Author Topic: Map Rotation / Map Suggestions  (Read 193175 times)

Offline Punishment_Fatal

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Re: Map Rotation / Map Suggestions
« Reply #330 on: December 28, 2013, 08:05:17 pm »
Can we disable the "Jump To Minigames" thing on Dlux? I'd like to actually play the map every now and then.
But why? D:

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline Knucklejoe

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Re: Map Rotation / Map Suggestions
« Reply #331 on: December 29, 2013, 05:36:28 am »
But why? D:
It does get old just doing the minigames because the person playing hale doesn't want to be hale.

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #332 on: December 30, 2013, 02:27:02 am »
Could we turn off sounds turning off after a round ends on delay cause the music room takes along time to get to. (takes about 3-5 mins)

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #333 on: December 30, 2013, 01:48:14 pm »
I think I'm more concerned about people wasting time in the maze area, and I was considering just putting a kill zone around it.

Offline Punishment_Fatal

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Re: Map Rotation / Map Suggestions
« Reply #334 on: December 30, 2013, 02:46:57 pm »
I think I'm more concerned about people wasting time in the maze area, and I was considering just putting a kill zone around it.
Yeah, that'd be useful because last night I think 111112oo was in the maze and the motivator didn't seem to reach there.

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #335 on: December 30, 2013, 03:05:38 pm »
I think I'm more concerned about people wasting time in the maze area, and I was considering just putting a kill zone around it.
How about have it damage players right after the sonic music stops, As I made it once just before he came.

Offline crab

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Re: Map Rotation / Map Suggestions
« Reply #336 on: December 30, 2013, 04:12:18 pm »
here we go, another one of these
the thing never flipped back up and almost everyone died getting across

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #337 on: December 30, 2013, 04:30:11 pm »
How about have it damage players right after the sonic music stops, As I made it once just before he came.


I think that's a good compromise. I've added the delayed zone and allowed music to continue on that map.

here we go, another one of these
the thing never flipped back up and almost everyone died getting across


The culprit is right here:


I've increased the damage of the zone that's there a little more. Should help prevent that.

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #338 on: January 01, 2014, 10:23:17 pm »
Could we PLEASE remove cliffside, people hate that map so much, and on a round we recently had, EVERYONE'S GAME GOT AWFUL PERFORMANCE, missing sounds 10 fps, mic chat broken. just ugh.
EDIT: This map is so poorly designed, so ugly, so boring, people say it was the one of the worst maps, and it doesn't deserve to take up a map slot.
« Last Edit: January 02, 2014, 05:38:53 pm by 111112oo »

Offline Baysick

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Re: Map Rotation / Map Suggestions
« Reply #339 on: January 01, 2014, 10:31:59 pm »
vsh_dr_cliffsideb4... 111112oo is correct about this problem. Me, him, and the entire server had just experienced a terrible framrate drop and any type of in game sound was muted. Microphone chat was disoriented. The problem lasted the entire time we were on the map and the entire server was effected. The players on the server decided to R.T.V. the map. Please also note this is the first time I have encountered this problem.
$@xt0n H3LL 4 L1f3

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #340 on: January 02, 2014, 10:32:53 pm »
Turns out that was being caused by one of our plugins. Should be fixed now!

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #341 on: January 02, 2014, 11:37:00 pm »
https://www.dropbox.com/s/8o843u26lyha73r/dr_goldfever_b2.rar
I updated Goldfever. If there's any missing content please don't add this.
 CHANGELOG:
Fixed timing on the "ported by"message
Fixed the broken teleport destination for hale
Better playerclips.
11th trap deals more damage
The cactus stems are passable to prevent the cactuses getting stuck.
The 15th and 16th trap has smaller platforms.
The barrels on the 20th trap are harder to break
Increased the speed of the 21st trap
Added Bhop
Prevented the bonus minigame from being unlocked
Increased the healing speed of the healing pads.
The rush walls require more damage to break

EDIT: The bhop will be able to be trolled by ghosts.
« Last Edit: January 03, 2014, 09:05:35 pm by 111112oo »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #342 on: January 04, 2014, 04:38:31 pm »
Updated vsh_dr_goldfever_b1_pak to vsh_dr_goldfever_b2.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #343 on: January 04, 2014, 05:48:30 pm »
I've added some code that should prevent ghosts from activating touch-related entities, such as bhop platforms, breakables, buttons, etc.

I've also enabled ghostmode on every map as those entities were the only reasons we had it disabled in the first place.

Offline Punishment_Fatal

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Re: Map Rotation / Map Suggestions
« Reply #344 on: January 04, 2014, 06:14:52 pm »
I've added some code that should prevent ghosts from activating touch-related entities, such as bhop platforms, breakables, buttons, etc.

I've also enabled ghostmode on every map as those entities were the only reasons we had it disabled in the first place.
Hurray! :D

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.