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Messages - Safety

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1
Zombie Hell / zf_dusty_hill_v1 [Request by Keter.]
« on: June 06, 2018, 08:38:22 am »
Hey! Hey! Hey! Everyone Yes as you see the title of this reply and title of topic the new map is here and make something spice things up. Keter has been request for me to make some new look out of zf_silenthill so, yeah i spend some of my free times from school making this map.

OK, Let's talk about the map it self what it look like but, just in case for everyone who gotta angry about my silly thing or something evil my map well, this one no silly secret "Mann Power Ups" in it! (SOLDIER ALERT: zf_festive_yard_v2 secret mann power ups will be remove and replace with something FAIR!)

[WARNING: ALL PICTURE ARE SO VERY FOG!]





Overall: So Dusty, So Foggy and So Hard To See!
Download: https://drive.google.com/open?id=1_6zI_WgX0camkpxFugiegLHTDGo877E8

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Zombie Hell / zf_festive_yard [Made By: Safety Idea By: Turner148]
« on: December 25, 2017, 08:52:22 am »
Happy holiday everyone! and Merry XMas 2017! OK, You may know now by read a tittle. it a new snow or xmas theme map for this server! and everyone who found this topic too! enough chit-chat let's all see a screenshot of this map!

NOTE: The version of a map will change every YEARS. If you have some very quick feedbacks just let's me know!










Changelog of this map.

v1: - First Release.
- New Zombies Spawn.
- Adding Mann Power Ups Secret Spot. (Haste) Last Long To Pick-Up For 3.50 Sec.

Hotfix for v1: - Nerf Secret Power Up! Pick-up to 1.00s before it gone forever and change "Haste" to "Precision" Power Up.
- Change Teleport's Location From Sky To Ground.

v2: - New Lighting, Custom Models and Overlays. 8)
- Tower Meta no longer overpower spot any more and buff func_breakable from 300 to 500.
- Anti-Demoman spawn camping.

Overall: Merry XMAS! Everyone! ;)
Download Main (Haste Power for more CHAOS): https://drive.google.com/open?id=1hEMAjm_gySxaqP6wHKc5BEt8GEeTXX0u
Download "Hot Fix" (For None Haste Power): https://drive.google.com/open?id=1fWUrzodTTlX75-rrwsu7a_0YNBQbJqwz

Download Ver. 2: https://drive.google.com/open?id=1aR-7V4GmEm19MqL32IQ7OFixm8-4DPKs

3
*This reply to minimum my post for people who want a quick accept download and new maps.

*REMOVE FOREVER!* Reason: I look back to it and it very unfair for everyone on both team. and it poorly details and make fun of it by adding "Mann Power Ups" turn out it very OP. so, I remove from my computer and google drive. (06/05/2018)

Good News: This map everyone know how bad this it to play and beat this. Me (Safety) will make it from "GROUND UP!" that mean, new path, new spawns, captures point and so on!

Bad News: If i'm not been lazy first and waste my free time for NOTHING!

4
Hello everyone and welcome to my COLLECTION of maps from all around the world, forgotten server and permission from that person. (if that person does't died and yes! it finally for more new maps on server! and sorry about delay of the new maps i kind boring and think a lot of maps that i going summit it to server.

Let's start off with simple maps that I found on china server when, they is active players going on.

Main Post Maps That is: most interesting, look good, forgotten, old and so on.



The first maps is "Night Tower" this map have story too! the story is: mercs got new job to go investigate the factory of "Purple Cliff" that have something not right about the factory but, the plan not going well at it was. All mercenary got trap inside factory with full of un-dead and they will survival to find a way to the top of building for chopper!

Overall: This map have a lot of hallway and a lot of zombies that going to kill you! so, you guys should better run when capture points.
Download: https://drive.google.com/open?id=0BwrzYtrHDqTvVHJwbGU0TTNMSjA

UPDATE: zf_nighttower_v1a have problem on last point for zombies to spawn on it (I forgot to test it before summit) :( so i have to downgrade to zf_nighttower_v1_21. The download link is update to "zf_nighttower_v1_21" right now!

Next up is "Valley Offices" a big building with big room to play around this map not have a lot camp spot you have to build your own camping spot like for real. This map i play in china server it very difficult to stay alive if tank spawn in it very hard to beat a map. (if someone go pyro and airblast a tank everything will be fine.)



Overall: not very difficult or this it if you group up with another humans you will be fine.
Download: https://drive.google.com/open?id=0BwrzYtrHDqTvanFzQU4wUmlNNjA

Next is "Silent Hill" Found on Korea Server (But, I can't find it now the server is gone but, i have the maps files ;) ) a small area with heath and ammo a little bit and A LOT OF FOGS! The Zombies will spawn on the hill if someone rocket/sticky jump over the wall will died you know get swarming by zombies team on the hill without heath kit.



