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Messages - Protocol

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1
Dodgeball Hell / Re: !solo demonstration
« on: June 15, 2014, 10:33:56 pm »
Sweg

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Dodgeball Hell / !solo demonstration
« on: June 15, 2014, 02:46:19 am »
Hey guys, I recorded a video tonight of what progress I made on !solo sorry it's taken so long to get back to y'all i've just been rather busy doing stuff and things.

Here's the video:


I've just got a bit of optimization to do and i'll post the .sp

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Dodgeball Hell / Oops!
« on: June 11, 2014, 12:48:08 pm »



"[DBT] Spanwers now launch rockets and nukes at 300 of normal speed!"

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Dodgeball Hell / My experience on Chronic: Potential Concerns
« on: June 02, 2014, 05:51:55 pm »
Hello everyone, so lately there have been some talks about !solo and how it would potentially be implemented into DBHell. Before we go through with this I would like to address some potential concerns having been an Admin back on Chronic. WHILE I admit I was an AVID user of all of the Chronic features (because they were awesome!) they were also a big issue which caused alot of problems in the Chronic community. The command "!solo" if you are not familiar with it would allow you to have essentially a "second chance" after your team had been killed; however, those who played on Chronic remember exactly what people used it for(Other than AFKing). The !solo command would allow players to each individually have a chance to 1v1 the bot which was really cool and all, but it ultimately lead to an overuse of the bot. I understand that a majority of the dbs playerbase does indeed enjoy the PvB mode, but there's also a part of the playerbase who does not really enjoy the bot(or may enjoy the bot but only on certain maps). My concern is that with the constant implementation of rather troublesome features mirroring those of Chronic we could potentially recreate the huge community split that we experienced during the "Chronic days" which (in part) lead to the taking down of Chronic(RIP). BUT if the playerbase does truly wish to have !solo implemented I can continue writing it on my spare time(which isn't much) or Voidy can write it himself, either way I really don't care.

TLDR: This stuff can be bad mojo man...BAD BAD MOJO USE WITH CAUTION!

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Dodgeball Hell / Re: dbs_obelisk_b7
« on: June 02, 2014, 05:25:46 pm »
Ya did good Matt, ya did good.

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I would love to provide you with a demonstration of how it can be virtually impossible, to not get pushed over the edge if I can manage to continuously airblast you (which is 100% possible), until I eventually lead you to the edge and you die.


What are you attempting to gain with all of this, and what are you trying to prove???? I ask outta curiosity.

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Can this stupid, and useless fight between everyone just come to an end? ;_;

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Dodgeball Hell / Re: Bot Hype
« on: May 10, 2014, 06:01:01 pm »
Fixed a slight issue forcing spectators to red-side with PVB enabled.

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Dodgeball Hell / Bot Hype
« on: May 10, 2014, 10:38:54 am »
So people have been asking me for a bot that can reflect rockets, so I sat down and out came this plugin. Tested with TFDB, but unless dbs rockets have some weird entity name, it should still work and if the nuke entity name contains "tf_projectile_" then it should be fine. Obviously it would need some testing and tweaking to fit it into the server smoothly but if anyone has any requests and or concerns please feel free to let me know.

Video:

Link to Sourcecode in case attachment doesn't work for whatever reason :P https://www.dropbox.com/s/60q7u11xa3ct4ri/Bot.sp


Sourcecode for bot attached (Bot.sp) modify it as you please. Credit to ReFlexPoison from intox for the Rate of Fire function.

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