Author Topic: Map Rotation / Map Suggestions  (Read 193290 times)

Offline Tilux

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Re: Map Rotation / Map Suggestions
« Reply #30 on: August 06, 2012, 06:23:35 pm »
about the mario map consider removing it or removing the fireballs on the first trap it kills 90% of the people
Bad idea, people just don't seem to be patient and try to jump 2 at time, which result in a fail. Or don't time themselves. In either case, its the players fault, not the map.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #31 on: August 06, 2012, 08:10:20 pm »
about the mario map consider removing it or removing the fireballs on the first trap it kills 90% of the people

There's nothing wrong with the first trap, it's not difficult to get past. The problem is that no one knows how to platform at all. With that said, I don't plan on removing it because some players like the difficulty.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #32 on: August 07, 2012, 12:36:28 am »
Added vsh_dr_minecraft_b3 to the rotation.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #33 on: August 08, 2012, 06:04:38 am »
Added vsh_dr_death-slope_v1_fix_s to the rotation.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #34 on: August 09, 2012, 01:39:16 am »
Added vsh_dr_inca_v3 to the rotation.

Offline Nurse Flutterjerk

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Re: Map Rotation / Map Suggestions
« Reply #35 on: August 10, 2012, 06:43:10 pm »
on the Castle map Hale can activate the second trap the one with spikes infinte amount of times

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #36 on: August 11, 2012, 12:00:21 am »
on the Castle map Hale can activate the second trap the one with spikes infinte amount of times


Fixed!

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #37 on: August 11, 2012, 12:33:00 am »
Updated vsh_dr_wooden_v3 to vsh_dr_wooden_v3_ig. This version removes the glass so runners can't see hale.

Offline Nurse Flutterjerk

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Re: Map Rotation / Map Suggestions
« Reply #38 on: August 12, 2012, 04:44:15 pm »
demoman exploit on minecraft where they can use the Ullapool Caber  to "jump" to the left side of the map on a ledge and skip most of the first traps

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #39 on: August 12, 2012, 11:19:42 pm »
demoman exploit on minecraft where they can use the Ullapool Caber  to "jump" to the left side of the map on a ledge and skip most of the first traps

What do you mean by most? Are they bypassing more than one trap? The caber is generally okay since it's one time use, but if people are getting past more than the first trap then that's troubling.

Offline Nurse Flutterjerk

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Re: Map Rotation / Map Suggestions
« Reply #40 on: August 12, 2012, 11:21:47 pm »
yeah they can get past more than one trap and they can go behine a invisable wall and waste time there

Offline Nurse Flutterjerk

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Re: Map Rotation / Map Suggestions
« Reply #41 on: August 20, 2012, 12:48:02 pm »
On the mario map scouts can use bonk on the explosive barrels and jump on them to make some explode and clear a path for other players therefore makeing the trap almost useless.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #42 on: September 02, 2012, 02:53:48 am »
Added vsh_dr_atomic_warfare_tf2 to the rotation.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #43 on: September 14, 2012, 08:48:01 pm »
Updated the following maps:

vsh_dr_asylum_a3 -> vsh_dr_asylum_final
vsh_dr_mario_b2 -> vsh_dr_mario_b3
vsh_dr_basicbrick_b7 -> vsh_dr_basicbrick_prefinal2a

Offline Sakuya

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Re: Map Rotation / Map Suggestions
« Reply #44 on: September 15, 2012, 11:38:17 am »
Was there a cap point on dr_cube v2? Because people is capping every round and makes the map unplayable
Here is a pic
http://steamcommunity.com/sharedfiles/filedetails/?id=96449798