Saxton Hell Forums

Server Discussion => Jump Hell => Topic started by: supersysscvi on March 07, 2013, 06:36:59 pm

Title: jump_syss
Post by: supersysscvi on March 07, 2013, 06:36:59 pm
Hello, um, I've been working on a jump map. :X It's nowhere near a finished state, but I was curious about anyone's opinions on it. Suggestions and the like, and, um, since I pretty much Boston Basher everything, I'd feel a little guilty posting this to TF2Jump. :X

Here's a youtube video I just made. ^^; (http://www.youtube.com/watch?v=_UKXeoibaRI#)

UPDATE Alpha 4: Added a FaN + Conc Scout jump and the last Medic jump, along with its cap point. ^^ Should mean that I start optimizing the crap out of this map so people can actually run it, as I'm trying to wedge in some soldier-ing for the medic jumps.
And here's the map file, in case anyone's curious. :X (https://dl.dropbox.com/u/11548013/NoExtraLives/jump_syss_a4.bsp)
Title: Re: jump_syss
Post by: Miaumon on March 08, 2013, 10:50:10 pm
>Heavy jumps
>Best jump map ever
>I want all of your onions
Title: Re: jump_syss
Post by: supersysscvi on March 09, 2013, 12:57:00 pm
o//o Thank you for your opinion, Miaumon. I'm glad you like it.

Also, um, I don't seem to have any onions, but I could make some. There's a giant gap at a soldier secret area, so I could throw in some onions over there. Or in a scout map somewhere. :X Like anyone's going to try and do scout maps, given the first jump... unless you include making it there in the debug room. ... debug room could use some onions, too, if you'd like.