Saxton Hell Forums

Server Discussion => Saxton Hell => Topic started by: VoiDeD on November 12, 2014, 05:06:32 pm

Title: VSH & FF2 - Keep halloween spells?
Post by: VoiDeD on November 12, 2014, 05:06:32 pm
So now that Halloween is coming to an end, the subject of spells in VSH and FF2 is something I'd like some input from everybody on.

Should we keep spells enabled? They introduced some interesting gameplay mechanics that perhaps everyone wants to keep playing with.
Title: Re: VSH & FF2 - Keep halloween spells?
Post by: BoBoBo-Bo Bo-BoBoBo on November 12, 2014, 05:13:55 pm
randon shit sounds way better cause u never know if u get it or not, its like airshot you wont know which you will get
Title: Re: VSH & FF2 - Keep halloween spells?
Post by: swede on November 12, 2014, 05:15:35 pm
They're fun.
Who doesn't like fun?
Title: Re: VSH & FF2 - Keep halloween spells?
Post by: BoBoBo-Bo Bo-BoBoBo on November 12, 2014, 05:16:04 pm
They're fun.
Who doesn't like fun?
fun police
Title: Re: VSH & FF2 - Keep halloween spells?
Post by: crab on November 12, 2014, 06:09:24 pm
They introduced interesting gameplay mechanics
::)
interesting is taking it a bit too far
personally i don't see them affecting serious gameplay too much minus that flying orb thing so wqhatever
Title: Re: VSH & FF2 - Keep halloween spells?
Post by: VoiDeD on November 12, 2014, 07:57:16 pm
::)
interesting is taking it a bit too far
personally i don't see them affecting serious gameplay too much minus that flying orb thing so wqhatever

The interesting part, I'd say, is that you can activate them while raged. Whether this is a bug and something I should fix remains to be seen. The high jump one is particularly useful in this situation.
Title: Re: VSH & FF2 - Keep halloween spells?
Post by: BoBoBo-Bo Bo-BoBoBo on November 12, 2014, 08:36:29 pm
The interesting part, I'd say, is that you can activate them while raged. Whether this is a bug and something I should fix remains to be seen. The high jump one is particularly useful in this situation.
i think valve intended for this because they would of patched it/fixed it by now if they knew about it
Title: Re: VSH & FF2 - Keep halloween spells?
Post by: Sakuya on November 12, 2014, 08:39:54 pm
Remove ff2 and vsh
Title: Re: VSH & FF2 - Keep halloween spells?
Post by: BoBoBo-Bo Bo-BoBoBo on November 12, 2014, 08:40:34 pm
Remove ff2 and vsh
says that, plays in ff2 hell alot
Title: Re: VSH & FF2 - Keep halloween spells?
Post by: Lester Roquefort on November 12, 2014, 08:42:58 pm
It'd make it a hell of a lot easier, especially with Spectral Monos.
Title: Re: VSH & FF2 - Keep halloween spells?
Post by: LEON35 on November 12, 2014, 09:39:47 pm
Remove ff2 and vsh

( ͡° ͜ʖ ͡°)
Title: Re: VSH & FF2 - Keep halloween spells?
Post by: crab on November 13, 2014, 05:42:41 am
The interesting part, I'd say, is that you can activate them while raged. Whether this is a bug and something I should fix remains to be seen. The high jump one is particularly useful in this situation.
ok that sounds really op lmao, especially since some spells basically disable hale
if using spells while raged can't be fixed i don't think the spells should stay just 'cause of how bs that is to have to play against
Title: Re: VSH & FF2 - Keep halloween spells?
Post by: Novaxzx on November 13, 2014, 04:33:15 pm
ok that sounds really op lmao, especially since some spells basically disable hale
if using spells while raged can't be fixed i don't think the spells should stay just 'cause of how bs that is to have to play against
You have to get good crab.
Title: Re: VSH & FF2 - Keep halloween spells?
Post by: crab on November 13, 2014, 05:12:24 pm
hale is pretty well known for the skill required to play
Title: Re: VSH & FF2 - Keep halloween spells?
Post by: Mango Supreme on November 17, 2014, 08:11:07 pm
I think the spells would get less and less fun if we had them every round, but I'm on board with the random thing. Speaking of which, more types of random rounds would really spice up the game. Speedy hale, midget hale...noodle hale? But, of course, there would be a really slim chance of these rounds occurring, the probability differing between variations.
Title: Re: VSH & FF2 - Keep halloween spells?
Post by: crab on November 18, 2014, 05:53:49 am
Speaking of which, more types of random rounds would really spice up the game. Speedy hale, midget hale...noodle hale?
no no no no no holy shit please stop
Title: Re: VSH & FF2 - Keep halloween spells?
Post by: fr00p on January 15, 2015, 09:29:35 pm
It might be interesting if the spell books were only included for specific hales, e.g., HHH.