Recent Posts

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1
Deathrun Hell / Re: Map Rotation / Map Suggestions
« Last post by Berke on March 06, 2020, 07:34:23 pm »
Hello I am Quiche Ro- nah just joking.
Here is 2 maps I ported.
deathrun_sonic: https://drive.google.com/open?id=1kfraUrOoKtCHR1My-Su3E7qgQv5I7h5E
deathrun_dust: https://gamebanana.com/maps/206674
I ported deathrun_southpark too but it got some problems so it's not ready yet.
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Deathrun Hell / Re: Map Rotation / Map Suggestions
« Last post by VoiDeD on March 05, 2020, 09:44:39 pm »
Added the following maps:

dr_badger_escape_rc1
dr_neonoir_impossible_v6x
dr_marioworld_redux_final1

Updated the following maps:

dr_underworld_final -> dr_underworld_redux
dr_supermonkeyball_v4_2 -> dr_supermonkeyball_v4_3
dr_4halls_v6 -> dr_4halls_v7

(You'll need to write a quick Stripper config to make the motivator not kill Hale here.)

Ran out of time getting this in place... This stuff becomes a little harder these days cause maps are BSPZIP'd. I'll see if I can find some time soon to fix this.

You still need to add this to the winterhill Stripper config to make the map not crash players. It targets all the decals cause all the decals are able to cause crashes since they are on moving objects.

We've actually had that in place already - not sure why it's not working though, still digging.
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Deathrun Hell / Re: Map Rotation / Map Suggestions
« Last post by 111112oo on February 25, 2020, 04:59:44 am »
new:
https://gamebanana.com/maps/208101 (You'll need to write a quick Stripper config to make the motivator not kill Hale here.)

You still need to add this to the winterhill Stripper config to make the map not crash players. It targets all the decals cause all the decals are able to cause crashes since they are on moving objects.
Code: [Select]
filter:
{
"classname" "infodecal"
}
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Deathrun Hell / Re: Map Rotation / Map Suggestions
« Last post by 111112oo on February 24, 2020, 10:56:26 pm »
The marioworld map which I posted above is fixed and back online.
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Deathrun Hell / Re: Map Rotation / Map Suggestions
« Last post by 111112oo on February 21, 2020, 07:25:51 pm »
yeah there was a major bug with that map and it will go back online once its fixed
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General Discussion / Re: Saxton hell itself
« Last post by Whitepaw on February 17, 2020, 03:02:22 pm »
Join a lobby - if people see it's not empty they are more likely to join and see what is going on. Invite friends - word of mouth helps with everything.
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Deathrun Hell / Re: Map Rotation / Map Suggestions
« Last post by Whitepaw on February 17, 2020, 03:00:09 pm »
@111112oo The second link under New says "This Map is private and can only be viewed by the owner, moderators, permit holders and studio leaders (and studio members if group-private)."
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General Discussion / Re: Saxton hell itself
« Last post by Davisdam on January 03, 2020, 06:55:02 am »
What can we do to get people back into the game?
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Machine Hell #1 & #2 / Just leaving this here Voidy.
« Last post by Blanc on November 16, 2019, 04:58:14 pm »
Hey Voided, it's Blanc again. I know it's been very long since we last spoke, but if possible, can I add ya with regards to some important affairs with regards to the MH2 server? There are numerous issues with regards to issues such as bugs, exploits, fights over prem upgrades, and other issues to be addressed. Thanks a lot Voidy. Will see ya. :-)
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