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Messages - 14grunt

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16
Deathrun Hell / Re: Removal of area51
« on: January 23, 2014, 02:38:09 pm »
So many trolls now, that delay or rdm in gmod but removing hte map cause people are trolling should just make people who just troll get bannu who do it all the time every time u get to open button thingy
(if we remove area51 where would we put the aliens)
I proposed just taking out the part with the code.

17
Deathrun Hell / Re: Removal of area51
« on: January 23, 2014, 11:18:10 am »
All I see is an extraneous challenge.
Sorry, but again I do not see what is so challenging about a trap that by itself isn't that challenging but is really more difficult because people choose to troll.

So in short, I see no challenge about this trap and it is more trouble than it is worth.

18
Deathrun Hell / Re: New voting system
« on: January 20, 2014, 11:15:18 pm »
Without rtv this will happen > DR_HELL
Without nominations, this will happen > Longer waits between good maps and has the ability to place bad maps easily at 1st position.
True, the more terrible maps would be more likely to be chosen if this happened. So if this does happen some of the lowest rated maps would need to go.

19
General Discussion / Re: Sound suggestions
« on: January 20, 2014, 05:34:14 pm »
"Turbo Tastic!"


Also
"We'll bang okay?"

20
Deathrun Hell / Re: New voting system
« on: January 20, 2014, 03:18:00 pm »
Well still, I think that doing this would add a bit more variety.

21
Deathrun Hell / Re: New voting system
« on: January 20, 2014, 01:48:40 pm »
I'm down with this. That would help mix things up a bit.

22
Deathrun Hell / Re: Suggestion for vsh_dr_area_51_b1
« on: January 17, 2014, 04:20:11 pm »
I'm not really complaining so much about the trap itself so much as the part where it can screw over your entire team if one person decides to troll or if somebody just forgot/didn't look at the code. Also I have never seen people SUCCESSFULLY put in the code after it was failed.

23
Deathrun Hell / Suggestion for vsh_dr_area_51_b1
« on: January 17, 2014, 01:26:08 pm »
Could we please disable the part on the map where you have to input a code to continue? There have been quite a bit of rounds that were lost on this map because people put the wrong code in. I wouldn't mind this trap so much if it weren't for the fact that it is fairly easy to troll on and makes it so that the ENTIRE team can't advance on if the wrong code is given. Please consider doing something about this.

24
Submit Ban / Platform troll: Nobody
« on: December 26, 2013, 11:41:08 am »
Name: Nobody
Steam: Steam_0:0:54454452
Reason: Platform trolling on on block.
Evidence:

25
Submit Ban / Pyro: Platform troll
« on: October 25, 2013, 05:43:05 pm »
Name: Pyro
Steam ID: STEAM_0:0:54454452
Reason: Platform trolling.
Evidence:

26
Submit Ban / Ban Sgt.Dizel
« on: October 07, 2013, 10:12:46 am »
Sorry for this repost from the ban thread but anyway:

Name: Sgt.Dizel
Steam ID: STEAM_0:1:55871753
Reason: Platform trolling
Evidence:

27
Submit Ban / Re: Ban thread
« on: October 07, 2013, 10:09:01 am »
Name: Sgt.Dizel
Steam ID: STEAM_0:1:55871753
Reason: Platform trolling
Evidence:

28
Submit Ban / Re: Ban thread
« on: September 27, 2013, 11:43:49 am »
Name: Red X
Steam ID: STEAM_0:1:45388297
Reason: Platform trolling
Evidence:

29
Deathrun Hell / Map exploit: VSH_DR_DUST_B3_FIXED
« on: September 25, 2013, 07:43:35 am »
From what I know this exploit has existed for a while. So anyway there is this exploit on this map that allows people to get stuck on a trap involving platforms that Hale can activate to make them disappear, but people can get stuck on them and use that to avoid the map motivator.
http://steamcommunity.com/sharedfiles/filedetails/?id=181223013

30
Submit Ban / Re: Ban thread
« on: September 21, 2013, 10:00:03 am »
Name: |Egaly| My_Sididi
Steam ID: STEAM_0:1:69050460
Reason: Mic spamming, and avoiding the auto mute system (Doing it in increments)
Evidence:

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