Author Topic: Thread for weapon update changes  (Read 701 times)

Offline Lunacy

  • Member
  • *
  • Posts: 527
  • DAT RANGE
Thread for weapon update changes
« on: January 07, 2014, 10:28:47 am »
Because sometimes a change to the base weapons kind of breaks some aspects of the weapons in randomizer.   The Soda Popper update for example, you gain hype normally but it activates like the old one but doesn't give minicrits nor jumps.
Not sure if we have control over the randomizer codes or if we have to wait for the creator to update everything or w/e.

Also maybe if we can edit it then maybe if we can taunt with any weapon, stuff like amputator is useless if you can't taunt with it.
On Hiatus




Primarily running around Zombie Fortress, Freak Fortress, and occasionally Randomizer.


http://youtu.be/C90h1pbF1yY

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,386
Re: Thread for weapon update changes
« Reply #1 on: January 07, 2014, 06:24:41 pm »
We run a forked version of the randomizer plugin that has a few of our own fixes and changes, but nothing for what you're describing.

Unfortunately though, this plugin doesn't feature the greatest readable code... so I'm not exactly sure how to go about fixing those behaviors. It would probably be worthwhile to contact the original plugin author in this case: https://forums.alliedmods.net/showthread.php?t=139069