Saxton Hell Forums

Server Discussion => Saxton Hell => Topic started by: VoiDeD on June 16, 2012, 02:44:12 am

Title: Map Rotation / Map Suggestions
Post by: VoiDeD on June 16, 2012, 02:44:12 am
This thread will be used to keep track of the maps added and removed from the VSH rotation. This also includes the rotation for FF2, as it shares the same rotation as Saxton Hell #1 & #2.

Feel free to use this thread to discuss the maps and/or suggest new ones.

Here's our current map rotation for Saxton Hell #1 & #2:

Title: Re: Map Rotation
Post by: VoiDeD on June 17, 2012, 11:11:27 pm
JayJay has fixed up some issues in arena_redwood_b3, and we've upgraded to the fixed version.
Title: Re: Map Rotation
Post by: VoiDeD on June 24, 2012, 09:22:23 pm
I have added vsh_dunes_b2 to the map rotation, and Jay has fixed arena_waterworks_b1 to include ammo packs and health packs.
Title: Re: Map Rotation / Map Suggestions
Post by: arnuilmees on June 25, 2012, 05:22:44 pm
Jay has fixed arena_waterworks_b1 to include ammo packs and health packs.

(http://db.tt/fPtJ6dTv)
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on July 02, 2012, 05:15:07 pm
Jay fixed up arena_foggy_crest_b3fix2 (a map we tested a while ago but never added to rotation due to some issues) so now I'ved added it and vsh_2fortdesk_v8 to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: Rukrio on July 02, 2012, 09:11:07 pm
Jay fixed up arena_foggy_crest_b3fix2 (a map we tested a while ago but never added to rotation due to some issues) so now I'ved added it and vsh_2fortdesk_v8 to the rotation.

Jay, you are credit to server :D
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on July 03, 2012, 06:19:21 pm
Added vsh_infraquaticus_a4 to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: Antie97 on July 04, 2012, 05:12:13 am
I was going to suggest vsh_2fortdesk_v8 in the past, but it had that clan's watermark.
Title: Re: Map Rotation / Map Suggestions
Post by: Rukrio on July 04, 2012, 03:55:05 pm
I was going to suggest vsh_2fortdesk_v8 in the past, but it had that clan's watermark.

(rant)
it wasn't exactly a clan. i will say this however in the name of all the ponies here. it was a series of funservers, and it had ponyspensers on the trade server. doves and noisemakers were spammed for the lulz by donors, and the admins liked mixing things up, within reason of course. it's downfall? the donation system was set up in a way where one only needed to pay once to get donor forever.
(/rant)

since i'm here, a few "arena" maps would be nice for their symmetry
Title: Re: Map Rotation / Map Suggestions
Post by: Shae on July 14, 2012, 09:28:12 am
Any chance Spotline_final is going to make a blast from the past? I dunno why you removed that map, but not spotline_b8
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on July 14, 2012, 09:15:43 pm
It was a decision we made a while ago since back then spotline took up a big chunk of the rotation. I'll look into adding it back in again.
Title: Re: Map Rotation / Map Suggestions
Post by: Miaumon on July 14, 2012, 09:17:51 pm
We replaced it with reworked.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on July 15, 2012, 08:15:22 pm
Added vsh_spotline_final to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: Shae on July 17, 2012, 01:07:10 am
Added vsh_spotline_final to the rotation.
Thanks Voided!
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on August 03, 2012, 10:58:29 pm
I've removed the DR maps from server #1's rotation, we've instead added another deathrun server.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on August 04, 2012, 08:45:39 pm
Added vsh_partyisland_v7 to the rotation again. Let there be cows.
Title: Re: Map Rotation / Map Suggestions
Post by: jay50jay on August 04, 2012, 11:04:42 pm
...

YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY
Title: Re: Map Rotation / Map Suggestions
Post by: Rukrio on August 06, 2012, 08:04:58 am
Added vsh_partyisland_v7 to the rotation again. Let there be cows.

aye! wat about FF2? we're supposed to have the same rotation as well!
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on August 06, 2012, 08:10:56 am
aye! wat about FF2? we're supposed to have the same rotation as well!

Oops! I've added it to FF2's rotation now, as well.
Title: Re: Map Rotation / Map Suggestions
Post by: 9mmpainpill on August 06, 2012, 03:00:52 pm
Anyone know how to get the editable versions of these maps?  Especially Harvest.  I know where to get some of them but not most of the versions saxhell uses.  At least not the editable versions..
Title: Re: Map Rotation / Map Suggestions
Post by: Lyra on August 15, 2012, 08:20:57 pm
vsh_livingroom
http://gamebanana.com/tf2/maps/167808 (http://gamebanana.com/tf2/maps/167808)

This map looks awesome :U
Small People, Big Objects
Title: Re: Map Rotation / Map Suggestions
Post by: Rukrio on August 16, 2012, 08:34:33 am
vsh_livingroom
[url]http://gamebanana.com/tf2/maps/167808[/url] ([url]http://gamebanana.com/tf2/maps/167808[/url])

This map looks awesome :U
Small People, Big Objects

shut up and take my nominations.
Title: Re: Map Rotation / Map Suggestions
Post by: Rukrio on August 17, 2012, 12:34:44 pm
another map to put into rotation, just for the sake of having new maps.
http://gamebanana.com/tf2/maps/167818 (http://gamebanana.com/tf2/maps/167818)
my only question is why would Saxton Hale want to kill Red Team at a time like this for having munitions that could aid against the Robot menace?... actually who cares. it's a map.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on August 22, 2012, 09:17:32 pm
vsh_livingroom
[url]http://gamebanana.com/tf2/maps/167808[/url] ([url]http://gamebanana.com/tf2/maps/167808[/url])

This map looks awesome :U
Small People, Big Objects


Not adding this, the map is way too big.

another map to put into rotation, just for the sake of having new maps.
[url]http://gamebanana.com/tf2/maps/167818[/url] ([url]http://gamebanana.com/tf2/maps/167818[/url])
my only question is why would Saxton Hale want to kill Red Team at a time like this for having munitions that could aid against the Robot menace?... actually who cares. it's a map.


We tested this map out before, it's poorly made and has bad spawn points for the hale. Not a map worthy of our rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: Bweeda on September 13, 2012, 08:45:18 pm
A VSH server i was on once, a few maps (actually the majority) were all custom made by the owner, i don't know if its legal or whatever to take some of the maps and put the into the rotation, but the 2 maps were:
vsh_crevice_b2.bsp and
vsh_castle_siege_b9

Don't know if the names help or not, but thats them anyway.

From,
Bweeda
Title: Re: Map Rotation / Map Suggestions
Post by: Rukrio on September 14, 2012, 05:46:20 pm
A VSH server i was on once, a few maps (actually the majority) were all custom made by the owner, i don't know if its legal or whatever to take some of the maps and put the into the rotation, but the 2 maps were:
vsh_crevice_b2.bsp and
vsh_castle_siege_b9

Don't know if the names help or not, but thats them anyway.

From,
Bweeda

sadly we tried crevice and the admins felt it was too large of a map. castle siege... if they add it in, check to make sure the version has a certain tent exploit fixed, either by deadly jail or by normal means. if not, you have to patch it ASAP through your tools
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on September 14, 2012, 07:44:25 pm
Castle Siege I'll consider, as it's been a while since I've considered it. Something like that.

My main beef with it is that it's a map that manages to make clients disconnect with snapshot overflows very often, but I'd be willing to give it another try.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on September 16, 2012, 01:29:48 pm
Added vsh_castle_siege_b11 to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on September 16, 2012, 07:10:40 pm
Added the follow maps to the rotation:

Quote
koth_artefact_v1
koth_blueberries_b1b
koth_campground_v2
koth_chapel_a10
koth_chasm_b1
koth_combustion_b1
koth_delta
koth_dryway_final
koth_garbage_day
koth_king
koth_lakeside_final
koth_mill_rc4
koth_mineland_v9
koth_moonshine_rc
koth_nerve
koth_persia_b4
koth_rocktop_a3
koth_rooftop_b1
koth_sekhmet_b2
koth_sunset_saloon_b1r1
koth_viaduct
koth_watermill_final

Let there be koth.
Title: Re: Map Rotation / Map Suggestions
Post by: Rukrio on September 17, 2012, 11:09:02 am
now the big question is: are the maps properly patched to work like arena?
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on September 17, 2012, 03:03:13 pm
Yes they are!
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on October 09, 2012, 03:55:53 pm
Removed koth_delta from the rotation due to some bad map issues.
Title: Re: Map Rotation / Map Suggestions
Post by: Rukrio on October 15, 2012, 12:28:32 pm
http://www.youtube.com/watch?v=UXnh1MjhUpY#ws (http://www.youtube.com/watch?v=UXnh1MjhUpY#ws)

seeing as KOTH maps are allowed, i'm suggesting this one here. but i wouldn't recommend it on randomizer (yet) due to some of the flaws talked about in the video. it's also a rather small map from what i can gather in the video.

http://www.youtube.com/watch?v=5uET3tQ7ytU#ws (http://www.youtube.com/watch?v=5uET3tQ7ytU#ws)

this one you can put on randomizer as well. also we need more train maps, and this one has a train.

http://www.youtube.com/watch?v=37Jxzb94rNU#ws (http://www.youtube.com/watch?v=37Jxzb94rNU#ws)

i'll shut up and let STAR explain why.

EDIT: i'm updating this post rather than making a new one for every map. your welcome.

