Author Topic: Map Rotation / Map Suggestions  (Read 193167 times)

Offline Nurse Flutterjerk

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Re: Map Rotation / Map Suggestions
« Reply #60 on: September 24, 2012, 10:58:03 pm »
on darkwoods heavies can taunt kill hale
« Last Edit: September 24, 2012, 11:02:38 pm by Nurse Flutterjerk »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #61 on: September 25, 2012, 10:56:31 pm »
on darkwoods heavies can taunt kill hale

That should be fixed now. Thanks!

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #62 on: September 27, 2012, 01:01:50 am »
Added vsh_dr_mario_b3 into the rotation alongside b4. b3 is the version that has the fireballs.

Offline Nurse Flutterjerk

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Re: Map Rotation / Map Suggestions
« Reply #63 on: September 27, 2012, 08:15:58 am »
THANK YOU

Offline Knucklejoe

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Re: Map Rotation / Map Suggestions
« Reply #64 on: September 27, 2012, 12:41:52 pm »
Added vsh_dr_mario_b3 into the rotation alongside b4. b3 is the version that has the fireballs.

Ok, good. I didn't get anywhere with the map creator anyway, tried talking to him and he said that he refused to put the fireballs back in simply because he had too many complaints about it.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #65 on: September 28, 2012, 10:34:56 am »
Added another map kindly converted by Diealready: vsh_dr_missing. Updated vsh_dr_inca_v3 to vsh_dr_inca_v8.

Offline Nurse Flutterjerk

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Re: Map Rotation / Map Suggestions
« Reply #66 on: September 29, 2012, 12:00:56 am »
Hey you guys ever though of adding a motivator like CUPCAKE or ding ding on trollrun rounds can take up to 10min so a motivator would be nice

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #67 on: September 29, 2012, 12:15:47 am »
Making a motivator plugin has been on my todo list for a while. I haven't had the time to sit down and actually write it though.

The idea is that a "laser wall" will follow the path of the map and anyone getting near/behind it will get killed.

Someday soon I hope. I may get started on this this weekend.

Offline Diealready

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Re: Map Rotation / Map Suggestions
« Reply #68 on: September 29, 2012, 08:47:19 pm »
I'd be happy with just a round timer

Offline Sakuya

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Re: Map Rotation / Map Suggestions
« Reply #69 on: September 29, 2012, 08:58:26 pm »
I think it was a bad idea to leave 2 dr_marios, its like every hour we play either one of those :(
I would prefer to leave the one with the fireballs though

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #70 on: September 30, 2012, 04:08:03 pm »
I'd be happy with just a round timer

Alright well I've implemented the round timer for now. I've set the time limit to 7 minutes for most maps, and I plan to tweak it per-map based on how easy/difficult they are.

Hopefully next weekend I'll make it a true motivator plugin, and not just a timer.
« Last Edit: September 30, 2012, 04:16:57 pm by VoiDeD »

Offline Nurse Flutterjerk

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Re: Map Rotation / Map Suggestions
« Reply #71 on: October 01, 2012, 07:51:15 am »
If you do a motivator the easiest ones to do would be Painias cupcake, Freddy, Waffle bro (with out music), something unique to the DR server, keep the timer,or just a generic laser wall

Offline Sakuya

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Re: Map Rotation / Map Suggestions
« Reply #72 on: October 02, 2012, 09:44:23 am »
This is why mariob4 should be removed
http://steamcommunity.com/sharedfiles/filedetails/?id=100428946
Holding the round etc etc, the fireball would have killed him already, people raging for waiting 4 minutes or more

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #73 on: October 02, 2012, 12:34:36 pm »
This is why mariob4 should be removed
http://steamcommunity.com/sharedfiles/filedetails/?id=100428946
Holding the round etc etc, the fireball would have killed him already, people raging for waiting 4 minutes or more


Removing the map wouldn't make a difference. People can just idle somewhere else away from the fireballs.

The point of the timer is to prevent this sort of thing happening for an entire map, and it does it's job.

It can still be tweaked to decrease the time allowed on certain maps to reduce how much people have to wait when things such as this happen.

Offline Diealready

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Re: Map Rotation / Map Suggestions
« Reply #74 on: October 08, 2012, 12:45:34 am »
Sudden Idea: Checkpoints? Say the round timer is at a low amount (maybe 2 minutes, depending on the map) and as players move through the map to secondary areas, time gets added to the round timer (say 3 more minutes or something). It would probably give players a bit more motivation to finish the map and spend less time fucking around at the first traps, and if they do, everyone else doesn't have to wait as long for the round to be over.
Don't know if that would be possible to code but I thought it would be nifty.