Author Topic: Map Rotation / Map Suggestions  (Read 193221 times)

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #75 on: October 08, 2012, 12:21:12 pm »
Sudden Idea: Checkpoints? Say the round timer is at a low amount (maybe 2 minutes, depending on the map) and as players move through the map to secondary areas, time gets added to the round timer (say 3 more minutes or something). It would probably give players a bit more motivation to finish the map and spend less time fucking around at the first traps, and if they do, everyone else doesn't have to wait as long for the round to be over.
Don't know if that would be possible to code but I thought it would be nifty.

That's something I've considered. It'll require more per-map work, but I agree it would be better than just a whole-map timer.

Offline Knucklejoe

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Re: Map Rotation / Map Suggestions
« Reply #76 on: October 08, 2012, 06:20:17 pm »
That's something I've considered. It'll require more per-map work, but I agree it would be better than just a whole-map timer.
Actually... No it wouldn't...

Think about how a regular control point map works. Just set a few control points in the map, and add time when a point is capped. Make sure that the round does not end until every point is capped or the end of the map is reached.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #77 on: October 08, 2012, 08:09:52 pm »
Actually... No it wouldn't...

Think about how a regular control point map works. Just set a few control points in the map, and add time when a point is capped. Make sure that the round does not end until every point is capped or the end of the map is reached.

I don't feel like it would be any different than the current timer, if anything it would encourage people to proceed through more of the map.

Instead of 7 minutes, the map could be split into two 3 minute section, and one 1 minute section (as an example). It would encourage people to go through all the traps in a timely manner instead of just sitting at the beginning of the map and waiting until the last bit of time to go through everything.

Honestly, I had a more compelling argument for why I thought this method would be better than just a straight up timer, but it's not coming to me at the moment.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #78 on: October 09, 2012, 07:44:07 pm »
Added vsh_dr_bandicoot_egypt_tf2_v6 to the rotation.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #79 on: October 13, 2012, 06:37:40 pm »
Added vsh_dr_dev_v2 and vsh_dr_sunbaked_d to the rotation.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #80 on: October 16, 2012, 05:20:08 pm »
Added vsh_dr_industrial_v1c to the rotation.

Honestly, I had a more compelling argument for why I thought this method would be better than just a straight up timer, but it's not coming to me at the moment.

I rediscovered my compelling argument: forcing people to go through the map instead of sitting at the beginning forces players to go through traps which they can die to, thus moving to the next round.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #81 on: October 18, 2012, 08:22:00 pm »
Updated vsh_dr_basicbrick_prefinal2a to vsh_dr_basickbrick_final.

Offline Diealready

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Re: Map Rotation / Map Suggestions
« Reply #82 on: October 23, 2012, 10:23:27 pm »
http://www.mediafire.com/download.php?0ii61o5tjd1z64p
You can caber jump out of dr_sawmill and live past the map's kill trigger. Should just put at kill-zone over that hole in the roof to fix it, only way you can get out.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #83 on: October 25, 2012, 05:10:16 pm »
Fixed, thanks.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #84 on: October 25, 2012, 05:54:01 pm »
Updated vsh_dr_industrial_v1c to vsh_dr_industrial_v2b.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #85 on: November 28, 2012, 07:04:48 pm »
Added vsh_dr_time_travel_b1 and vsh_dr_cocainum_b4 to the rotation.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #86 on: December 06, 2012, 07:51:58 pm »
Added vsh_dr_pyroland_v1 to the rotation.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #87 on: December 16, 2012, 11:01:19 pm »
Updated vsh_dr_cocainum_b4 to vsh_dr_cocainum_v2_1_xmas.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #88 on: December 25, 2012, 08:44:40 pm »
Updated vsh_dr_time_travel_b1 to vsh_dr_timetravel_fix.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #89 on: January 20, 2013, 02:01:34 pm »
Added vsh_dr_wintermill_beta to the rotation.