Overall: Too fogs! very difficult if you get overrun!
Download: https://drive.google.com/open?id=0BwrzYtrHDqTvUmpvQXNRdHVEQ0E

This map kind WIP map but, still can be playable! and the mapper who made is map say: his computer got clean up the backups files he got on just gone too so yeah. oh right! The Name of this map is "Under Lumberyard (Alpha Version)" It a under ground of Lumberyard arena mode.



Overall: A lot of doors! A lot of zombies spawn point! and A lot of hidden spot! but, don't need to be panic zombies team this map have 12 mins to survival! (Just like zf_stinks but, with 2 more mins!)
Download: https://drive.google.com/open?id=0BwrzYtrHDqTvdmFuT05iNzlvdlk

Welcome to "zf_warning_a01" when i first try play on this map it kind have felling of counter strike zombies map in side of it.




Here is the zombies spawn look like. (Spawn Behind Humans Team)

Overall: Just try to survival not that hard at all.
Download: https://drive.google.com/open?id=0BwrzYtrHDqTvSWZONkJTN09HUUU

UPDATE: I think should revisit is map and add some few thing there and then, find some picture spark my idea. I think i saw something on CS, CS:S and CS:GO map.

Next map is: "zf_woodfort_B2" survival in very small room in wood fort when zombies try to overrun all the humans in wood fort.



Overall: This kind like egyptmansion but, you will get in to it it kind challenge too! (Hint: Teamwork is the key no screw around)
Download: https://drive.google.com/open?id=0BwrzYtrHDqTvcVpjOGVnNzRTdXc

UPDATE: This map i'm going edit and make it more details soon. *If i'm not lazy for it.* Thanks to some video on youtube found this server and making history of "Zombie Fortress".

Next, This "The Mall" from L4D2. I know you see a "ATG Clan" yes this it from ATG Clan but, the files maps kind very hard to find but, i found it!



Overall: It just like the old time again. A Dead Center but, survival mode.
Download: https://drive.google.com/open?id=0BwrzYtrHDqTvd3UtSmdwUlZuWU0

Next, This "Dust Nuke" The Defend Bomb Map! The Bomb have 3 Layers of glasses to zombies to break it but, the 3 layers of glasses kind very hard to break it down too. so humans team don't get overrun!



Overall: Hard map very big giant room in this map and a lot of full heath kit and ammo boxes too.
Download: https://drive.google.com/open?id=0BwrzYtrHDqTvQ0Z6cFpIdG5rTEU

UPDATE:This map I got some feedback back in a days when, we all are playing on with. I think I should edits this and make it better and ever you see in you're life!

[Pen15 Version Update!] (Why not?!)

Hi, I have good news about "pen15" I know you hate/love that map by Alex Turtle aka TurtleWithHat now... I go ask him about permission to use his map! now gear up your weapons, skills, friendship and TEAMWORK! to win this map AGAIN!

welcome to "zf_pen15_v10" before go any far from here let's us recap "zf_pen15_v2" look like.

BEFORE PEN15 VERSION. (zf_pen15_v2)







AFTER PEN15 VERSION. (zf_pen15_10)







Pretty cool ha?! and This new version have "Level 2" yep! "Level 2" when your defeat the boss level 1 and round is reset to new round and new arena everything your know will be on FIRE! with EPIC! Sound Effect play on background! I can't spoiler to much you have to find it yourself.

Overall: It's always a good time have some FUN!
Download: https://drive.google.com/open?id=0BwrzYtrHDqTvTlZya3p3NTVUNXc

[zf_mall_b6]

Coming Soon. After know how to making a maps, and that is what to do now the days! maybe, just maybe i'll come back to it. ;)

5
Zombie Hell / Re: Toy Fortress Maps Pack.
« on: January 15, 2017, 08:16:24 pm »
Went with adding the night version of this map, since I feel it fits the ZF theme better.

If people want the daytime version instead, I suppose we could hold a poll or something if needed.
Thanks you! and I will try use "Add Poll" i saw it now.

6
Zombie Hell / Toy Fortress Maps Pack.
« on: January 11, 2017, 11:45:16 pm »
Hi! i'm back some more map! this time is 2 in 1 if you play szf before you may know it already is map call: zf_toyfortress_v18 (Day Time) and zf_toyfortressnight_v10 (Night Time) ok! let's take a look of this 2 maps.

