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Messages - sandy

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Zombie Hell / Re: Balance Changelog & Discussion
« on: May 24, 2015, 07:39:00 pm »
the sandmans ball regen is already pretty slow the only problem is alot of people use the sandman if you wanna balance it just make it so the ball cant be picked back up once it is used and they have to wait for the cooldown to end

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Zombie Hell / Re: Invincible Zombies / Spawn Protection
« on: May 20, 2015, 08:58:58 pm »
late to the party but elso is right drain is extremely bad with spawn protection they drop right on top of you with protection

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General Discussion / Re: What happened?
« on: May 16, 2015, 09:13:52 pm »
it always looked like deathrun was always empty

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Zombie Hell / Re: Balance Changelog & Discussion
« on: May 09, 2015, 02:18:02 pm »
kinda disagree with basher, but i think the festive flamethrower and festive frontier justice might be a bit broken they get stolen instantly with full ammo or it the donators killstreak perk bugging them for me

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Zombie Hell / Re: Balance Changelog & Discussion
« on: May 08, 2015, 05:34:14 pm »
yay toxic might actually do something now

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Zombie Hell / thieving perk problem
« on: May 01, 2015, 11:54:44 pm »
stock flamethrower and the frontier justice being insta stollen with thieving with full ammo, seems a tad bit broken                                    tested with degreaser took 3 hits   to steal

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Zombie Hell / Re: The Current ZF Perks
« on: May 01, 2015, 12:16:43 pm »
i know this is a old thread, but the way toxic is a selfless can survivor near a small health for the entire round toxic is useless against any perk
and certain maps are broken by perks, topsecret is just one that can be easly broken by wise and friend
plus with friend someone can easily go on a 80+ killstreak while be swarmed by the whole or just camp with friend and wise and you can beat out sick,hunter, and toxic and be unkillable on some maps (topsecret, warhead, gravel pit,) , causes the team to just give up cause who wants to be oneshotted by just taking splash damage over and over again even when rushing with a team.
oh yeah on warhead you can rocket jump on the building and only basher jumping and leaps can get you and splash will one shot both
on yard you can go wise and friend and camp and build up till you one shot everything and heal faster then sick can hurt you and the rushing just builds your defense making the matter worse

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Zombie Hell / ZF eviction notice donator glitch?
« on: April 30, 2015, 10:09:11 pm »
for the donators the eviction notice seems to be bugged and gives the heavy a full 300 health
kinda funny with tar and thieving

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