EDIT 2: and this post is done being updated
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on October 16, 2012, 04:05:33 pm
Added the following maps to the rotation

Quote
arena_arakawa_event
arena_backlot_event
koth_arctic_b2a
koth_flake_a10
koth_railbridge_b1
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on October 25, 2012, 05:44:02 pm
Removed arena_arakawa_event and added vsh_old_town_b3 to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on October 25, 2012, 08:55:20 pm
Added koth_vanguard_b5 to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on November 30, 2012, 08:22:38 pm
Added the following maps to the rotation:

Quote
vsh_arena_fort_b1
vsh_citadel_b1
vsh_paths_scares_v2
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on December 01, 2012, 02:46:18 pm
Added vsh_nale_b1d to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: FalseOasis on December 15, 2012, 09:13:47 pm
http://tf2.gamebanana.com/maps/170977 (http://tf2.gamebanana.com/maps/170977)
http://tf2.gamebanana.com/maps/170943 (http://tf2.gamebanana.com/maps/170943)
Two maps I'd like to see go onto Saxton Hell. Looking forward to it.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on December 16, 2012, 03:36:42 pm
Added the following maps to the rotation: vsh_citypeak_v1, vsh_warebloom_r1a
Title: Re: Map Rotation / Map Suggestions
Post by: FalseOasis on December 30, 2012, 12:35:03 am
Could you perhaps add in vsh_crevice? I love that map!
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on January 14, 2013, 06:38:54 pm
Added koth_proton to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: 9mmpainpill on January 15, 2013, 05:02:34 pm
Could you perhaps add in vsh_crevice? I love that map!


This.


It's a big map, it can be annoying at times, but it is one of the classic hale maps.  We neeedss it.  Plus elevator goombas are my jamz son!  My jamz!



(http://i.imgur.com/Rvgea.gif)
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on January 15, 2013, 05:27:11 pm
It's a big map, it can be annoying at times

But you just listed off the reason we don't have it. :(
Title: Re: Map Rotation / Map Suggestions
Post by: 9mmpainpill on January 15, 2013, 09:16:51 pm
Because its size? 


Most servers I would say yeah it is a problem but the hales we use would do just fine on them I think.  Especially with the elevators, the low amount of map health..etc   It would probably be a sniper shitstorm map like Kakariko or mannco but those maps seem to be pretty fun too.


Well I made my case...im out.


http://www.youtube.com/watch?v=bWZJ-U6NSKk# (http://www.youtube.com/watch?v=bWZJ-U6NSKk#)


*WHOOOOSH*
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on January 18, 2013, 02:16:10 pm
Updated vsh_spotline_reworked to vsh_spotline_r1.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on January 20, 2013, 02:12:22 pm
Added vsh_dunger_b2 to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: Antie97 on January 23, 2013, 06:11:08 pm
Updated vsh_spotline_reworked to vsh_spotline_r1.


(http://puu.sh/1RpqC)
Title: Re: Map Rotation / Map Suggestions
Post by: FalseOasis on January 30, 2013, 02:32:25 am
Officially requesting vsh_crevice_b2 to be added to the rotation..
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on February 04, 2013, 07:15:33 pm
http://tf2.gamebanana.com/maps/167808 (http://tf2.gamebanana.com/maps/167808)
why not
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on February 04, 2013, 07:18:53 pm
and wat about vsh_wake_island
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on February 04, 2013, 07:59:32 pm
http://tf2.gamebanana.com/maps/155278 (http://tf2.gamebanana.com/maps/155278)
http://tf2.gamebanana.com/maps/163726 (http://tf2.gamebanana.com/maps/163726)
http://tf2.gamebanana.com/maps/161880 (http://tf2.gamebanana.com/maps/161880)
http://tf2.gamebanana.com/maps/170558 (http://tf2.gamebanana.com/maps/170558)
http://tf2.gamebanana.com/maps/171256 (http://tf2.gamebanana.com/maps/171256)
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on February 04, 2013, 08:21:26 pm
All the maps you suggested have been playtested before and it was determined that they're either too large, or don't play well.

Except for vsh_wake_island, which I can't find.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on February 04, 2013, 08:23:07 pm
wake island was on the brian server so its weird the water is the weirdest part about it
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on February 04, 2013, 08:25:37 pm
if you want i can compress it to a win file and send it to you or something
Title: Re: Map Rotation / Map Suggestions
Post by: Miaumon on February 04, 2013, 11:09:57 pm
Please do asap, now I am curious.
Title: Re: Map Rotation / Map Suggestions
Post by: FalseOasis on February 10, 2013, 11:08:10 pm
Officially requesting vsh_crevice_b2 to be added to the rotation..

Cough..
Title: Re: Map Rotation / Map Suggestions
Post by: Miaumon on February 10, 2013, 11:12:00 pm
Link to download it please.
Title: Re: Map Rotation / Map Suggestions
Post by: Punishment_Fatal on February 11, 2013, 12:47:59 am
 *cough* (http://gfm.servegame.com/~ivan/stats/hlstats.php?mode=mapinfo&map=vsh_crevice_b2&game=tf&sort=frags&sortorder=asc[/url)
Title: Re: Map Rotation / Map Suggestions
Post by: Bubby on February 11, 2013, 06:42:32 pm
Officially requesting vsh_crevice_b2 to be added to the rotation..
Oh god... not crevice. I have this map on the server where I'm admin, everyone sits next to the launchers that hale has to come up when he falls off. In other words, it's a goomba fest. Very bad for hales who don't know what they're doing or don't know that people are waiting for them to pop up so they can stomp them.
Title: Re: Map Rotation / Map Suggestions
Post by: FalseOasis on February 11, 2013, 07:01:48 pm
Oh god... not crevice. I have this map on the server where I'm admin, everyone sits next to the launchers that hale has to come up when he falls off. In other words, it's a goomba fest. Very bad for hales who don't know what they're doing or don't know that people are waiting for them to pop up so they can stomp them.

Noob Hales + This Map + Time = Significantly Better Noob Hales/Good Hales

Good Hales + This Map + Time = Really Good Hales + Ragequitting of Bad Players

Ultimately, the entire server benefits from this map; Plus, it's just fun.
Title: Re: Map Rotation / Map Suggestions
Post by: Bubby on February 12, 2013, 06:12:09 am
Noob Hales + This Map + Time = Significantly Better Noob Hales/Good Hales

Good Hales + This Map + Time = Really Good Hales + Ragequitting of Bad Players

Ultimately, the entire server benefits from this map; Plus, it's just fun.
Uh... noob hales can't get better by never coming up from the crevice because of people standing over the launchers. They won't get better from this map, but they don't leave either. You can't jump up from the crevice to the top, making the only ways to get up the launchers. Tell me, how would anyone get better, except at baiting possibly?
Title: Re: Map Rotation / Map Suggestions
Post by: FalseOasis on February 14, 2013, 02:03:24 am
Uh... noob hales can't get better by never coming up from the crevice because of people standing over the launchers. They won't get better from this map, but they don't leave either. You can't jump up from the crevice to the top, making the only ways to get up the launchers. Tell me, how would anyone get better, except at baiting possibly?

There's about 7 or 8 different places where you can launch yourself up top.  If they're camping one, go to the other. They like to camp the ones next to the capture point, but people hardly even know of the existence of the one next to spawn, or the one that leads into the small cave at the far end of the map. Plus it's huge, which makes for good super jumping practice.

The game is fun because it's hard. If it were easy, people wouldn't play it. Getting camped a bunch makes you better at combating camping, just like playing against pyros all the time makes you better against pyros, now doesn't it?
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on February 21, 2013, 08:33:04 pm
Updated vsh_kakariko_playboy3 to vsh_kakariko_b1.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on February 24, 2013, 12:38:55 pm
Removed koth_dryway_final from rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on March 03, 2013, 10:03:47 pm
http://www.mediafire.com/?9qk9dxytqhoroi5 (http://www.mediafire.com/?9qk9dxytqhoroi5)i give you wake island
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on March 24, 2013, 03:37:12 pm
http://tf2.gamebanana.com/maps/173217 (http://tf2.gamebanana.com/maps/173217)
new map
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on March 24, 2013, 04:17:57 pm
Added vsh_redstorage_a04 to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on March 24, 2013, 04:41:16 pm
yea
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on March 25, 2013, 08:40:27 pm
three more maps
http://tf2.gamebanana.com/maps/173223 (http://tf2.gamebanana.com/maps/173223)
http://tf2.gamebanana.com/maps/173222 (http://tf2.gamebanana.com/maps/173222)
http://tf2.gamebanana.com/maps/173224 (http://tf2.gamebanana.com/maps/173224)
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on March 25, 2013, 11:15:25 pm
Removed vsh_redstorage_a04 due to client hangs when loading the map.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on March 29, 2013, 05:23:10 pm
http://tf2.gamebanana.com/maps/173279 (http://tf2.gamebanana.com/maps/173279)
is this map a good one since it like towertop final but if not
Title: Re: Map Rotation / Map Suggestions
Post by: Gordon Freeman on April 10, 2013, 06:40:33 pm
http://tf2.gamebanana.com/maps/157254 (http://tf2.gamebanana.com/maps/157254)
A fun map I see on a lot of hale server thought we could put it on haven't seen it on saxton hell.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on April 10, 2013, 07:53:50 pm
[url]http://tf2.gamebanana.com/maps/157254[/url] ([url]http://tf2.gamebanana.com/maps/157254[/url])
A fun map I see on a lot of hale server thought we could put it on haven't seen it on saxton hell.
i played this map and it just sucks balls it doesnt allow the hale music to play at all
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on April 11, 2013, 05:18:36 pm
umm how come in freak fortress on cactus temple you jump off and go to top of map when spy and soldier and in vs saxtonhell you just die
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on April 14, 2013, 08:53:08 pm
http://www.mediafire.com/?e6y9vy62edh6z1j (http://www.mediafire.com/?e6y9vy62edh6z1j)
best map i even seen
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on April 14, 2013, 08:54:08 pm
[url]http://www.mediafire.com/?e6y9vy62edh6z1j[/url] ([url]http://www.mediafire.com/?e6y9vy62edh6z1j[/url])
best map i even seen
(http://cloud-2.steampowered.com/ugc/864964469497222466/84F4E5B1AE18F9565F179539C659AA6DBCF0A031/)
what the map looks like
Title: Re: Map Rotation / Map Suggestions
Post by: Punishment_Fatal on April 14, 2013, 09:12:18 pm
([url]http://cloud-2.steampowered.com/ugc/864964469497222466/84F4E5B1AE18F9565F179539C659AA6DBCF0A031/[/url])
what the map looks like

