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Messages - Killingyouguy!!

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1
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: October 18, 2014, 06:27:27 pm »
What do you mean "harder to activate"

^ This. And also what do you mean exactly by "abusing the control points."  All we are saying is that it unbalances the map, which it does.

2
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: October 18, 2014, 10:58:55 am »
I have not seen any abuse or problem with the 3cps, they will stay until a problem with them becomes present. There are no music buttons, I find them annoying, listen to your own music.

"I find them annoying" and this should matter why? You are making a map for the community, not for yourself. Everyone liked the zelda music. Sure some people didn't but they had the option to just snd_restart and it would stop the music. What gives you the authority to just come here and change this? You have 21 hours logged in prophunt; not enough to justify coming in and changing a map that was perfectly fine as well as trying to change the balance of PH. If you want to make this change you need to work with us rather than be stubborn. Even still I don't think grassland_a1 should be removed. As glaceon said: why fix it if it isn't broke.

3
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: October 18, 2014, 12:20:05 am »
I like the feel of the new grassland map, and I was informed that the satellite will move back down (as well as the damn beer bottle prop being removed). However, I think that the 2 extra control points are skewing the favor towards the props too much. Perhaps put a larger med pack in those areas? Also no music button?? Or is it just in a different area?

Edit: I also don't think that the original grassland should be removed. It simply has too much nostalgic value to a large amount of the player base. Well at least the older player base. It really wasn't in need of such a drastic change.

4
General Discussion / Re: Future Plans: Server Relocation
« on: September 22, 2014, 12:27:51 am »
58 ms

Charlotte NC

5
General Discussion / Re: Loading Music Suggestions!
« on: August 16, 2014, 07:42:32 pm »
Pomf :3

chick yodel

Brodyyyyy

http://www.youtube.com/watch?v=MdaOT72ieXs# (Embedding disabled, limit reached) Lazy town REMIX feat Lil' Jon

http://www.youtube.com/watch?v=HvtPMIS1ufA#ws (Embedding disabled, limit reached) Macaroni Love

S'all i got right now

wait got this: http://www.youtube.com/watch?v=G7oGx2dImE8# (Embedding disabled, limit reached) tuts mah barreh

http://www.youtube.com/watch?v=lp_PIjc2ga4# (Embedding disabled, limit reached) Elektronik Supersonik

http://www.youtube.com/watch?v=dPh-sY32kSA (Embedding disabled, limit reached) Scream Machine

6
PropHunt Hell / Re: Bushwacka Jumping
« on: January 01, 2014, 12:46:15 pm »
Yeah, letting snipers and medics climb walls really isn't that big of a deal. At least not as much as the fact that engies can block doors. I would only be against this if heavies could climb walls too, but that isn't the focus here so it would be fine. Maybe this would convince more people to not play tryhard pyro loadout, or maybe this will just let some folks have more fun with the mod.

7
PropHunt Hell / Re: Blu friendly-fire after round?
« on: January 01, 2014, 12:41:25 pm »
I can only see this being viable if blu could kill each other after they have already won; since that would have let them keep their weapons. Unless he meant for blu to get their weapons back even if they did lose, but that seems a bit silly. If this meant that blu has won and they can then kill themselves I would be for it. Sounds funny enough to me.

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PropHunt Hell / Re: Class restrictions
« on: July 07, 2013, 03:25:11 am »
I say we only let pyros use the homewrecker

9
PropHunt Hell / Re: Spectator
« on: February 12, 2013, 08:54:18 pm »
The purpose is so that people can go to the bathroom or get some food quickly etc. I understand that AFkers might take up room in spectate, but I havent seen that be much of a problem. Perhaps some sort of spectate timer that kicks people if they are spectating for a whole map, or something similar,  could fix that. Obviously, if someone is planing on going afk for some large amount of time then they should leave, but I don't see that happening too often. I just feel that eliminating spectator solves fewer problems than it creates.

Also, nothing is stopping people from just joining a team and being AFK. Or joining the server and sitting in the "beginning spectator mode" and being afk.

10
PropHunt Hell / Re: Spectator
« on: February 12, 2013, 07:36:45 pm »
If the issue is ghosting why not just force spectators to spectate certain parts of the map? I don't see ghosting as big enough an issue to get rid of spectate. The switching to save or gain points is far bigger. Perhaps placing restrictions on when people can switch to spectate would help. If someone on red team wanted to go to spec they type in some command and then at the end of the round (after points are given/taken) they go straight to spectate.  But maybe that's more trouble than it's worth.

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