Author Topic: Map Rotation / Map Suggestions  (Read 53041 times)

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Map Rotation / Map Suggestions
« Reply #15 on: July 19, 2013, 10:07:06 pm »


Offline Lunacy

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Re: Map Rotation / Map Suggestions
« Reply #16 on: July 23, 2013, 02:57:10 am »
On Hiatus




Primarily running around Zombie Fortress, Freak Fortress, and occasionally Randomizer.


http://youtu.be/C90h1pbF1yY

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #17 on: July 23, 2013, 08:39:27 am »
Added zf_badwater_gov to the rotation, and updated zf_4way_v1 to zf_4way_v11.

Offline g8mer

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Re: Map Rotation / Map Suggestions
« Reply #18 on: August 06, 2013, 04:17:58 pm »
http://tf2.gamebanana.com/maps/155783 zf_tower-defense seems like a fun team baased map.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Map Rotation / Map Suggestions
« Reply #19 on: August 06, 2013, 08:57:44 pm »
http://tf2.gamebanana.com/maps/155783 zf_tower-defense seems like a fun team baased map.
i think we had that map at once or not but i played on the map its too boring and zombies just use leap get out of the area they are in and shit


Offline Lunacy

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Re: Map Rotation / Map Suggestions
« Reply #20 on: October 04, 2013, 04:12:16 pm »
Can we get rid of ZF_Lumberyard
or at least remove the CP Sentry
that sentry does all the work and it's impossible for zombies to win that map
takes heavy 10 punches to destroy it
infinite ammo
respawns
nearly impossible to get to it without magnetic (not to mention magnetic does not disable it)
« Last Edit: October 09, 2013, 07:46:51 pm by Lunacy »
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Primarily running around Zombie Fortress, Freak Fortress, and occasionally Randomizer.


http://youtu.be/C90h1pbF1yY

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Map Rotation / Map Suggestions
« Reply #21 on: October 07, 2013, 11:10:50 am »
yea that map is bullshit u can be a troll and stay by the sentry with zenlike and shit


Offline Ever, Greatest

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Re: Map Rotation / Map Suggestions
« Reply #22 on: January 08, 2014, 01:48:57 pm »
I'd like to nominate this Helm's Deep map, it's remarkably well done, and seems like it could be pretty fun. http://tf2.gamebanana.com/maps/178226

Offline Lunacy

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Re: Map Rotation / Map Suggestions
« Reply #23 on: January 08, 2014, 02:12:01 pm »
Helm's Deep looks fantastic, would love to see that in the rotation.
On Hiatus




Primarily running around Zombie Fortress, Freak Fortress, and occasionally Randomizer.


http://youtu.be/C90h1pbF1yY

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #24 on: January 08, 2014, 02:56:00 pm »
Added zf_helmsdeep_sd_v1 to the rotation.

Offline Ever, Greatest

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Re: Map Rotation / Map Suggestions
« Reply #25 on: January 08, 2014, 03:29:16 pm »
Thanks! I'm curious if you guys have ever run the hypercube map, too. http://tf2.gamebanana.com/maps/158447

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #26 on: January 11, 2014, 04:17:56 pm »
Added the following maps to rotation:

zf_panic_mansion_cp
zf_cube_v7

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #27 on: January 11, 2014, 08:24:48 pm »
Added the following maps to rotation:

zf_cinema_a2
zf_hideout_b3

Offline h_twenty

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Re: Map Rotation / Map Suggestions
« Reply #28 on: January 12, 2014, 03:38:01 pm »
http://tf2.gamebanana.com/maps/178503
zf_tunnel_base_v3

http://tf2.gamebanana.com/maps/178582
zf_egyptmansion_v2


Suggesting the removal of that god awful map zf_cube_v7.
« Last Edit: January 18, 2014, 06:41:26 pm by h_twenty »
Joined during 2011.
I'm h_twenty, and I approve this messege.

Offline Ever, Greatest

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Re: Map Rotation / Map Suggestions
« Reply #29 on: January 17, 2014, 11:05:43 pm »
degroot needs to be removed. The map was designed with melee only in mind, while in ZF demos can happily spam stickies. Massively unbalanced.