That officially makes it the best map ever. That's why trade_mega got accepted.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on April 14, 2013, 09:33:54 pm
the only thing about the map is it is like a west but with no ammo or health or cap point at all
Title: Re: Map Rotation / Map Suggestions
Post by: crab on April 16, 2013, 04:21:31 pm
no... cap point at all
then it's impossible to make this a vsh map lol
vsh maps are literally arena maps so there has to be one cap
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on April 16, 2013, 04:37:58 pm
this map is good but there is another custom made one that is a gmod map that is turned to arena and it has a cap but no ammo at all
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on April 19, 2013, 03:43:27 pm
Added koth_trainsawlaser_b2 to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on April 29, 2013, 06:24:38 pm
http://forums.tf2maps.net/showthread.php?t=21119
worth it to play with cows
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on April 29, 2013, 06:33:57 pm
http://www.tfmaps.com/details.php?file=570
http://www.tfmaps.com/details.php?file=474
http://www.tfmaps.com/details.php?file=469
http://www.tfmaps.com/details.php?file=452
http://www.tfmaps.com/details.php?file=764
http://www.tfmaps.com/details.php?file=308
all these maps not found on gamebanana so i found alot more for ctf mvm pl and sd maybe some trade
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on April 29, 2013, 09:39:28 pm
[url]http://www.tfmaps.com/details.php?file=570[/url]
[url]http://www.tfmaps.com/details.php?file=474[/url]
[url]http://www.tfmaps.com/details.php?file=469[/url]
[url]http://www.tfmaps.com/details.php?file=452[/url]
[url]http://www.tfmaps.com/details.php?file=764[/url]
[url]http://www.tfmaps.com/details.php?file=308[/url]
all these maps not found on gamebanana so i found alot more for ctf mvm pl and sd maybe some trade


Please stop posting map suggestions. You aren't putting any effort into finding and or testing them, and this is ignoring the fact that we have play tested some of these maps before and they're not fit for VSH.

It's not difficult to find maps and your posts are really just wasting our time.
Title: Re: Map Rotation / Map Suggestions
Post by: UEAKCrash on May 07, 2013, 11:11:45 pm
Added koth_trainsawlaser_b2 to the rotation.


Mentioned it in the other thread, but I wanted to let you guys know that B3 of that map has been out for a bit now and fixes some major issues with B2.

It's available for download here:
http://forums.tf2maps.net/showthread.php?t=21055
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on May 08, 2013, 12:39:57 am
Awesome! Thanks for the update! We had fixed it ourselves by placing some kill zones with a plugin, but the other changes are definitely welcome, especially the train rain timer.

Updated koth_trainsawlaser_b2 to koth_trainsawlaser_b3.
Title: Re: Map Rotation / Map Suggestions
Post by: UEAKCrash on May 08, 2013, 08:46:18 pm
No problem!  I'm looking forward to getting to try it out on your servers one of these times that I notice it running! :)
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on May 22, 2013, 07:46:14 pm
http://tf2.gamebanana.com/maps/174249
looks good since i tried it
Title: Re: Map Rotation / Map Suggestions
Post by: Punishment_Fatal on May 24, 2013, 02:21:19 pm
http://tf2.gamebanana.com/maps/174274 - Daytime koth_king. Should be brighter than koth_king and more enjoyable.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on May 25, 2013, 10:56:45 pm
[url]http://tf2.gamebanana.com/maps/174249[/url]
looks good since i tried it


At first glance it looks okay, but I'm worried about this map becoming another rooftop where hale has difficulty staying on the map.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on May 27, 2013, 01:13:07 pm
Yeah i can see wat u mean with it being rooftop
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on May 29, 2013, 09:47:07 pm
http://tf2.gamebanana.com/maps/165212
anyone up to play on the map for meet the medic
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on June 02, 2013, 06:49:31 pm
can we remove rooftop its just a troll map and still does 500 damage when in pit
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on June 02, 2013, 07:13:10 pm
still does 500 damage when in pit

That's not possible.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on June 02, 2013, 07:14:56 pm
i know its not 500 but it still does alot of damage in pit i lost all my hp from the pit as demon
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on June 02, 2013, 07:17:50 pm
ok let me put it this way i had 16,000 hp fall in pit when i jump out of pit in 3 seconds i have 12,000 for some reason even though it got nerfed
edit i did not get hit by anyone on the rooftop when i was in pit
Title: Re: Map Rotation / Map Suggestions
Post by: Punishment_Fatal on June 15, 2013, 04:24:28 am
http://tf2.gamebanana.com/maps/174604 - fix3 of vsh_west. Fixes are in the devnotes.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on June 15, 2013, 10:47:52 am
We've had most of the out-of-map fixes for quite a while, so I'm not sure what the benefit of updating would be.
Title: Re: Map Rotation / Map Suggestions
Post by: B-mage on June 20, 2013, 10:08:57 pm
I kindly request maps like blueberries and northural be removed as they are broken and terrible and probably communist

I also think Kolob would make a nice addition as a HUUUGE map
http://teamfortress2.filefront.com/file/Arena_Kolob;116041
Title: Re: Map Rotation / Map Suggestions
Post by: Punishment_Fatal on June 24, 2013, 03:54:08 am
I don't know if rc2 is better than b7a, but I found vsh_namicott_rc2 if you want to update it: http://tf2.gamebanana.com/maps/174861 .
Title: Re: Map Rotation / Map Suggestions
Post by: Baysick on July 16, 2013, 08:21:53 pm
So is there no possible way to scramble the voting? If people hit the first button closest to their fingures and in this case it is 3....Or at least that is how it is on DR because thats the only server I ever play on   :P then we would always go to that map which generally irritates the others who considerably vote...But really if everyone had a different vote on lets say 3 (and I speak for 1-9 on the voting list) then there wouldn't be a "three spam" but at the same time everyone has to have the same 9 maps (again just differentiate the order on everyones voting list as in no two person has the same exact voting list order). This way if everyone on the server really wanted to choose a specific map they would all vote for it considerably. If someone had already asked this already then please ignore this suggestion.
Title: Re: Map Rotation / Map Suggestions
Post by: Speedwing on July 17, 2013, 04:13:09 pm
I know about a halo map that i think would be pretty cool to add to the server. http://tf2.gamebanana.com/maps/167879
I think it's worth a try to add to the server. I think alot of people will enjoy this.

(http://files.gamebanana.com/img/ss/maps/502aaf55a8557.jpg)
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on July 17, 2013, 04:23:18 pm
I think that map might be a little too sniper happy (think Mann CO HQ),
Title: Re: Map Rotation / Map Suggestions
Post by: Speedwing on July 17, 2013, 04:34:48 pm
I think that map might be a little too sniper happy (think Mann CO HQ),

Vsh_west is very sniper happy and it's on the list.
I still think it's worth a try. just to see what other people think.
Title: Re: Map Rotation / Map Suggestions
Post by: crab on July 17, 2013, 05:04:28 pm
map
I played this map on another vsh server and I can safely say no to this.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on July 19, 2013, 10:06:14 pm
http://tf2.gamebanana.com/maps/175007
koth ubercastle
http://tf2.gamebanana.com/maps/174754
and a vsh age of siege
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on July 23, 2013, 06:24:07 am
Added koth_uberawps_castle_final to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on July 28, 2013, 07:08:15 pm
http://tf2.gamebanana.com/maps/174423
i watch the video and it looks fun as hell
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on August 01, 2013, 06:42:47 pm
Removed vsh_partyisland_v7 from the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: LEON35 on August 01, 2013, 07:44:19 pm
http://www.tfmaps.com/details.php?file=45

Looks fun
Title: Re: Map Rotation / Map Suggestions
Post by: Propane on August 03, 2013, 05:23:23 pm
Oh my god, partyisland is gone? Am I in heaven?
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on August 05, 2013, 01:22:16 pm
[url]http://www.tfmaps.com/details.php?file=45[/url]