Start of is "Day Time" of Toy Fortress map. At you can see here this is first area (LEGO arena) human will spawn inside of card house and zombies will spawn outside of lego blocks.



When you pass LEGO arena the 2nd area is "Building Blocks" you have to collection all 3 part to open a door to go new arena.





This final area is kind like toy house you have to walk on platforms to the end is capture point.



Now come to "Night Time" of this map. ready to get spooky by zombies!



The 2nd point same as "Day Time" but, the last point i don't know what is change but, you will get it.



So... are you ready to have some fun in toy land with zombies?
Overall: Normal Difficulty not to hard or anything.
DOWNLOAD:
- Day Time https://drive.google.com/open?id=0BwrzYtrHDqTvTVFpa0JmMU1FT2c
- Night Time https://drive.google.com/open?id=0BwrzYtrHDqTva2FGZ2JKa28yeTg
Credit: SLAG Gaming.

I'm hope "VoiDeD" test this 2 maps before put in a live server. Next map will be.. LEGO Land!

Have fun! ^^

7
Zombie Hell / zf_overlord_b1 (Map submit)
« on: December 23, 2016, 04:00:21 am »
hi everyone and VoiDeD too! ;) so... i have a new map submit again call: zf_overlord_b1 this kind like turtle attack map but, without a hat turtle on HARD difficulty.

ok let's go see overall of zf_overlord_b1!



This is human spawn room all credits who made is map in this room already so feel free to read them all. (NOTE: NORMAL difficulty will look like this but, if you pass NORMAL difficulty to HARD difficulty the room texture will change too.)



This is outside look like the zombies spawn is on top human head! so watch out for spy raining backstab on you. The rocket is acid water so.. don't get roar off.



Welcome to first capture point the zombies spawn will sapwn on top left of building and they have 5 sec ubercharge when they spawn and they can block a first point so you have to kills zombies quickly to move on to 2nd point.



If you guys can capture the first point the gate will open and you have 2 ways to go on the next arena. what anything you do before leave first point just keep running and look back for spy if they any spy left behind.



This is inside of building to 2nd point the zombies will spawn on top of lamp and behind a boxes. (sorry the fov can't not capture the boxes so you know when in too it.)



Welcome to 2nd point the zombies spawn is nearby a point and have a death pit too and of course the zombie spawn will have 5 sec ubercharge again but, this point can't not be block by zombies! (yay!)



You got a 2nd point now human team? ok good let's move on! this room this look so simple nothing else just only button open a door but, no! the zombies will randomly spawn that arena to protect the button open a door. The button can be hit by anything you can shoot it or just melee it.



When to door is open the human will pass this cliff way and have zombies spawn on top too if you nearby cliff edge you know the deal... ROAR!!



Keep Moving! you can do it!



This giant cannon do nothing just a prop of the map on NORMAL difficulty. but, on HARD difficulty will have 5 MvM Tanks to destroy that giant cannon so, don't let any tanks in to it 1 tank in is GAME OVER. And Zombies will have jump high effect too (6 Jumps) if you want to go human find iron ladder it nearby on brick wall.



This train yard room zombies will spawn here so randomly on NORMAL difficulty this room just zombies randomly spawn in but, on HARD difficulty will randomly spawn here too but, the timer will freeze why? because the human need to destroy all tank to go next arena so, the door is lock on HARD difficulty if not destroy all MvM tanks.



Chose you pass way. go left? or go right?



This way if you chose go to the right past.



This way if you chose go to the left past.



All two past will connect to this arena.



Keep moving you almost win the NORMAL difficulty. (NOTE: HARD difficulty will go another way on last point.)



When you out from subway the zombies team will spawn inside window of BAR building now follower the past to giant building like... Harry Potter School.



This is a final capture point of NORMAL difficulty just go in and beware of you head human team! the zombies team will spawn on top of you head (again)

Good job! you bead NORMAL difficulty now come to HARD difficulty same past of NORMAL difficulty let's jump right in to it what is new on HARD difficulty?



Hummm... look not same as NORMAL difficulty right? aw.. whatever let's move on.



Well well well... what is it? a MvM Tanks attack giant cannon?! SHOOT THEM DOWN! (NOTE: 1 Tank inside giant cannon base is... GAME OVER!)



Now come to the hard part is... the NORMAL difficulty you have to go right! now, you have to go left to this elevator and you have to wait human players come in do not be jerks!



This arena is toxic room no zombies spawn here so easy past but, do not go edge of purple texture or purple cloud you will died! (NOTE: this arena can't not rocket jump, sticky jump or ninja high jump it have high limit.) you heath will drain 3-5 hp per-sec.



