Saxton Hell Forums

Server Discussion => Saxton Hell => Topic started by: Lunacy on June 18, 2014, 06:58:42 pm

Title: The New Weapons
Post by: Lunacy on June 18, 2014, 06:58:42 pm
So lets get ahead of the game and see how we can modify (if needed) the newest TF2 weapons for Saxton Hale and Freak Fortress.
http://www.teamfortress.com/loveandwar/index2.htm (http://www.teamfortress.com/loveandwar/index2.htm)

The Air Strike is dependant on kills, so maybe it'll gain its charges off of hits or intervals of damage? (say maybe 200 or 250 damage since it's ranged weapon)
The Classic may need to just be re-worked into a stock sniper reskin since you mostly just bodyshot the hale and that -10% bodyshot damage won't do you any favors.
Title: Re: The New Weapons
Post by: Lester Roquefort on June 18, 2014, 07:04:47 pm
Unless I don't know shit, which is usually the case, I find most sniper rifles act the same.
Title: Re: The New Weapons
Post by: Lunacy on June 18, 2014, 07:06:58 pm
Unless I don't know shit, which is usually the case, I find most sniper rifles act the same.
I prefer to use the Sydney Sleeper because it offers the most DPS in Hale, but I often use the stock sniper because it's easier to hit a glowing target since I can't rely on the other snipers to keep the glow.

Try using the Heatmaker >:)
Title: Re: The New Weapons
Post by: BoBoBo-Bo Bo-BoBoBo on June 18, 2014, 07:18:52 pm
Parachute will be fun and the new shield=op on small koth maps cp degrotkeep and high tower/ helltower the new sniper is for campers who can't quickscope new rocket is like prepare ur anus parachute will be battlefield all over again
Title: Re: The New Weapons
Post by: crab on June 18, 2014, 07:58:33 pm
the new shield=op on small koth maps cp degrotkeep
it's not the persian shield, it has the killing power of the targe
Title: Re: The New Weapons
Post by: BoBoBo-Bo Bo-BoBoBo on June 18, 2014, 08:14:24 pm
Kills while charging means shield bash and grenade kills nd I think melee too
Title: Re: The New Weapons
Post by: Lunacy on June 18, 2014, 08:58:45 pm
Kills while charging means shield bash and grenade kills nd I think melee too
I'm just wondering if it'll reset if you kill with the crit generated by the charge or if it's only on the grenade/shield bash kill.
Title: Re: The New Weapons
Post by: BoBoBo-Bo Bo-BoBoBo on June 18, 2014, 09:01:10 pm
Test it out
Title: Re: The New Weapons
Post by: LEON35 on June 18, 2014, 09:14:59 pm
Parachute will be fun and the new shield=op on small koth maps cp degrotkeep and high tower/ helltower the new sniper is for campers who can't quickscope new rocket is like prepare ur anus parachute will be battlefield all over again

Shhhhh
Title: Re: The New Weapons
Post by: Lunacy on June 18, 2014, 09:30:51 pm
>Soldier floating down slowly
>hale either jumps for him or waits at the floor
>slow descent to the maw of Saxton Hale
Title: Re: The New Weapons
Post by: crab on June 18, 2014, 11:39:58 pm
it's not the persian shield, it has the killing power of the targe
this is wrong i am really sorry for this
demoknights are actually better than sticky demos right now
Title: Re: The New Weapons
Post by: Lunacy on June 19, 2014, 05:39:06 pm
Noticed the tomislav doesn't have reduced fire rate on the Hale servers anymore, but I've also noticed it doing less than 27 damage on the minimum critical damage.
Any notes on that?

Edit: Guess it was just one of the valve minigun changes
Title: Re: The New Weapons
Post by: VoiDeD on June 19, 2014, 08:47:42 pm
Noticed the tomislav doesn't have reduced fire rate on the Hale servers anymore, but I've also noticed it doing less than 27 damage on the minimum critical damage.
Any notes on that?

Are you sure? We haven't touched it.
Title: Re: The New Weapons
Post by: Knucklejoe on June 20, 2014, 06:54:00 am
Noticed the tomislav doesn't have reduced fire rate on the Hale servers anymore, but I've also noticed it doing less than 27 damage on the minimum critical damage.
Any notes on that?
Is this right when you start firing or a second or so after? All miniguns have a damage ramp up now, so it takes about a second of firing to get it to do normal damage with normal accuracy.
Title: Re: The New Weapons
Post by: BoBoBo-Bo Bo-BoBoBo on June 20, 2014, 07:07:42 am
Rip sticky and mini guns
Title: Re: The New Weapons
Post by: Lunacy on June 20, 2014, 09:48:24 am
Is this right when you start firing or a second or so after? All miniguns have a damage ramp up now, so it takes about a second of firing to get it to do normal damage with normal accuracy.
I guess it does about the same damage you just do like 14 crit damage instead of 0 so w/e.