Looks fun
omg htat map has so many spots for engy and heavies
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on August 06, 2013, 06:59:05 pm
Removed arena_waterworks_b1fix4 from the rotation due to client crashes.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on August 08, 2013, 06:51:07 pm
Can we get the halo map removed we made an amp and it was stuck with bolts to repair it and the map just starts to lag out everyone we cant even move 2 feet without going back to the same spot or falling off the ledge, and everyone ping is around 60
Title: Re: Map Rotation / Map Suggestions
Post by: Windy on August 08, 2013, 07:32:50 pm
vsh_halo_foundation_v1 was not causing the lag, because the lag was hitting all the servers.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on August 08, 2013, 07:34:01 pm
oh ok then
Title: Re: Map Rotation / Map Suggestions
Post by: Propane on August 11, 2013, 05:26:58 pm
There was a thread in January to bring back vsh_spotline_reworked, however it went dormant. I want to revive the idea of bringing back my personal favorite version of spotline. That large hallway was awesome. I've talked with a few other players, and we know there should NOT be 4 spotline maps. We agreed that vsh_spotline_reworked should replace vsh_spotline_b8. It would be awesome to bring back that map.
Title: Re: Map Rotation / Map Suggestions
Post by: Lunacy on August 11, 2013, 10:41:36 pm
There was a thread in January to bring back vsh_spotline_reworked, however it went dormant. I want to revive the idea of bringing back my personal favorite version of spotline. That large hallway was awesome. I've talked with a few other players, and we know there should NOT be 4 spotline maps. We agreed that vsh_spotline_reworked should replace vsh_spotline_b8. It would be awesome to bring back that map.
I agree, spotline_reworked is my favorite.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on August 21, 2013, 08:16:10 pm
Replaced vsh_spotline_b8 with vsh_spotline_reworked.
Title: Re: Map Rotation / Map Suggestions
Post by: Ghost PGD on August 21, 2013, 09:39:57 pm
Replaced vsh_spotline_b8 with vsh_spotline_reworked.


http://www.listenonrepeat.com/watch/?v=P3ALwKeSEYs
Title: Re: Map Rotation / Map Suggestions
Post by: Kenn on August 21, 2013, 10:08:08 pm
Requesting this map.
http://tf2.gamebanana.com/maps/155278
Title: Re: Map Rotation / Map Suggestions
Post by: Miaumon on August 21, 2013, 10:24:03 pm
Requesting this map.
[url]http://tf2.gamebanana.com/maps/155278[/url]


We tested it
Too small
Too much ammo
Can hide in the water tower at an impossible angle to jump in
its just fugly
Title: Re: Map Rotation / Map Suggestions
Post by: Kenn on August 21, 2013, 10:55:40 pm
We tested it
Too small
Too much ammo
Can hide in the water tower at an impossible angle to jump in
its just fugly

Cmon, it's a classic map for vsh. Fair for most classes.
Title: Re: Map Rotation / Map Suggestions
Post by: Propane on August 22, 2013, 12:31:41 am
http://tf2.gamebanana.com/maps/170558
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on August 22, 2013, 09:08:57 am
[url]http://tf2.gamebanana.com/maps/170558[/url]
i requested this one before but voidy said no i think
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on August 24, 2013, 09:47:36 pm
Removed koth_uberawps_castle_final from the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on August 24, 2013, 09:55:25 pm
Removed koth_uberawps_castle_final from the rotation.
wait why
Title: Re: Map Rotation / Map Suggestions
Post by: Windy on August 24, 2013, 10:00:53 pm
wait why

because its a shoddy map 8-^)
Title: Re: Map Rotation / Map Suggestions
Post by: Propane on August 26, 2013, 03:15:30 pm
Since Uberawps was removed, thought I'd share something about it. In spectator mode, if you spectated the map, it would take whatever you previously were watching and shine it up. I did manage a really cool screenshot of Travis with this

Title: Take out Goldtooth
Post by: ridiculed on September 02, 2013, 05:00:23 pm
it's bad

end of story.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on September 02, 2013, 05:51:40 pm
i have a updated file of gold tooth and the pit where the heath is, is no longer there and hte health is half hp
Title: Re: Map Rotation / Map Suggestions
Post by: Propane on September 06, 2013, 12:32:53 am
Dumping some map ideas.

http://forums.tf2maps.net/downloads.php?do=file&id=2292
http://forums.tf2maps.net/downloads.php?do=file&id=3789
http://forums.tf2maps.net/downloads.php?do=file&id=2962
http://forums.tf2maps.net/downloads.php?do=file&id=5023
http://forums.tf2maps.net/downloads.php?do=file&id=5314
Title: Re: Map Rotation / Map Suggestions
Post by: Windy on September 06, 2013, 12:10:31 pm
Dumping some map ideas.

[url]http://forums.tf2maps.net/downloads.php?do=file&id=2292[/url]
[url]http://forums.tf2maps.net/downloads.php?do=file&id=3789[/url]
[url]http://forums.tf2maps.net/downloads.php?do=file&id=2962[/url]
[url]http://forums.tf2maps.net/downloads.php?do=file&id=5023[/url]
[url]http://forums.tf2maps.net/downloads.php?do=file&id=5314[/url]



koth_2fort is trash because it has prebuilt shit (http://steamcommunity.com/id/gotwind/screenshot/600391697192351449).

You can go under the map of koth_winter_ridge_b2 (http://steamcommunity.com/sharedfiles/filedetails/?id=176214993) with just a couple of rocketjumps.

The other maps seem fine, though.

Title: Re: Map Rotation / Map Suggestions
Post by: Propane on September 06, 2013, 12:23:20 pm
koth_2fort is trash because it has prebuilt shit ([url]http://steamcommunity.com/id/gotwind/screenshot/600391697192351449[/url]).

You can go under the map of koth_winter_ridge_b2 ([url]http://steamcommunity.com/sharedfiles/filedetails/?id=176214993[/url]) with just a couple of rocketjumps.

The other maps seem fine, though.

Thanks for testing, Windy. Perhaps we could get a few new maps?
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on September 06, 2013, 07:12:03 pm
Dumping some map ideas.

[url]http://forums.tf2maps.net/downloads.php?do=file&id=2292[/url]
[url]http://forums.tf2maps.net/downloads.php?do=file&id=3789[/url]
[url]http://forums.tf2maps.net/downloads.php?do=file&id=2962[/url]
[url]http://forums.tf2maps.net/downloads.php?do=file&id=5023[/url]
[url]http://forums.tf2maps.net/downloads.php?do=file&id=5314[/url]



koth_fissure was causing client crashes for me.
koth_winter_ridge_b2 has missing player clipping near the top of the map as Windy mentioned.
I don't think koth_skylab_rc1 will play very well, and has some places where players can jump up on edges where hale would have difficulty getting to. It also suffers from being a little too complex for VSH.
koth_2fort has some weird respawnroomvisualizers, and the teleporter in Windy's screenshot crashes clients when they take it.

Other than that, koth_tomb_b3 seems pretty good and I tossed it into rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: Baysick on September 06, 2013, 07:50:32 pm
koth_fissure was causing client crashes for me.
koth_winter_ridge_b2 has missing player clipping near the top of the map as Windy mentioned.
I don't think koth_skylab_rc1 will play very well, and has some places where players can jump up on edges where hale would have difficulty getting to. It also suffers from being a little too complex for VSH.
koth_2fort has some weird respawnroomvisualizers, and the teleporter in Windy's screenshot crashes clients when they take it.

Other than that, koth_tomb_b3 seems pretty good and I tossed it into rotation.


(http://attackofthefanboy.com/wp-content/uploads/2011/02/Team_Fortress_2.jpg)
Title: Re: Map Rotation / Map Suggestions
Post by: Shae on September 06, 2013, 08:52:26 pm
koth_fissure was causing client crashes for me.
koth_winter_ridge_b2 has missing player clipping near the top of the map as Windy mentioned.
I don't think koth_skylab_rc1 will play very well, and has some places where players can jump up on edges where hale would have difficulty getting to. It also suffers from being a little too complex for VSH.
koth_2fort has some weird respawnroomvisualizers, and the teleporter in Windy's screenshot crashes clients when they take it.

Other than that, koth_tomb_b3 seems pretty good and I tossed it into rotation.

I know you guys have tested this map:

http://tf2.gamebanana.com/maps/174423
-The Palaquin ship (no vpk version)

Whats wrong with it?

Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on September 07, 2013, 01:31:09 am
I know you guys have tested this map:

[url]http://tf2.gamebanana.com/maps/174423[/url]
-The Palaquin ship (no vpk version)

Whats wrong with it?


Back when this map was originally suggested, it was in early beta stages and was pretty unpolished. It looks much better now, but there are still some worrying issues:


Other than that, it's a pretty good looking map, but those issues worry me. If people want it in rotation regardless then I'll likely just add it.
Title: Re: Map Rotation / Map Suggestions
Post by: Lunacy on September 07, 2013, 10:03:14 pm
Back when this map was originally suggested, it was in early beta stages and was pretty unpolished. It looks much better now, but there are still some worrying issues:

  • The entire map seems to be parented to a track train, so the ship itself is moving. Source physics is laughably unreliable, and this can lead to players getting stuck inside walls as the map moves into them. This is often seen in elevators pushing players into walls and getting them stuck.
  • There are some high points and sloped areas on the map where people could jump up and indefinitely surf on that hale may have trouble getting to.

Other than that, it's a pretty good looking map, but those issues worry me. If people want it in rotation regardless then I'll likely just add it.
Was on one map in the smash bros where the whole map had motion... my god the lag, no one could fight and you would fall off the ledge and die if you kept moving for too long.  It was RTV'd in under a minute by just about everybody.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on September 22, 2013, 08:12:23 pm
Added vsh_palanquin_ship_novpk to the rotation.

We'll see how this plays out. The ship doesn't move too quickly, so the track train may be okay. If it turns out to be a problem, we can just remove it from rotation later.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on September 22, 2013, 09:45:00 pm
Added vsh_palanquin_ship_novpk to the rotation.

