Saxton Hell Forums
Server Discussion => Dodgeball Hell => Topic started by: X1acecombat on May 24, 2014, 08:55:28 pm
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Another one that I started and finished today, sorry the file is a little large.
https://www.dropbox.com/s/pz2b65c6xrzl6dc/dbs_rebound_b9.bsp (https://www.dropbox.com/s/pz2b65c6xrzl6dc/dbs_rebound_b9.bsp)
*Edit: Updated with a few minor details.
**Edit 2: Widened the spawn hole thing.
***Edit 3: Removed the middle pipe and raised the spawn.
****Edit 4: Hopefully fixed the spawner to where it points up now.
*****Edit 5: Because I forgot the lighting.
******Edit 6: Fixed a few logics.
*Edit 7* Added secret.
Edit 8: 1 nuke
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The rockets don't have enough space within the cylinder where the spawner is, they keep exploding right as they spawn.
(http://cloud-3.steampowered.com/ugc/594786227955697010/1BDEEF2E3F87A56714C5223122918566DFDAD15C/1024x640.resizedimage)
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I'll resize it whenever I can.
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Still happening. It might be cause the spawner is inside the bottom surface of the cylinder?
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I just went ahead and did the simplest solution I could. This one should work correctly, I really don't want to have to recompile this. Thanks~
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I really don't want to have to recompile this.
:S
The spawner is aimed downwards. So the nukes hit the edge of the platforms before they get a chance to get to players.
That was probably the original issue.
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It's whatever actually, I'll redo it after I'm done with the concept of the next one.
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Just updated it, should be the final version.
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Nope of course I forgot the lighting so here now it should be done.
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The tf_logic_arena is suddenly missing now.
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The tf_logic_arena is suddenly missing now.
I added that and fixed some other minor problems.
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Sweet, almost there. It seems that the spawner is allowing multiple nukes in play at one time. I don't recall what keyvalue on the spawner needs to be changed for this, though.
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Should be fixed now.