Now when you walk in to capture point you have to fight zombies again and zombies got 5 sec ubercharge when they spawn inside them spawn room.



When you capture point the timer will not be add more time so this why you need to wait human players before to this! Welcome to BOSS FIGHT ROOM! you have to kill it quickly or the timer run out!



If human win a "BOSS FIGHT" the timer will add more time to escape. The escape past will walk pass this giant robots room.



Finally! You did it human team you bead HARD difficulty!

Overall is: Half-Normal Half-Hard difficulty map so, don't be a jerks!
Download: https://drive.google.com/open?id=0BwrzYtrHDqTvRnI3UTN0ZTZsRFk
Files Map Upload by: Safety!
ALL CREDIT GO TO: SLAG Gaming (The human spawn room have them all!)

so... I'm hope "VoiDeD" add it soon this is good or not? i will post more map soon i have a lot of them (Spoiler Alert: it a map pack.)

Good luck and have Fun! ^^

8
Zombie Hell / Re: zf_trainmg_v1_31 (Map submit)
« on: November 27, 2016, 05:22:13 pm »
The map itself seems pretty playable, so I've added it to the rotation.

The only thing I'd recommend changing is increasing the hold time on the game_text's that explain what the survivors should be doing, as they appear for only a very short time currently.
aha thanks!

9
Zombie Hell / Re: zf_trainmg_v1_31 (Map submit)
« on: November 26, 2016, 05:11:04 pm »
I'm all for hard maps that require teamwork and pose a challenge for both teams, but; 'Overall is: Hard - Very Hard difficulty map you have to work as a team! and use friend perks to WIN!'

I'm not sure if you're saying use perks that benefit allies or use the 'friend' perk. Because if you need that perk to beat a map, I'd say it's poorly made.
I mean... er... like... keep medic alive, ammo, buff damage and defend etc. i say 'use friend perks to WIN!' does't mean you have to go that perks all a long I just fell like friend perks is a best perk to win as human team, snow

10
Zombie Hell / zf_trainmg_v1_31 (Map submit)
« on: November 25, 2016, 04:11:53 am »
Hello again! ;) I have new maps for all of you! (again) this... zf_trainmg_v1_31 This like pen15 but, with TRAIN! ok let's go see a map!


This is a first level of is map. Red will spawn inside a brick buildings and zombies will teleport on top of it! when round start beware of.. "It's Raining Men" zombies can swarming with comb at door or spy backstab raining. The first mission for humans is Get in a train quickly fast as you can! before you get killed by zombies behind you. when you on a board you have 2 choose this: stay in side a train or stay on top of train to fight! Next up, Train will slow down at bridge so be careful!


train will slowly moving pass a bridge train will go normal speed again and then you have 2 choose to "Jump of a train and rush to a capture point" or "Stay on train wait until train stop at capture point" when train stop at the end of the line at the first capture point, capture point can be capture and the small cube teleport will open a door go to next level.


This is level 2 after you teleport you will teleport at train station. The spawn point of teleport is nearby red container the hole on top of buildings is zombies spawn point.

The capture point is inside a train station and have a crack wall aka zombies hole spawn this kind un-fair for zombies team but, nah this ok if spawn protection last longer....

Next up, when capture point train station complete you will see a text pop-up on you screen said: The train will leave in 45 sec if you don't get on a borad it will be so painful for you why? the floor is electricity! so, do not fall off humans team! ;D


This is a last part of level 2. See that wooden texture box kind subway that it your ticket out of here the new train will come out for sec, if you don't change a train that train will go explode!!!! ok... Let move on to final level.


This is a last level of this map (Level 3) the orange train aka you ticket train out of level 2 will go explode in 20 or 30 sec i don't know you know get to it. and the zombies spawn will spawn nearby you on next train you have to Run n Gun! pass all zombies to a capture point and you have to fight all around! and don't fall off a train if you fall off you will send to a start of level 3 and you have to jump on a train again. don't be panic if you send back the orange train that explode before it gone so no damage to you.

Overall is: Hard - Very Hard difficulty map you have to work as a team! and use friend perks to WIN!
Download: https://drive.google.com/open?id=0BwrzYtrHDqTvNkoyaXc5VzV3ekk
Files Maps Upload by: Me! (Safety)
ALL CREDIT GO TO: SLAG Gaming (again... yep... AGAIN! on the bridge look at a sign it have a turtle think right? that right! it an easter egg from zf_turtle_attack_v5)

I'm hope "VoiDeD" test is map before add in to a server i will keep post like this one for new maps i have so many of them in my google drive (most of them is bad and some good maps on it.)