Just kidding! Map plays pretty awful for VSH.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on September 28, 2013, 04:22:12 pm
Updated koth_trainsawlaser_b3 to koth_trainsawlaser_b4.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on September 28, 2013, 09:57:34 pm
Updated koth_trainsawlaser_b4 to koth_trainsawlaser_b4fixed.
Title: Re: Map Rotation / Map Suggestions
Post by: Punishment_Fatal on December 19, 2013, 12:18:35 am
http://tf2.gamebanana.com/maps/178002 Seems like a nice map.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on December 19, 2013, 04:51:57 pm
[url]http://tf2.gamebanana.com/maps/178002[/url] Seems like a nice map.
that maps reminds me of west for some reason
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on December 20, 2013, 12:21:34 am
Added arena_farm to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: Punishment_Fatal on January 21, 2014, 01:09:18 am
http://tf2.gamebanana.com/maps/178658 (http://tf2.gamebanana.com/maps/178658) Engis can't build on the train or in the train's way, and one fall = teleport back to the point or die trying.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on January 22, 2014, 10:22:41 pm
Added vsh_skyhigh_resort_b5 to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: B-mage on January 29, 2014, 09:00:04 pm
I kindly request maps like blueberries and northural be removed as they are broken and terrible and probably communist

I also think Kolob would make a nice addition as a HUUUGE map
[url]http://teamfortress2.filefront.com/file/Arena_Kolob;116041[/url] ([url]http://teamfortress2.filefront.com/file/Arena_Kolob;116041[/url])

This is a bump for chumps who are lazy
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on February 03, 2014, 07:29:10 am
http://tf2.gamebanana.com/maps/178926 (http://tf2.gamebanana.com/maps/178926)
http://tf2.gamebanana.com/maps/178667 (http://tf2.gamebanana.com/maps/178667)
http://tf2.gamebanana.com/maps/178665 (http://tf2.gamebanana.com/maps/178665)
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on February 03, 2014, 06:38:08 pm
Added arena_kolob to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: Punishment_Fatal on February 08, 2014, 10:50:41 pm
http://tf2.gamebanana.com/maps/178987 (http://tf2.gamebanana.com/maps/178987) A small but action packed map.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on February 09, 2014, 08:51:48 pm
Little too small, I'd say.
Title: Re: Map Rotation / Map Suggestions
Post by: 111112oo on February 14, 2014, 03:03:51 pm
http://tf2.gamebanana.com/maps/178975 (http://tf2.gamebanana.com/maps/178975)
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on February 16, 2014, 05:10:24 pm
[url]http://tf2.gamebanana.com/maps/178975[/url] ([url]http://tf2.gamebanana.com/maps/178975[/url])


Would probably have been alright to playtest, but I don't understand why the mapper didn't pack in the custom model that comes with the map.
Title: Re: Map Rotation / Map Suggestions
Post by: 111112oo on February 23, 2014, 03:54:58 am
http://tf2.gamebanana.com/maps/179273 (http://tf2.gamebanana.com/maps/179273)
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on February 23, 2014, 05:49:02 pm
Added vsh_roadway_v1 to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on February 23, 2014, 10:08:47 pm
Added vsh_roadway_v1 to the rotation.
so this map is really small with out the buildings and shit its just small it is a good map but I just hate maps that are legit small and everyone is crowded on one arena attacking hale at once and no one can hit him
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on March 01, 2014, 04:07:18 pm
koth rooftops pit does like 2k damage now
Title: Re: Map Rotation / Map Suggestions
Post by: Pan-Kaike on March 03, 2014, 12:40:53 am
Also a bit curious as to what the difference between lakeside final and pb1 is (I understand the spotlines on the servers have multiple versions because each map version is different)
Am I just so old that I can't see it now?

Yours curiously,
Kai
(Autumn/PanKaike/Random Name with pan in it)
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on March 03, 2014, 03:20:47 am
That may have been an oversight on my part. I'll check them out tomorrow morning to see if there's any real reason to keep two around.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on March 03, 2014, 06:44:45 am
i noticed it, koth has more healthpacks then vsh verison
Title: Re: Map Rotation / Map Suggestions
Post by: crab on March 03, 2014, 11:22:54 am
i noticed it, koth has more healthpacks then vsh verison
vsh maps, from what I remember, are supposed to only have small ammo and health kits.
Title: Re: Map Rotation / Map Suggestions
Post by: Lunacy on March 03, 2014, 11:42:05 am
vsh maps, from what I remember, are supposed to only have small ammo and health kits.
something updated it so it had medium and large as well, dunno why, only having small packs made engineers more valuable
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on March 03, 2014, 05:24:32 pm
vsh maps, from what I remember, are supposed to only have small ammo and health kits.

That's a feature of the original VSH plugin that we removed a long time ago. That said, the maps appear to be identical to me, so I'll go with removing the koth version.

Removed koth_lakeside_final from rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: 111112oo on March 07, 2014, 04:58:45 pm
EDIT: There's also an update for sunset saloon that I suggested in Randomizer hell.
EDIT2: just realized there's 2 places that hale might not be able to reach removed suggestion.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on March 08, 2014, 05:43:35 pm
Updated koth_sunset_saloon_b1r1 to koth_sunset_saloon_r2_2.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on March 12, 2014, 08:33:36 pm
Whoops, turns out I accidentally added vsh_roadway_v1 to the rotation of the DR server, rather than VSH. That's been fixed now. :S
Title: Re: Map Rotation / Map Suggestions
Post by: BLAKUboy on March 12, 2014, 09:02:10 pm
How would you even do that?
Title: Re: Map Rotation / Map Suggestions
Post by: 111112oo on March 21, 2014, 04:10:15 am
http://tf2.gamebanana.com/maps/179606 (http://tf2.gamebanana.com/maps/179606)
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on March 23, 2014, 07:26:17 pm
Added vsh_snowflakes_b1 to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: Novaxzx on March 27, 2014, 12:41:13 pm
http://tf2.gamebanana.com/maps/174417 (http://tf2.gamebanana.com/maps/174417)
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on March 27, 2014, 02:41:33 pm
[url]http://tf2.gamebanana.com/maps/174417[/url] ([url]http://tf2.gamebanana.com/maps/174417[/url])


We've playtested that before. It's really only impressive as a novelty map. Gameplay wise it's really awful for hale.
Title: Re: Map Rotation / Map Suggestions
Post by: Novaxzx on March 27, 2014, 09:15:09 pm
We've playtested that before. It's really only impressive as a novelty map. Gameplay wise it's really awful for hale.
Didn't even know that it was playtested before, shame it's bad for hale gameplay.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on March 28, 2014, 03:26:11 pm
Remember when trainsawlaser came out, all the fucking pyros
Title: Re: Map Rotation / Map Suggestions
Post by: Novaxzx on March 28, 2014, 05:29:14 pm
http://tf2.gamebanana.com/maps/179454 (http://tf2.gamebanana.com/maps/179454)

koth_warehouse, looks interesting. tested it ingame, seems like a decent vsh map for it's size.
Title: Re: Map Rotation / Map Suggestions
Post by: Novaxzx on March 30, 2014, 06:13:26 pm
http://tf2.gamebanana.com/maps/133009 (http://tf2.gamebanana.com/maps/133009)

koth_Syphon, playtested it, seems like it could be a great map for hale.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on March 30, 2014, 06:52:25 pm
[url]http://tf2.gamebanana.com/maps/133009[/url] ([url]http://tf2.gamebanana.com/maps/133009[/url])

koth_Syphon, playtested it, seems like it could be a great map for hale.


Great time for gamebanana to be offline, apparently. If you can upload it yourself, that'd work. Otherwise I'll check out gamebanana later if/when it's back online.

Edit: Looks like it came back up. The only glaring issues I see is the complexity of the spawn areas, and a couple missing textures. Probably worth playtesting it on the server before tossing it in rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: Novaxzx on March 30, 2014, 08:37:20 pm
Great time for gamebanana to be offline, apparently. If you can upload it yourself, that'd work. Otherwise I'll check out gamebanana later if/when it's back online.

Edit: Looks like it came back up. The only glaring issues I see is the complexity of the spawn areas, and a couple missing textures. Probably worth playtesting it on the server before tossing it in rotation.
I'll join whenever you want to playtest, I'm curious how it'll be w/ Saxton.

EDIT: I tested the map some more and looked at what pickups are on the map, it seems pretty balanced for the gamemode. There's only four small healthkits on the map and around 12 small and medium ammo packs scattered around the map. The map itself is symmetrical, resupply rooms are build-protected, there's some great engineer spots on the roofs by what I have found, the skybox is decently high so soldiers and hale will not bonk their heads on the ceiling of the map, and there's a bit of defensive spots as well for say for say camping as a heavy for example. Get in touch with me either an add at my steam page or here when you playtest. I'd love to have a look at it with the gamemode.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on March 30, 2014, 08:50:09 pm
I'll join whenever you want to playtest, I'm curious how it'll be w/ Saxton.

Well, you missed our playtest that we just had. I think it's good enough for rotation, though.

Added koth_syphon_b3e to rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: Novaxzx on March 30, 2014, 09:17:08 pm
Well, you missed our playtest that we just had. I think it's good enough for rotation, though.

