Author Topic: Map Rotation / Map Suggestions  (Read 25878 times)

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #330 on: March 29, 2015, 09:48:16 pm »
Added ph_blockfort_a1 to the rotation.

Offline Marshii

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Offline box

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Re: Map Rotation / Map Suggestions
« Reply #332 on: May 27, 2015, 12:53:51 pm »
u no this server is ded right?

Offline Marshii

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Re: Map Rotation / Map Suggestions
« Reply #333 on: May 28, 2015, 05:16:05 pm »
I make maps for prophunt, not just prophunt hell

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #334 on: May 31, 2015, 09:09:59 pm »
Added ph_buckethunt_event_a2 to the rotation.
Updated ph_thievestown_a2 to ph_thievestown_b1.
« Last Edit: May 31, 2015, 09:23:37 pm by VoiDeD »

Offline Marshii

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Re: Map Rotation / Map Suggestions
« Reply #335 on: June 01, 2015, 06:25:27 pm »
Yeah, I may or may not have updated the bsp for all my maps except nightclub

https://www.dropbox.com/sh/v929c7bh8osb78o/AACocXyyMYZNue9v8-vPzW3Ya?dl=0

No config changes

Offline Luvedragon

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Re: Map Rotation / Map Suggestions
« Reply #336 on: June 08, 2015, 06:36:29 pm »
Map updates for campsite and manorgrounds. Woo

Campsite:
-Fixed broken custom texture hopefully
-Added a third tree platform

Manorgrounds:
-Hopefully much better optimization
-Fixed broken water texture
-Randomized which ghost kills you in the secret room (You're welcome Loc)


Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #337 on: June 09, 2015, 08:39:57 pm »
Updated the following maps:

ph_007facility_a6 to ph_007facility_b1.
ph_blockfort_a1 to ph_blockfort_a2.
ph_buckethunt_event_a2 to ph_buckethunt_event_b1.
ph_courtyard_v1_65 to ph_courtyard_v1_7.
ph_campsite_a5 to ph_campsite_a6.
ph_petitcourtyard_v1a to ph_petitcourtyard_v1b.
ph_manorgrounds_a4 to ph_manorgrounds_a5.

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #338 on: July 01, 2015, 07:17:00 pm »
I'm going to be (finally) making a fixup of my cp_grasslands prophunt edit, I will make the cp location randomized each round, so you'll need to find where it is, also I will add 2 music buttons, which will be a bit harder to activate, or I should i just make it straightforward, If you have any suggestions, tell.

EDIT:
If anyone could share the ph_grassland_a1 config that would be great, I lost the one I made for the old edit.
« Last Edit: July 02, 2015, 04:19:40 am by 111112oo »

Offline HipsterGlaceon

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Re: Map Rotation / Map Suggestions
« Reply #339 on: July 05, 2015, 12:50:11 pm »
I'm going to be (finally) making a fixup of my cp_grasslands prophunt edit, I will make the cp location randomized each round, so you'll need to find where it is, also I will add 2 music buttons, which will be a bit harder to activate, or I should i just make it straightforward, If you have any suggestions, tell.

EDIT:
If anyone could share the ph_grassland_a1 config that would be great, I lost the one I made for the old edit.

Randomized CP is interesting, but better than multiple. Should be fun to try. I'd just put the music buttons behind where blue faces during spawn, all the tricks to make em work (depending on what you mean) may just turn into a hassle.

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #340 on: July 08, 2015, 03:13:37 am »
Randomized CP is interesting, but better than multiple. Should be fun to try. I'd just put the music buttons behind where blue faces during spawn, all the tricks to make em work (depending on what you mean) may just turn into a hassle.
it's just a secret extra button that needs to be pressed to unlock the music buttons.

Offline Marshii

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Re: Map Rotation / Map Suggestions
« Reply #341 on: August 31, 2015, 02:27:04 pm »
ph_nightclub_v2

https://www.dropbox.com/sh/tweer8vxitqe9xe/AAD8sIpmHoaVENd6oT03oGJDa?dl=0

(advise not overwriting nightclub_v1 due to massive map differences)

Offline Marshii

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Re: Map Rotation / Map Suggestions
« Reply #342 on: September 02, 2015, 05:12:36 am »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #343 on: September 02, 2015, 10:29:28 am »
Added ph_nightclub_v2 to the rotation.

Updated ph_buckethunt_event_b1 to ph_buckethunt_event_c1.