Recent Posts

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1
Saxton Hell / Re: Map Rotation / Map Suggestions
« Last post by VoiDeD on September 30, 2017, 06:53:21 pm »
Added vsh_gyros_v3 to the rotation.
2
Saxton Hell / Re: Map Rotation / Map Suggestions
« Last post by VoiDeD on September 30, 2017, 01:25:20 pm »
Removed vsh_blockfort_final from rotation.
3
Zombie Hell / zf_chillchain_remake_v1
« Last post by Safety on September 26, 2017, 12:50:14 pm »
*This reply to minimum my post for people who want a quick accept download and new maps.

Hi everyone! Yes it time to make zf_chillchain better then ever! I make the remake of it but, still same as original base. I do add something in to this remake so let's just jump in to it!

What's new in zf_chillchain_remake?
- Better Zombies Spawn
- 2nd Capture Point of Zombies Spawn no longer can't be shoot tho.
- Zombies can't not block the point any more at less on the last point.
- Add some trees, textures etc.
- Some door now open faster!
- Remove truck behind first point for been attack by spy and heavy hunter perk.

Picture is COMING SOON! (I have to go sleep so it will upload soon or i just lazy forget about it)

Overall: Better then ever that all i can say.
Download: https://drive.google.com/open?id=0BwrzYtrHDqTvaDNWZnVJbDNQNkE
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Machine Hell #1 & #2 / Cut the tumors and stop the cancer.
« Last post by L1GhTn1nG STr1K3 on September 25, 2017, 11:40:49 pm »
It's very sad to see how MH2 has become very cancerous. Idk how many people have been getting cancerous, I'm not gonna name them since u know who yall r, and I ain't pointing fingers but knock it off! Seriously, can we all get along? If u guys have problems, talk it out. (I'm not sure who can help with peace negotiations but I think I know some1 who can.) Now I ain't an admin and I'm not trying to be 1 but PLZZ guys, calm down and just have fun. It's just a community server; this ain't MANN UP. Have fun, that's all matters.

My apologies Voidy if I'm getting a little too bold. Just trying to tone down the salt.
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Deathrun Hell #1 & #2 / Re: vsh_dr_bank_v6 delete the freerun button
« Last post by FaheyLynn on September 07, 2017, 04:23:48 am »
I do not care. Because I have met many times.
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Machine Hell #1 & #2 / Changing episode 16b?
« Last post by L1GhTn1nG STr1K3 on August 01, 2017, 12:55:42 pm »
A handful - if not, lot - of players have complained many times in the past and present about how difficult the Gray Mann part is on this episode, such as the spawnrape and total destruction for example. Do you believe this episode should be reworked in a way or left the way it is?
7
Machine Hell #1 & #2 / Re: Replacing built-in votekick with SM votekick
« Last post by L1GhTn1nG STr1K3 on August 01, 2017, 12:46:29 pm »
Thanx so much for getting it fixed. Finally we can fahkin' kick players being jerks. :-D Your help is appreciated.
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Machine Hell #1 & #2 / Re: Replacing built-in votekick with SM votekick
« Last post by VoiDeD on July 29, 2017, 07:50:13 pm »
This one doesn't need a poll luckily. I've disabled the built-in votekick and replaced it with a voteban plugin. You can simply type "voteban" or "!votemenu" in chat to trigger it. It'll temporarily ban the chosen player for 30 minutes, similar to the existing votekick.
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Machine Hell #1 & #2 / Re: Machine Hell 2 exploits
« Last post by L1GhTn1nG STr1K3 on July 26, 2017, 04:48:36 pm »
Apparently, there might be a glitch on ep10_sh3 with the bots picking up powerups - whether it be dropped or picked up from the blueprints.
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Machine Hell #1 & #2 / Re: Note to Machine Hell 2 players (MUST READ!)
« Last post by L1GhTn1nG STr1K3 on July 26, 2017, 12:01:50 pm »
btw, forums accounts are 100% free so don't hesistate to make one to get ur voice out.
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