Added koth_syphon_b3e to rotation.
There is one exploit I found while looking for spots. I'll pm you the details.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on April 06, 2014, 10:03:58 pm
can we remove vsh roadway that map is legit too small to play on when its on ff2 due to the different rages and stuff like bionic commando and his rockt spread
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on April 14, 2014, 08:39:26 pm
I went through our map rankings, and I've removed a few maps from the bottom chunk of the rankings. The following maps have been removed from rotation:

arena_backlot_event
koth_tomb_b3
koth_persia_b4
koth_rocktop_a3
koth_sekhmet_b2
vsh_dunger_b2
koth_vanguard_b5
koth_chasm_b1
arena_plankfest
Title: Re: Map Rotation / Map Suggestions
Post by: crab on April 15, 2014, 05:18:41 am
koth_persia_b4
koth_rocktop_a3
arena_plankfest
:'( :'( :'( :'( :'( :'( :'( :'( :'( :'(
those 3 maps were legit
they will be missed
Title: Re: Map Rotation / Map Suggestions
Post by: Lunacy on April 15, 2014, 11:55:46 am
I went through our map rankings, and I've removed a few maps from the bottom chunk of the rankings. The following maps have been removed from rotation:

arena_backlot_event
koth_tomb_b3
koth_persia_b4
koth_rocktop_a3
koth_sekhmet_b2
vsh_dunger_b2
koth_vanguard_b5
koth_chasm_b1
arena_plankfest

aw I liked about half of those maps, they were just underplayed imo
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on April 15, 2014, 10:18:36 pm
I selected maps that received a large chunk of votes. :S

I'd be willing to add a few back in if there's some consensus on which ones should come back.
Title: Re: Map Rotation / Map Suggestions
Post by: Punishment_Fatal on April 20, 2014, 09:55:59 am
http://tf2.gamebanana.com/maps/180246 (http://tf2.gamebanana.com/maps/180246)
Title: Re: Map Rotation / Map Suggestions
Post by: lonestar13m on April 20, 2014, 03:21:32 pm
Not persia and tomb D:

They were admittedly fun but just never caught up on, but I do appreciate your attempts to making the server better by clearing out carp. If anything rooftop either needs to have it's collisions fixed or thrown out completely :I

In other news, I suggest this map that is exclusive and stuff iirc based on Mario Kart's blockfort: https://db.tt/VLSkBEHS
I don't really have pictures for it, but I do have a server that hosts it. It has plenty of ammo/health packs scattered around and it's potentially big.
Title: Re: Map Rotation / Map Suggestions
Post by: Novaxzx on April 22, 2014, 12:54:12 am
[url]http://tf2.gamebanana.com/maps/180246[/url] ([url]http://tf2.gamebanana.com/maps/180246[/url])
^ Yes add it. I love that map.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on April 30, 2014, 03:29:15 pm
http://tf2.gamebanana.com/maps/180376 (http://tf2.gamebanana.com/maps/180376)
http://tf2.gamebanana.com/maps/180416 (http://tf2.gamebanana.com/maps/180416)
http://tf2.gamebanana.com/maps/180354 (http://tf2.gamebanana.com/maps/180354)
http://tf2.gamebanana.com/maps/180340 (http://tf2.gamebanana.com/maps/180340)
Title: Re: Map Rotation / Map Suggestions
Post by: Punishment_Fatal on May 03, 2014, 09:17:20 pm
http://tf2.gamebanana.com/maps/180522 (http://tf2.gamebanana.com/maps/180522) An update for vsh_megaman6_b4 (aka my once favorite VSH/FF2 map).
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on May 07, 2014, 06:30:46 pm
Added the following maps to rotation:

vsh_crashbox_b4
koth_blockfort_a3
koth_canyon_v2
vsh_megaman6_b5d
Title: Re: Map Rotation / Map Suggestions
Post by: lonestar13m on May 07, 2014, 06:34:34 pm
Hell yeah, time to have some fun!

(server reset is needed though)
Title: Re: Map Rotation / Map Suggestions
Post by: Punishment_Fatal on May 07, 2014, 06:47:46 pm
Hell yeah, time to have some fun!

(server reset is needed though)
Maps get added in after 2 map rotations.
Title: Re: Map Rotation / Map Suggestions
Post by: crab on May 08, 2014, 05:11:57 pm
edit: nvm
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on May 17, 2014, 07:28:31 pm
Can we please remove koth campground the map is to big and to many trees block the view of the map
Title: Re: Map Rotation / Map Suggestions
Post by: Novaxzx on May 18, 2014, 01:13:35 pm
Can we please remove koth campground the map is to big and to many trees block the view of the map
It's only too big if you have about 5-10 people. Don't nominate it if you have too little players, I never see a problem with about 20~ players.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on May 18, 2014, 08:47:08 pm
No its just terribeven with 20 people hate it due to the trees
Title: Re: Map Rotation / Map Suggestions
Post by: Novaxzx on May 19, 2014, 08:09:00 pm
No its just terribeven with 20 people hate it due to the trees
Well, not everyone has their favorite maps, would need more than just a couple people that dislike it to get it removed off the list.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on May 19, 2014, 08:54:20 pm
no the whole server of ff2 legit hates it
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on May 19, 2014, 08:58:46 pm
[citation needed]
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on May 19, 2014, 09:51:42 pm
[citation needed]
wat
Title: Re: Map Rotation / Map Suggestions
Post by: Novaxzx on May 19, 2014, 10:07:33 pm
wat
do not question the void and the knowledge it holds.
Title: Re: Map Rotation / Map Suggestions
Post by: Punishment_Fatal on May 19, 2014, 11:34:45 pm
wat

no the whole server of ff2 legit hates it

Voice more opinions on the forums.
Title: Re: Map Rotation / Map Suggestions
Post by: crab on May 20, 2014, 05:58:08 am
no the whole server of ff2 legit hates it
I'm really curious why you constantly bring up ff2 on the normal SH subforum.

oh and yeah campground is a bad map
since two people have said they disliked it i think we can get it removed 8)
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on May 20, 2014, 07:36:46 am
I'm really curious why you constantly bring up ff2 on the normal SH subforum.

FF2 doesn't have its own discussion thread for maps since it shares the rotation with VSH.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on May 20, 2014, 12:47:37 pm
when we have 16+ people we rtv the map and even under 16 people we still rtv due to it being a very bad map, little to no health packs somewhat the same with ammo packs and view gets blocked by trees and easy to delay on
Title: Re: Map Rotation / Map Suggestions
Post by: crab on May 20, 2014, 03:03:35 pm
FF2 doesn't have its own discussion thread for maps since it shares the rotation with VSH.
I don't specifically mean this thread. I mean the entire subforum itself.
Title: Re: Map Rotation / Map Suggestions
Post by: Novaxzx on May 21, 2014, 06:22:36 pm
when we have 16+ people we rtv the map and even under 16 people we still rtv due to it being a very bad map, little to no health packs somewhat the same with ammo packs and view gets blocked by trees and easy to delay on
Holy run on sentence batman.

Screencap others saying it's a bad map and it'll probably get removed from the map queue on ff2. Would need more than just one person claiming others say it's a horrible map. Anyways, we need more maps with fewer health/ammo packs or more widespread placement, it makes it more of a challenge than just "oh I'll jump around as a soldier holding g."
Title: Re: Map Rotation / Map Suggestions
Post by: Lunacy on May 21, 2014, 07:50:13 pm
It's like West but with trees.
Get more dispensers and stock snipers on duty.
I like it because I can climb up the trees as sniper and make the boss glow constantly.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on May 21, 2014, 07:57:36 pm
thats the only reason u like it
west is good but this map has to many trees and make it hard to find hale and even with the glow u will hit the ground or a tree
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on June 15, 2014, 10:51:33 pm
Added the following maps to rotation:

vsh_industrial_v1
arena_suijin_rc2
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on June 18, 2014, 08:17:04 pm
http://forums.tf2maps.net/showthread.php?t=22393 (http://forums.tf2maps.net/showthread.php?t=22393) from trainsawlaser mapmaker
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on July 10, 2014, 03:33:21 pm
http://tf2.gamebanana.com/maps/181673 (http://tf2.gamebanana.com/maps/181673)
Title: Re: Map Rotation / Map Suggestions
Post by: Calcium on July 10, 2014, 07:27:36 pm
[url]http://forums.tf2maps.net/showthread.php?t=22393[/url] ([url]http://forums.tf2maps.net/showthread.php?t=22393[/url]) from trainsawlaser mapmaker


YESYESYESYESYESYESWHYTHEFUCKISTHISNOTONTHEROTATIONYET.

Seriously though, map is a bit on the smaller side as far as VSH goes, plus the whole flashing lights thing might give people a headache (also trigger warning for people with epilepsy). But that aside it has potential as a VSH map.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on July 10, 2014, 09:14:14 pm
Added vsh_pineyard_final to the rotation.

But that aside it has potential as a VSH map.
That's a pretty big thing to just push aside.
Title: Re: Map Rotation / Map Suggestions
Post by: Calcium on July 10, 2014, 10:53:41 pm
Added vsh_pineyard_final to the rotation.
That's a pretty big thing to just push aside.

It was sarcasm, I probably should have made that more clear :P
Title: Re: Map Rotation / Map Suggestions
Post by: Punishment_Fatal on July 22, 2014, 04:00:40 am
http://tf2.gamebanana.com/maps/181915 (http://tf2.gamebanana.com/maps/181915) Around the same size as vsh_west, I think this would be an interesting addition, considering there's a ravine that covers up ~10% of the map and anyone can fall in.
Title: Re: Map Rotation / Map Suggestions
Post by: Pan-Kaike on July 23, 2014, 05:04:03 pm
I'm going to throw in two suggestions based on maps I used to play quite heavily elsewhere:
Oil Rig - http://tf2.gamebanana.com/maps/163726 (http://tf2.gamebanana.com/maps/163726)  It's come a long way since a2
Rats Tequila - http://tf2.gamebanana.com/maps/94933 (http://tf2.gamebanana.com/maps/94933) Plenty of jump room, ammo/healthkits, mobility - it may need to be tweaked a bit later on for 'hale exclusive' but it worked just fine as it was as a non-hale map.

