Author Topic: Map Rotation / Map Suggestions  (Read 193313 times)

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #90 on: January 24, 2013, 11:18:35 pm »
Updated vsh_dr_winterhill_beta to vsh_dr_winterhill_beta2.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #91 on: February 02, 2013, 12:22:26 am »
Updated vsh_dr_aconian_final to vsh_dr_aconian_final2.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #92 on: February 18, 2013, 11:35:38 pm »
Added the following maps to rotation: vsh_dr_minecaves_final, vsh_dr_cliffsideb4, and vsh_dr_woods_b5.

Offline crab

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Re: Map Rotation / Map Suggestions
« Reply #93 on: February 27, 2013, 04:27:17 pm »
cliffside: somequite a bit of classes cannot pass this gap. either that or i am a shitty jumper.
i can understand that you can change classes to overcome that but quite a bit of the server doesn't have the processing power to realize that
« Last Edit: February 27, 2013, 04:42:07 pm by crab »

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Map Rotation / Map Suggestions
« Reply #94 on: February 27, 2013, 04:55:05 pm »
i hate that gab


Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #95 on: February 27, 2013, 08:26:43 pm »
cliffside: somequite a bit of classes cannot pass this gap. either that or i am a shitty jumper.
i can understand that you can change classes to overcome that but quite a bit of the server doesn't have the processing power to realize that


I'm able to make that jump as a heavy, which I believe is the slowest class in DR.

Offline Nurse Flutterjerk

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Re: Map Rotation / Map Suggestions
« Reply #96 on: February 27, 2013, 08:45:36 pm »
heavy with GRu is simple :P

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #97 on: February 27, 2013, 08:58:31 pm »
heavy with GRu is simple :P

Is there a reason to not be using the GRU as a heavy?

Offline crab

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Re: Map Rotation / Map Suggestions
« Reply #98 on: February 28, 2013, 03:53:15 pm »
I'm able to make that jump as a heavy, which I believe is the slowest class in DR.
im gonna assume you used the gru, which i think gives heavy 127ish% movespeed on these servers (assuming they give 50% movespeed still) + small extra jump height. that is literally faster than everything else.

E:Okay maybe they only make heavy run at medic speed, but that means he's faster than the majority of classes.
« Last Edit: February 28, 2013, 03:56:30 pm by crab »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #99 on: March 02, 2013, 09:08:00 pm »
Added vsh_dr_hereafter_b2 to the rotation.

Offline crab

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Re: Map Rotation / Map Suggestions
« Reply #100 on: March 03, 2013, 11:18:35 am »
Added vsh_dr_hereafter_b2 to the rotation.
could you make the water at the end kill hale a bit faster? im playing the map right now and i swear i thought the map was bugged because we just sat there for so long while hale was drowning

Offline Punishment_Fatal

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Re: Map Rotation / Map Suggestions
« Reply #101 on: March 03, 2013, 12:01:14 pm »
could you make the water at the end kill hale a bit faster? im playing the map right now and i swear i thought the map was bugged because we just sat there for so long while hale was drowning
Maybe code it so it does 2k health per second?

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline crab

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Re: Map Rotation / Map Suggestions
« Reply #102 on: March 03, 2013, 12:15:42 pm »
preferably, yes
kinda like on horrors

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #103 on: March 03, 2013, 04:32:21 pm »
could you make the water at the end kill hale a bit faster? im playing the map right now and i swear i thought the map was bugged because we just sat there for so long while hale was drowning

Done!

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #104 on: March 08, 2013, 01:58:53 pm »
Updated the following maps:

vsh_dr_xtremeway_b1 to vsh_dr_xtremeway_tank
vsh_dr_minecraft_b3 to vsh_dr_minecraft_b10