Saxton Hell Forums

Server Discussion => Dodgeball Hell => Topic started by: X1acecombat on May 24, 2014, 08:55:28 pm

Title: dbs_rebound_b9
Post by: X1acecombat on May 24, 2014, 08:55:28 pm
Another one that I started and finished today, sorry the file is a little large.

https://www.dropbox.com/s/pz2b65c6xrzl6dc/dbs_rebound_b9.bsp (https://www.dropbox.com/s/pz2b65c6xrzl6dc/dbs_rebound_b9.bsp)

*Edit: Updated with a few minor details.

**Edit 2: Widened the spawn hole thing.

***Edit 3: Removed the middle pipe and raised the spawn.

****Edit 4: Hopefully fixed the spawner to where it points up now.

*****Edit 5: Because I forgot the lighting.

******Edit 6: Fixed a few logics.

*Edit 7* Added secret.

Edit 8: 1 nuke

Title: Re: dbs_rebound_b2
Post by: VoiDeD on May 28, 2014, 07:03:05 pm
The rockets don't have enough space within the cylinder where the spawner is, they keep exploding right as they spawn.

(http://cloud-3.steampowered.com/ugc/594786227955697010/1BDEEF2E3F87A56714C5223122918566DFDAD15C/1024x640.resizedimage)
Title: Re: dbs_rebound_b2
Post by: X1acecombat on May 30, 2014, 03:05:31 am
I'll resize it whenever I can.
Title: Re: dbs_rebound_b3
Post by: VoiDeD on June 15, 2014, 06:15:32 pm
Still happening. It might be cause the spawner is inside the bottom surface of the cylinder?
Title: Re: dbs_rebound_b4
Post by: X1acecombat on June 16, 2014, 12:00:14 pm
I just went ahead and did the simplest solution I could. This one should work correctly, I really don't want to have to recompile this. Thanks~
Title: Re: dbs_rebound_b4
Post by: VoiDeD on June 16, 2014, 11:59:21 pm
I really don't want to have to recompile this.

:S

The spawner is aimed downwards. So the nukes hit the edge of the platforms before they get a chance to get to players.

That was probably the original issue.
Title: Re: dbs_rebound_b4
Post by: X1acecombat on June 17, 2014, 06:36:30 am
It's whatever actually, I'll redo it after I'm done with the concept of the next one.
Title: Re: dbs_rebound_b5
Post by: X1acecombat on July 02, 2014, 12:59:05 am
Just updated it, should be the final version.
Title: Re: dbs_rebound_b6
Post by: X1acecombat on July 02, 2014, 01:41:14 am
Nope of course I forgot the lighting so here now it should be done.
Title: Re: dbs_rebound_b6
Post by: VoiDeD on July 02, 2014, 09:56:02 am
The tf_logic_arena is suddenly missing now.
Title: Re: dbs_rebound_b8
Post by: X1acecombat on July 02, 2014, 01:36:28 pm
The tf_logic_arena is suddenly missing now.

I added that and fixed some other minor problems.
Title: Re: dbs_rebound_b8
Post by: VoiDeD on July 02, 2014, 02:44:37 pm
Sweet, almost there. It seems that the spawner is allowing multiple nukes in play at one time. I don't recall what keyvalue on the spawner needs to be changed for this, though.
Title: Re: dbs_rebound_b9
Post by: X1acecombat on July 02, 2014, 02:58:03 pm
Should be fixed now.