~Kai
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on July 27, 2014, 12:12:36 am
Added vsh_faced_v2 to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: Punishment_Fatal on July 30, 2014, 04:56:37 am
http://tf2.gamebanana.com/maps/182099 (http://tf2.gamebanana.com/maps/182099) OMG SNOW. But seriously, it looks pretty balanced for Hale and fighters to fight against each other. Several ledges for goombas and open areas for not being able to hide as easily.
Title: Re: Map Rotation / Map Suggestions
Post by: Bloodbath on July 30, 2014, 10:34:53 am
[url]http://tf2.gamebanana.com/maps/182099[/url] ([url]http://tf2.gamebanana.com/maps/182099[/url]) OMG SNOW. But seriously, it looks pretty balanced for Hale and fighters to fight against each other. Several ledges for goombas and open areas for not being able to hide as easily.


Agreed, map looks really good. Especially if players/hale are able to get on the buildings.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on July 31, 2014, 12:15:07 am
Added vsh_coldvine_b1 to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on August 03, 2014, 09:00:44 pm
Added vsh_oilrig_v18 to the rotation.
Added vsh_partyisland_v7 back into the rotation. I've disabled all the negative random event stuff this map used to have.
Title: Re: Map Rotation / Map Suggestions
Post by: AnonymousSavior on August 12, 2014, 06:29:14 pm
Add this pls

http://tf2.gamebanana.com/maps/182317 (http://tf2.gamebanana.com/maps/182317)
Title: Re: Map Rotation / Map Suggestions
Post by: Turret on August 12, 2014, 10:32:45 pm
Trainsawlaser appears to be broken, as freak fortress has crashed twice while on it
Edit: It was fixed
Title: Re: Map Rotation / Map Suggestions
Post by: SecondFuse on August 14, 2014, 11:52:01 pm
Let's see vsh_crevice_b5 make an appearance to Saxton Hell :D.

http://puu.sh/aT9W4/291d463d0b.jpg (http://puu.sh/aT9W4/291d463d0b.jpg)
http://www.mediafire.com/download/d7w8j7kbq0d5537/vsh_crevice_b5.rar (http://www.mediafire.com/download/d7w8j7kbq0d5537/vsh_crevice_b5.rar)


Title: Re: Map Rotation / Map Suggestions
Post by: LEON35 on August 15, 2014, 12:00:18 am
Let's see vsh_crevice_b5 make an appearance to Saxton Hell :D.

[url]http://puu.sh/aT9W4/291d463d0b.jpg[/url] ([url]http://puu.sh/aT9W4/291d463d0b.jpg[/url])
[url]http://www.mediafire.com/download/d7w8j7kbq0d5537/vsh_crevice_b5.rar[/url] ([url]http://www.mediafire.com/download/d7w8j7kbq0d5537/vsh_crevice_b5.rar[/url])

Inb4 nothing but Goombas
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on August 15, 2014, 12:19:21 am
Inb4 massive medic chains goomba
Title: Re: Map Rotation / Map Suggestions
Post by: SecondFuse on August 15, 2014, 02:54:49 pm
Inb4 nothing but Goombas
There's multiple ways to get up top, not just one.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on August 15, 2014, 02:56:58 pm
Added vsh_merida_v2 to the rotation.

Trainsawlaser appears to be broken, as freak fortress has crashed twice while on it
Edit: It was fixed
That happens, unfortunately. Sometimes too many entities spawn and the server can't create any new ones.

Let's see vsh_crevice_b5 make an appearance to Saxton Hell :D.
Crevice is way too big for vsh.
Title: Re: Map Rotation / Map Suggestions
Post by: SecondFuse on August 15, 2014, 03:09:01 pm
I thought vsh_desert_overrun was about the same size as crevice or bigger?
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on August 15, 2014, 03:16:15 pm
I thought vsh_desert_overrun was about the same size as crevice or bigger?

The complexity of the map has to be taken into account as well. Crevice has various caves/tunnels and buildings scattered all over the map where players could just hide and drag rounds along.
Title: Re: Map Rotation / Map Suggestions
Post by: SecondFuse on August 15, 2014, 03:22:37 pm
The complexity of the map has to be taken into account as well. Crevice has various caves/tunnels and buildings scattered all over the map where players could just hide and drag rounds along.
Right, how about this http://tf2.gamebanana.com/maps/181051 (http://tf2.gamebanana.com/maps/181051)
Title: Re: Map Rotation / Map Suggestions
Post by: LEON35 on August 15, 2014, 10:09:57 pm
Right, how about this [url]http://tf2.gamebanana.com/maps/181051[/url] ([url]http://tf2.gamebanana.com/maps/181051[/url])


+1
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on August 18, 2014, 04:39:58 pm
Added vsh_naturecenter_reworked_b1 to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: Marryth on August 23, 2014, 09:16:26 pm
http://tf2.gamebanana.com/maps/180871 (http://tf2.gamebanana.com/maps/180871)

Thoughts?
Title: Re: Map Rotation / Map Suggestions
Post by: SecondFuse on August 24, 2014, 09:49:08 pm
I have 3 more map suggestions~
http://tf2.gamebanana.com/maps/177872 (http://tf2.gamebanana.com/maps/177872)
http://tf2.gamebanana.com/maps/162081 (http://tf2.gamebanana.com/maps/162081)
http://tf2.gamebanana.com/maps/162958 (http://tf2.gamebanana.com/maps/162958)
Title: Re: Map Rotation / Map Suggestions
Post by: bgkiller on August 24, 2014, 09:53:07 pm
I have 3 more map suggestions~
[url]http://tf2.gamebanana.com/maps/177872[/url] ([url]http://tf2.gamebanana.com/maps/177872[/url])
[url]http://tf2.gamebanana.com/maps/162081[/url] ([url]http://tf2.gamebanana.com/maps/162081[/url])
[url]http://tf2.gamebanana.com/maps/162958[/url] ([url]http://tf2.gamebanana.com/maps/162958[/url])

+1
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on August 26, 2014, 04:42:56 pm
Added the following maps to the rotation:

vsh_mineboi_b8fixed
vsh_sandbox_v7
vsh_stream_platform
Title: Re: Map Rotation / Map Suggestions
Post by: Punishment_Fatal on August 26, 2014, 11:52:19 pm
http://tf2.gamebanana.com/maps/182540 (http://tf2.gamebanana.com/maps/182540)
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on September 04, 2014, 08:37:00 pm
Removed the following maps from rotation:

vsh_oilrig_v18
vsh_roadway_v1
Title: Re: Map Rotation / Map Suggestions
Post by: Lunacy on September 05, 2014, 01:55:21 pm
Removed the following maps from rotation: vsh_oilrig_v18
Well that was short lived, thought people thought that it was okay :/
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on September 05, 2014, 02:38:37 pm
Maybe in FF2? It was pretty dreadful in VSH...
Title: Re: Map Rotation / Map Suggestions
Post by: Nurse Pinkamena on September 05, 2014, 04:57:46 pm
Maybe in FF2? It was pretty dreadful in VSH...
I think its fine as long as hale and the players know what they're doing, it's just like any map except its small
Title: Re: Map Rotation / Map Suggestions
Post by: SecondFuse on September 05, 2014, 10:51:36 pm
Is there a way this map could either be removed or have a kill zone added so it wouldn't be exploited like this? It's almost never played but when it is, it's rtv'd in a heartbeat .
http://puu.sh/bnqYp/ba6a07f781.dem (http://puu.sh/bnqYp/ba6a07f781.dem)
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on September 06, 2014, 07:51:51 pm
I somehow missed a hole in the map the last time I placed zones. That's fixed now, thanks.
Title: Re: Map Rotation / Map Suggestions
Post by: Punishment_Fatal on October 19, 2014, 09:56:01 pm
http://tf2.gamebanana.com/maps/183215 (http://tf2.gamebanana.com/maps/183215)
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on October 21, 2014, 05:13:54 pm
Added vsh_citydirtbox_b9 to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: Mango Supreme on November 03, 2014, 06:56:56 pm
http://tf2.gamebanana.com/maps/178389 (http://tf2.gamebanana.com/maps/178389)

This one's pretty...hopefully not too pretty for most players' PCs, but I don't think there'll be any major issues.

Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on November 08, 2014, 05:55:13 pm
[url]http://tf2.gamebanana.com/maps/178389[/url] ([url]http://tf2.gamebanana.com/maps/178389[/url])

This one's pretty...hopefully not too pretty for most players' PCs, but I don't think there'll be any major issues.



A little to complex and not wide open enough for VSH, I feel.
Title: Re: Map Rotation / Map Suggestions
Post by: Mango Supreme on November 08, 2014, 10:04:38 pm
A little to complex and not wide open enough for VSH, I feel.
Good point, and I concur.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on November 18, 2014, 03:20:54 pm
Added vsh_egypt_b1 and vsh_streets_v2 to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: Sakuya on November 19, 2014, 09:23:16 pm
The Void, is this in your To fix list?
http://cloud-4.steampowered.com/ugc/53244299548533494/F6EC61089F93C6F756783BCB32CB8B230380C1C3/ (http://cloud-4.steampowered.com/ugc/53244299548533494/F6EC61089F93C6F756783BCB32CB8B230380C1C3/)
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on November 19, 2014, 11:34:20 pm
Unless I'm missing something, I don't see how hale or a boss could not get to that spot.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on November 20, 2014, 06:48:15 am
The Void, is this in your To fix list?
[url]http://cloud-4.steampowered.com/ugc/53244299548533494/F6EC61089F93C6F756783BCB32CB8B230380C1C3/[/url] ([url]http://cloud-4.steampowered.com/ugc/53244299548533494/F6EC61089F93C6F756783BCB32CB8B230380C1C3/[/url])
u can it, as both teams. Not really an expolite just a bad camp spot
Title: Re: Map Rotation / Map Suggestions
Post by: SHADoW NiNE TR3S on December 16, 2014, 07:37:57 pm
How's this?

