Author Topic: PROPOSAL: Make Jarate have healing effects  (Read 4451 times)

Offline Nurse Flutterjerk

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PROPOSAL: Make Jarate have healing effects
« on: August 17, 2012, 11:12:46 pm »
what if Jarate could heal like 100 health cause on DR the snipers are almost useless

Offline TiberiusInABox

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Re: PROPOSAL: Make Jarate have healing effects
« Reply #1 on: August 17, 2012, 11:14:11 pm »
why? most of  the traps on DR, are designed to....kill you in one second theres no reason to be healed.
In fine,igni ferroque,invictus maneo (In the end,with fire and iron,i remain unvanquished)

Offline Nurse Flutterjerk

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Re: PROPOSAL: Make Jarate have healing effects
« Reply #2 on: August 17, 2012, 11:15:32 pm »
why not the sniper needs some special ability

Offline Miaumon

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Re: PROPOSAL: Make Jarate have healing effects
« Reply #3 on: August 17, 2012, 11:16:38 pm »
>Play spy 2012

Offline bombs

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Re: PROPOSAL: Make Jarate have healing effects
« Reply #4 on: August 18, 2012, 01:05:01 pm »
bad idea confirmed for bad

Offline iR| Doctor Scootaloo

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Re: PROPOSAL: Make Jarate have healing effects
« Reply #5 on: August 18, 2012, 03:53:14 pm »
What if the team didn't have a medic with the Crusader's Crossbow (and maybe the Amputator)? The Sniper's Jarate could heal the Spies and possibly heal people from fall damage. Explosions also hurt you really bad if you live (as any class. Usually a Heavy).

This idea isn't bad at all.

Offline Nurse Flutterjerk

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Re: PROPOSAL: Make Jarate have healing effects
« Reply #6 on: August 18, 2012, 03:57:58 pm »
i agree with Dr. Scootloo

Offline TiberiusInABox

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Re: PROPOSAL: Make Jarate have healing effects
« Reply #7 on: August 18, 2012, 08:30:08 pm »
What if the team didn't have a medic with the Crusader's Crossbow (and maybe the Amputator)? The Sniper's Jarate could heal the Spies and possibly heal people from fall damage. Explosions also hurt you really bad if you live (as any class. Usually a Heavy).

This idea isn't bad at all.

Seriously, this is a DEATHRUN server, if you got hit by an explosion, then you prolly deserved it for getting stuck in a trap, and God forbid if you lost 5hp from having to jump down. No, there will be no healing jarate, next you'll want Spy sappers to heal you.
« Last Edit: August 18, 2012, 08:40:50 pm by TiberiusInABox »
In fine,igni ferroque,invictus maneo (In the end,with fire and iron,i remain unvanquished)

Offline Miaumon

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Re: PROPOSAL: Make Jarate have healing effects
« Reply #8 on: August 18, 2012, 09:49:57 pm »
Then play medic insted of sniper, that would just be a direct upgrade from the medic if you could just group heal like that.

Tib is very mean.

Offline CardboardBox

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Re: PROPOSAL: Make Jarate have healing effects
« Reply #9 on: August 18, 2012, 10:08:30 pm »
Seriously, this is a DEATHRUN server, if you got hit by an explosion, then you prolly deserved it for getting stuck in a trap, and God forbid if you lost 5hp from having to jump down. No, there will be no healing jarate, next you'll want Spy sappers to heal you.

That sounds wonderful! Let's harass Voidy about those sappers.


Be a medic. Use arrows.

Also I've been informed that you did at some time have amputators.... Until someone thought it was peachy to survive the traps by healing each other.

People will do the same with jarate if given enough people. Fuck, you all donate, so class limit isn't an option.
« Last Edit: August 18, 2012, 10:21:28 pm by CardboardBox »

Offline iR| Doctor Scootaloo

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Re: PROPOSAL: Make Jarate have healing effects
« Reply #10 on: August 22, 2012, 08:32:09 am »
@Meanman And god forbid the spies that make a trap a dud so the team can advance. Oh, what about those long wait times when you're dead? We can do this all day, Tib. It's TF2, not logic.

EDIT: We've been also looking for a Sniper perk/benefit. You're letting this idea go down the drain. So much for Sniper ideas, eh?
« Last Edit: August 22, 2012, 08:36:43 am by iR| Doctor Scootaloo »

Offline TiberiusInABox

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Re: PROPOSAL: Make Jarate have healing effects
« Reply #11 on: August 24, 2012, 12:46:36 am »
It just seems silly to me thats all, in the end it's voidy's choice to do enable healing jarate.

In my mind , medic should be the only one healing anyway, AND besides G.R.U heavies, there shouldnt be any REAL damage done to you unless you got into a trap.

Guess i'll have to keep an open mind eh?
« Last Edit: August 24, 2012, 12:59:52 am by TiberiusInABox »
In fine,igni ferroque,invictus maneo (In the end,with fire and iron,i remain unvanquished)

Offline Miaumon

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Re: PROPOSAL: Make Jarate have healing effects
« Reply #12 on: August 24, 2012, 02:08:21 am »
It's DR, everything is silly

Offline Miaumon

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Re: PROPOSAL: Make Jarate have healing effects
« Reply #13 on: August 24, 2012, 12:55:32 pm »
MOVING ON.

How about dem engies?

Offline iR| Doctor Scootaloo

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Re: PROPOSAL: Make Jarate have healing effects
« Reply #14 on: September 08, 2012, 08:02:32 pm »
My idea for Engineer: Construct Dispenser in a short time frame (or just the Dispenser itself) and it lasts 5 seconds or more before being destroyed. The idea here is to refill ammo + some health.

Another idea is to buff the Engineer's Gunslinger bonus to +75 more health. This buff gets negated with Engineer's movespeed to match Soldier.

Last, I've got nothing. Engineer doesn't seem-- what's the word. In my mind: Engineer + Death Run = ?