESE have the vsh_dr_ prefix:
vsh_dr_aconian_final2
vsh_dr_block_v9
vsh_dr_dust_b3_fixed
vsh_dr_forest_b7
vsh_dr_gaytower_v2_fixed
vsh_dr_ironworks_beta03
vsh_dr_slay_b5
vsh_dr_steamworks_extreme_b3a
vsh_dr_time_travel_v5
+office
« Last Edit: January 22, 2019, 02:15:27 am by 111112oo »

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #593 on: October 05, 2018, 06:43:22 am »
Finally, I'd remove the automatic door picking server logic from all maps that have it and I'd re-add the "UNSELECTED" text to trollrun.

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #594 on: January 18, 2019, 04:03:17 am »

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #595 on: January 22, 2019, 10:25:52 pm »
Regarding delay_fix, since it is a rename we should bring it back to the original delay_b3, what was different with it anyways?
https://gamebanana.com/maps/177033

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #596 on: January 31, 2019, 10:42:41 pm »
https://mega.nz/#!fZQxFKya!kxkFbzSCwMuEF8P-_IfLFrZTxcv6h7eEjuElhlKcTSY - Really unique and fun map, however we must strip everyone to melee and disable weapons like sandman, wrap assassin, and caber for it.
« Last Edit: February 03, 2019, 05:05:53 pm by 111112oo »

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #597 on: February 27, 2019, 10:45:25 pm »
https://gamebanana.com/maps/185345 - Hourglass! It's finally fully fixed and doesn't crash anymore!

Offline Whitepaw

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Re: Map Rotation / Map Suggestions
« Reply #598 on: May 20, 2019, 03:07:59 am »
shameless bump

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #599 on: June 02, 2019, 02:10:27 pm »
Added the following maps to rotation:
vsh_dr_supermonkeyball_v4_2
vsh_dr_trollrun_redux
vsh_dr_technoir_v2_impossible
vsh_dr_mandrillmaze_v2_4
vsh_dr_minigames_b2
vsh_dr_underworld_final
vsh_dr_home_sweet_home_v4
vsh_dr_retroland_fix
vsh_dr_hourglass_v5

Updated the following maps:
vsh_dr_bank_v7 -> vsh_dr_bank_v11
vsh_dr_firetemple_b2a -> vsh_dr_firetemple_b4a
vsh_dr_office_v2 -> vsh_dr_office_v5
vsh_dr_runoff_b4 -> vsh_dr_runoff
vsh_dr_cryptnecrodancer_v6 -> vsh_dr_cryptnecrodancer_v7
vsh_dr_egypt_v4 -> vsh_dr_egypt_final_fix2