(http://i.imgur.com/B70bPcA.jpg)

http://www.dynamicfortress.com/server/maps/vsh_2fortdesk_v9a1.bsp (http://www.dynamicfortress.com/server/maps/vsh_2fortdesk_v9a1.bsp)

Both 2fortdesks can co-exist if one prefers v8 or v9 over the other.

Same size, just different layout.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on December 17, 2014, 06:51:52 pm
Added vsh_2fortdesk_v9a1 to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: Novaxzx on December 19, 2014, 04:06:05 pm
Added vsh_2fortdesk_v9a1 to the rotation.
I didn't think there was a V9. You see, I'm close friends with the original map maker. He said it wasn't completed yet. Hmm....
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on December 24, 2014, 10:29:57 pm
http://tf2.gamebanana.com/maps/183970 (http://tf2.gamebanana.com/maps/183970)
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on January 06, 2015, 12:15:36 pm
Updated vsh_faced_v2 to vsh_faced_v3.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on January 21, 2015, 04:19:33 pm
can we do something about the pit in garabage day because it does like around 1,500 to 2k damage if pyros just camp it and airblast it
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on January 21, 2015, 09:36:22 pm
Also going point this out, koth canyon's pit does 1500 damage per sec
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on January 25, 2015, 05:10:42 pm
Added vsh_thievestown_a1 to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: phirobe on February 03, 2015, 09:40:21 pm
Voidy, I have a map request for Saxton Hell. It is Booster's Tower from Super Mario RPG. Somebody from tf2maps had made a map to use for regular team battle, but I figured it would make a good map for the Saxton Hell server.

The download link to the map is below.

http://tf2.gamebanana.com/maps/165064 (http://tf2.gamebanana.com/maps/165064)
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on February 06, 2015, 05:15:22 pm
That map isn't applicable to VSH mode, unfortunately. Someone would have to edit the map to support the arena gamemode and add a control point to at least get it functionally working. Even if that was done, though, I don't think the map would be a good fit for VSH. Far too many tunnels/enclosed areas.
Title: Re: Map Rotation / Map Suggestions
Post by: Hanglwe on February 22, 2015, 06:51:36 pm
Saturn Valley from Earthbound.
http://www.mediafire.com/download/vnegpkltwmcb5m0/koth_saturnvalley.7z (http://www.mediafire.com/download/vnegpkltwmcb5m0/koth_saturnvalley.7z)
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on February 27, 2015, 04:19:55 pm
Saturn Valley from Earthbound.
[url]http://www.mediafire.com/download/vnegpkltwmcb5m0/koth_saturnvalley.7z[/url] ([url]http://www.mediafire.com/download/vnegpkltwmcb5m0/koth_saturnvalley.7z[/url])


The inaccessible spawn areas make it unsuited for VSH unfortunately.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on April 04, 2015, 09:52:36 pm
Added the following maps to the rotation:

arena_dirtpit
vsh_blockfort_final
vsh_outdoors_b2a
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on April 07, 2015, 12:42:53 am
Removed koth_sunset_saloon_r2_2 from the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: Hanglwe on April 07, 2015, 06:34:45 pm
Bob-omb Battlefield
https://www.dropbox.com/s/p2b0xtu5bs3frv8/vsh_mario64_bbb.bsp (https://www.dropbox.com/s/p2b0xtu5bs3frv8/vsh_mario64_bbb.bsp)
Title: Re: Map Rotation / Map Suggestions
Post by: Pan-Kaike on April 13, 2015, 10:31:51 pm
Would like the following added into rotation by popular demand:
vsh_convoy_v2_a1
vsh_evil_pumpkin_farm_b6new2

tentative: vsh_monochrome_space_b5 (possibly after a tweak to gravity so hale doesn't fly off the map)

Thanks,
Kai
Title: Re: Map Rotation / Map Suggestions
Post by: Doorbell•ʸᵃʸ on April 15, 2015, 08:24:26 pm
The inaccessible spawn areas make it unsuited for VSH unfortunately.
If I made the spawn areas accessible by both teams, would that make it suitable? If not, I could just move the spawns to areas around where the spawn door would teleport you to.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on April 16, 2015, 04:29:40 pm
Added the following maps to rotation:

vsh_convoy_v2_a1
vsh_monochrome_space_b5
Title: Re: Map Rotation / Map Suggestions
Post by: Hanglwe on May 09, 2015, 06:33:05 pm
I'd like to recommend blue resort.
http://www.mediafire.com/download/05cr4pv8c3cgqcc/arena_blue_resort.bsp.bz2 (http://www.mediafire.com/download/05cr4pv8c3cgqcc/arena_blue_resort.bsp.bz2)
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on May 31, 2015, 09:04:30 pm
Added arena_blue_resort to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on June 02, 2015, 05:34:57 pm
http://tf2.gamebanana.com/maps/185861 (http://tf2.gamebanana.com/maps/185861)
feels like it should fit right in(not like party island)
Title: Re: Map Rotation / Map Suggestions
Post by: Marryth on June 03, 2015, 05:21:57 pm
[url]http://tf2.gamebanana.com/maps/185861[/url] ([url]http://tf2.gamebanana.com/maps/185861[/url])
feels like it should fit right in(not like party island)


Map looks pretty good, definitely good for rocket jumping, has space to run as a demoknight, snipers have a good time, and I'm sure pyros can take advantage of the gap.  It also has a few places for engineers to set up without being hard to get to.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on June 04, 2015, 05:18:45 pm
Added vsh_mitra_map to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: Hanglwe on July 17, 2015, 08:14:55 am
found a MGS map.
Both spawns are accessible.
https://www.mediafire.com/?rwt4fmck7kb4ic8 (https://www.mediafire.com/?rwt4fmck7kb4ic8)
Title: Re: Map Rotation / Map Suggestions
Post by: SHADoW NiNE TR3S on July 20, 2015, 01:24:24 pm
This too huge? koth_neurotoxin_s7

http://tf2.gamebanana.com/maps/183899 (http://tf2.gamebanana.com/maps/183899)

Only mentioning because of Cave Johnson
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on July 20, 2015, 03:44:07 pm
Added koth_neurotoxin_s7 to the rotation.

This too huge?
I pity the client that has to download all 109 MB.
Title: Re: Map Rotation / Map Suggestions
Post by: BoBoBo-Bo Bo-BoBoBo on August 24, 2015, 10:46:52 am
can we change the arena suijin to the koth verison, to fix the problem with frame lag of the arena verison
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on August 27, 2015, 11:58:06 pm
Updated arena_suijin_rc2 to koth_suijin.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on April 24, 2017, 06:21:36 pm
Removed vsh_2fortdesk_v9a1 from the rotation due to client crashes.
Title: Re: Map Rotation / Map Suggestions
Post by: Novaxzx on May 10, 2017, 01:19:17 am
http://steamcommunity.com/sharedfiles/filedetails/?id=922476326 (http://steamcommunity.com/sharedfiles/filedetails/?id=922476326)

Could be a good hale map.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on May 11, 2017, 07:26:15 pm
We don't have a way to run workshop maps, I'd need the actual bsp file to add it to rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: Novaxzx on May 15, 2017, 04:21:46 am
https://www.dropbox.com/s/opdjlbb8swa72y8/koth_lazarus_rc1.bsp?dl=0 (https://www.dropbox.com/s/opdjlbb8swa72y8/koth_lazarus_rc1.bsp?dl=0)

Here's the .bsp
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on May 16, 2017, 07:49:36 pm
Added koth_lazarus_rc1 to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: Novaxzx on July 03, 2017, 03:19:04 am
http://gamebanana.com/maps/195952 (http://gamebanana.com/maps/195952)
Title: Re: Map Rotation / Map Suggestions
Post by: Antie97 on July 03, 2017, 02:11:03 pm
[url]http://gamebanana.com/maps/195952[/url] ([url]http://gamebanana.com/maps/195952[/url])


add it add it add it add it add it
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on July 08, 2017, 09:15:39 pm
I think the map is a little too large for VSH, and potentially unfriendly with all the places hale can get easily pushed off.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on July 09, 2017, 05:30:36 pm
Added vsh_thousand_needles_r3 to the rotation. #yolo
Title: Re: Map Rotation / Map Suggestions
Post by: Antie97 on July 09, 2017, 07:53:55 pm
Who the hell wanted that map added? That was the worse map I've ever played
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on July 10, 2017, 12:40:30 am
Removed vsh_thousand_needles_r3 from rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on September 30, 2017, 01:25:20 pm
Removed vsh_blockfort_final from rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on September 30, 2017, 06:53:21 pm
Added vsh_gyros_v3 to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on November 05, 2017, 09:42:33 pm
Removed vsh_lolcano_pb1 from the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on December 03, 2017, 01:22:03 pm
Removed koth_neurotoxin_s7 from rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on January 06, 2018, 06:31:45 pm
Added vsh_idiotbox_b2 to the rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on January 21, 2018, 02:03:26 pm
Removed vsh_idiotbox_b2 from rotation.
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on November 24, 2018, 06:26:31 pm
Added the following maps to rotation:

koth_aqueduct_b8
koth_bagel_fall_b3
koth_gallows_a8
koth_maple_ridge_rc1
koth_undergrove_b1
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on May 18, 2019, 04:05:53 pm
Added the following maps to rotation:

vsh_bc_capani_v6
vsh_bigrock_b4
vsh_drejun_v3
vsh_fenced
vsh_minecraft_aether_depressao_v2
vsh_nebula_rc1
vsh_reiltas_hills_v2
Title: Re: Map Rotation / Map Suggestions
Post by: VoiDeD on September 14, 2019, 02:16:56 pm
Removed koth_lazarus_rc1 from the rotation.