Author Topic: Map Rotation / Map Suggestions  (Read 193370 times)

Offline BoBoBo-Bo Bo-BoBoBo

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Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #226 on: November 13, 2013, 04:07:57 pm »
Is there a way to damage people if they're colliding on a moving platform? Really infuriating when no one can move forward because of a couple of dicks.
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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Map Rotation / Map Suggestions
« Reply #227 on: November 13, 2013, 04:39:33 pm »
Is there a way to damage people if they're colliding on a moving platform? Really infuriating when no one can move forward because of a couple of dicks.
thats the only way voidy can do it besides putting kill zones that insta kill u if u touch it, but i would do the hurt zone


Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #228 on: November 17, 2013, 12:47:45 am »
http://steamcommunity.com/sharedfiles/filedetails/?id=194465721

Kill zone?


Added a hurt zone, that should be enough to force people down.

Is there a way to damage people if they're colliding on a moving platform? Really infuriating when no one can move forward because of a couple of dicks.


Not easily, it sounds like something a nopush zone could solve though.

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #229 on: November 17, 2013, 02:55:51 pm »
Added a hurt zone, that should be enough to force people down.
Awesome. And since I'm not sure how you did it, I'll just let you know you can also get on the ledges above that one with the Caber. Just wanna make sure they're all affected.

Quote
Not easily, it sounds like something a nopush zone could solve though.
Perhaps. Worth a try at least.
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Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #230 on: November 17, 2013, 04:10:08 pm »
Awesome. And since I'm not sure how you did it, I'll just let you know you can also get on the ledges above that one with the Caber. Just wanna make sure they're all affected.
Yep, zoned off the whole area and the higher ledges.
« Last Edit: November 17, 2013, 04:54:31 pm by VoiDeD »

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #231 on: November 17, 2013, 04:22:18 pm »
K.

Do you want me to compile a list of moving platforms to put a nopush zone on? Trying to find the map that instigated that post, but Darkwoods could use it in a few spots(first 1-3 traps and the platforms moving in a circle before the Duck Tales trap which could also use it since you can break it by having 2 people stand against the back wall). Cocainum is a more popular map with this problem so would be better strictly for testing though(vertical platforms on the tower).
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Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #232 on: November 17, 2013, 04:32:43 pm »
And the map I was looking for was Missing. The platforms that go through the laser trap.
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Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #233 on: November 17, 2013, 04:57:29 pm »
The one thing I'd want to be careful about is that I don't wish to remove all the challenge from these sort of traps.

I'd only want to put the nopush zones on platforms where they're _very_ small and prone to griefing. The best example is mario, where the platforms are thinner than a player's bounding box.

If the platform is larger than a player, it's safe to assume that players should be able to handle jumping onto it if another player is present.

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #234 on: November 17, 2013, 05:35:43 pm »
The problem with these platforms though is that they get completely stuck if people are colliding on them, thus literally making it impossible to move forward unless they move. There is no challenge in this.
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Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #235 on: November 17, 2013, 05:39:59 pm »
Oh, right. Okay yea I'm all for it then, as long as it's a platform that _must_ move in order for players to complete the map, and can't simply be jumped past.

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #236 on: November 17, 2013, 05:43:41 pm »
All the ones I listed cannot be bypassed. You can argue the first few traps of Darkwoods, but that first one is so easy to just completely break I would hope to just fix it especially since it has immense push force if people do break it so you can't even jump back without dying.
The Duck Tales trap would be a nice fix as well, though I might be the only person that actually knows it can break.
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Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #237 on: November 20, 2013, 01:59:00 pm »
http://steamcommunity.com/sharedfiles/filedetails/?id=196717276

Apparently you can get behind the door the Fact Sphere is behind. Killzone please.
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Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #238 on: November 20, 2013, 07:45:17 pm »
http://steamcommunity.com/sharedfiles/filedetails/?id=196717276

Apparently you can get behind the door the Fact Sphere is behind. Killzone please.


Done, thanks.

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #239 on: November 23, 2013, 12:29:00 pm »
Can we put a damage zone or something in the trail room of Wolfenstein? We need to somehow stop griefers from getting behind the motivator and wasting time.
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