Author Topic: Map Rotation / Map Suggestions  (Read 193327 times)

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #255 on: December 03, 2013, 02:44:54 pm »
Can we just remove Area 51? As good as it is, it's too easy to grief with the code. One asshat makes the entire map unplayable.
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Offline Chief Breadfish

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Re: Map Rotation / Map Suggestions
« Reply #256 on: December 03, 2013, 04:56:01 pm »
Please, for the love of God, remove that trap activation noise from universe. Oh lord it makes the map 10 times as awful.

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #257 on: December 03, 2013, 05:13:17 pm »
Just remove Universe.
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Offline Chief Breadfish

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Re: Map Rotation / Map Suggestions
« Reply #258 on: December 03, 2013, 05:16:13 pm »
Just remove Universe.

Please do.

Annoying trap noise, Overused traps + same traps over and over. All the traps are are images either crushing or sucking you. Annoying trap noise. Boring ending. And just a bland map overall. Definitely needs some more time being developed. Also it has an annoying trap usage noise.

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #259 on: December 03, 2013, 05:17:00 pm »
RAN RAN RUU~
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Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #260 on: December 03, 2013, 10:58:10 pm »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #261 on: December 04, 2013, 08:48:50 am »
Were we working on a fix for the moving platforms getting stuck problem?
Yea, sorry. I've been sidetracked by other things and finals week. I'll try to investigate if noblock zones work likely Friday.

Can we just remove Area 51? As good as it is, it's too easy to grief with the code. One asshat makes the entire map unplayable.
Removing the map is the last resort. Remember we can modify map logic to do things like entirely remove the code panel and let people simply cross that whole area.

Please, for the love of God, remove that trap activation noise from universe. Oh lord it makes the map 10 times as awful.
Done!

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #262 on: December 04, 2013, 09:43:38 am »
Yea, sorry. I've been sidetracked by other things and finals week. I'll try to investigate if noblock zones work likely Friday.
Just wanted to make sure it wasn't forgotten.

Quote
Removing the map is the last resort. Remember we can modify map logic to do things like entirely remove the code panel and let people simply cross that whole area.
I'd say just remove the box around the buttons(preferably only if the first person there gets the code wrong) and the cage teleports if possible. I find it stupid to have to remove a trap entirely unless the trap itself is broken.
Also, did you disable the map trail?

*lanlanluu
There is no L sound in the Japanese language.
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Offline 111112oo

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« Last Edit: December 06, 2013, 12:08:37 am by 111112oo »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #264 on: December 06, 2013, 12:20:30 pm »
Can you put a killzone or something on that first trap after the warp on Woods? It really can't kill anything as it is. And as short as the map is, that's pretty infuriating.
Done.

I can bring the tracktrains number down to 16 (Unnecessary tracktrains removed) 9 (No motivator+unnecessary) or 4 (Steve trap revised + the rest)

EDIT: I realized the problem. (maybe)
EDIT: I don't get the problem, explanation please?
There are simply too many moving tracktrains on the map. The entity itself is poorly networked so it causes a lot of excess bandwidth usage (the large amount of red in the netgraph of my picture).

The solutions would be to either trim the number of tracktrain entities down, or make use of hint brushes so that that section of the map isn't networked to clients who aren't in that location.

Also, did you disable the map trail?
Nope.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #265 on: December 06, 2013, 03:14:01 pm »
Updated the following maps:

vsh_dr_delay_b1_fixed to vsh_dr_delay_b2
vsh_dr_wolfenstein_v1_1 to vsh_dr_wolfenstein_v1_2
vsh_dr_hereafter_b2 to vsh_dr_hereafter_b4
vsh_dr_dlux_tf2_v5 to vsh_dr_dlux_nightfall_v2
vsh_dr_hotdesert_b5 to vsh_dr_hot_desert_v9_fix

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #266 on: December 06, 2013, 07:17:58 pm »
Nope.
Weird. It just always seems to kick people out of that room lately. >_>
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Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #267 on: December 06, 2013, 09:32:24 pm »
Would it be possible to disable the whip's speed boost on specific traps? Would certainly be nice to cut down on some of the griefing hotspots.
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Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #268 on: December 06, 2013, 09:33:19 pm »
Weird. It just always seems to kick people out of that room lately. >_>

Because you have to hit the buttons left to right. Don't do that and it kicks you out.

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #269 on: December 06, 2013, 09:36:56 pm »
It's kicking people out as soon as they walk in.
I am totally the prettiest girl on the Prop Hunt server.
#PrettiestGirl2013 #SoTryhard