Have a nice day! Byeee ^^

11
Zombie Hell / Re: zf_drain_remake_v4 (Map submit)
« on: November 10, 2016, 10:47:41 pm »
Just tested the map, it runs fine and seems more balanced than its previous version. The zombie spawns can be confusing at first, but after playing on the map for a bit you'll learn them. The survivors should have a much easier time on this one. Though of course there are tactics the zombies can use in this map to wreak havoc but it's just part of the game. That being said I think it'd be a good replacement for the original drain.
yeah is it! :D

12
Zombie Hell / zf_drain_remake_v4 (Map submit)
« on: November 09, 2016, 01:16:49 am »
Hello everyone! i have a map to submit to zombie fortress server! this call "zf_drain_remake_v4" Yes the drain is back! with new better textures, objective and better zombies spawn room so here this overall of this map.



On top left metal texture is zombies spawn room 4 way teleport and 1 way with 3 part way to the last point. The human will spawn right bottom empty room with shotgun on a table (ignore the shotgun on a table this map was szf very old but, still working) when game start go like drain_a1 next up you need to jump on locker but, this remake map you don't need to do that anymore plus have a medium heath/ammo nearby air vent so beware you backside. now you are on first point capture it! drain_a1 this point was a bomb you just don't need to do anything just stand on it wait for bomb drop completed and wait like 5 or 10 sec the door will open but, remake version the door will open faster but, still slowly open like original.

Point 2nd is a long hall way with a little bit high level of water zombies or human can couch to self-fire from Scorching Perk or Pyro Flame Thrower.

Point 3th Pyro Shark Party! i mean... deep water point when you got capture that point the door will open you go up to point 4th and this walk way will pass room point 2nd and point 4th and 5th should be easy to get a job done i mean... win as human team oh! beware tho on acid pool if spy or some zombies play roar and time roar human fall off to acid water this will make human players mad so bad.

so i'm hope "VoiDeD" add this map to this server soon... i have so many maps files on my google drive but, most of them is suck and bad design maps so... right now i play this server so long now (i guess?) so... yeah i'm hope you test it before install to server.

DOWNLOAD: https://drive.google.com/open?id=0BwrzYtrHDqTvSFhHTl9GVUZNaHM
Map File Upload by: Me! (Safety)
ALL CREDIT GO TO: SLAG Gaming (Yep! You hear it right! this SLAG Gaming SZF Maps but, I can't go look and take a credit who made this awesome maps on SLAG Gaming The SLAG Forum is now gone R.I.P)

Have a good day everyone! ^^

13
Zombie Hell / Re: Eureka effect
« on: December 01, 2015, 10:46:10 pm »
Okay so after looking at this some more, the issue is apparently that survivors are able to use the eureka effect to teleport to zombie spawn rooms somehow. So what I've done is disable the teleport to base option, but I've left the teleport exit option enabled.
OMG! Thank you for fix this weapon :) and I have tip for zombies team is: If you found teleport exit DO NOT DESTROY YET! Engineer can use Eureka effect Telefrag to you so.. You need to slowly destroy teleport when it low HP Engineer will teleport and heal his teleport so you can destroy right before engineer taunt to go teleport exit he will teleport as zombies team (I thing?!)

14
Zombie Hell / Re: zf_lab glitch
« on: September 03, 2013, 10:44:09 pm »
so basically if a blue team crosses that line in the elevator then red team all dies :/
Yes :/

15
Zombie Hell / zf_lab glitch
« on: September 03, 2013, 06:39:14 pm »
Hello :D My name is Safety Thailand player and Brony

Today let's talk a glitch in a zf_labs all ver. beta map and re-make map have a one glitch in a cap point 2 is elevator

how i found it..? so.. i rocket jump soldier to a top i was my rocket jump go fast! but...i fell something i fell like hit some box of a maps... and i was hit it elevator was KA-BOOM! all player say: "WTF?!" "how the elevator.." so... that time i was test and find out what is it... ((5 Min Later)) i find a hitbox in TF2 Wiki to know a model now...i join a server and i join a zombie team i use a Leap (Scout) i go in a air and use a combo cleaver i very like it! and... i got idea! if i Leap in a Elevator and Eat BONK! and use leap to a next level! i evil laugh next round i wait a cap point 2 cap done! now i eat a BONK! go in to a elevator...now red team try kill me i press a leap and look top of elevator! and i hit it! a box! all red team was DEAD!! i have no idea what i done! i so very evil laugh now...if zf_labs maps is my Nightmare start!!

that it is a my sotry how i found!

here a pic how is work


Sorry Bad Art -___-"

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