Poll

Keep spells enabled?

Keep them enabled
Disable them
Make them a random round feature - randomly enable/disable every round

Author Topic: VSH & FF2 - Keep halloween spells?  (Read 2965 times)

Offline VoiDeD

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VSH & FF2 - Keep halloween spells?
« on: November 12, 2014, 05:06:32 pm »
So now that Halloween is coming to an end, the subject of spells in VSH and FF2 is something I'd like some input from everybody on.

Should we keep spells enabled? They introduced some interesting gameplay mechanics that perhaps everyone wants to keep playing with.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: VSH & FF2 - Keep halloween spells?
« Reply #1 on: November 12, 2014, 05:13:55 pm »
randon shit sounds way better cause u never know if u get it or not, its like airshot you wont know which you will get


Offline swede

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Re: VSH & FF2 - Keep halloween spells?
« Reply #2 on: November 12, 2014, 05:15:35 pm »
They're fun.
Who doesn't like fun?

Offline BoBoBo-Bo Bo-BoBoBo

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Re: VSH & FF2 - Keep halloween spells?
« Reply #3 on: November 12, 2014, 05:16:04 pm »
They're fun.
Who doesn't like fun?
fun police


Offline crab

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Re: VSH & FF2 - Keep halloween spells?
« Reply #4 on: November 12, 2014, 06:09:24 pm »
They introduced interesting gameplay mechanics
::)
interesting is taking it a bit too far
personally i don't see them affecting serious gameplay too much minus that flying orb thing so wqhatever

Offline VoiDeD

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Re: VSH & FF2 - Keep halloween spells?
« Reply #5 on: November 12, 2014, 07:57:16 pm »
::)
interesting is taking it a bit too far
personally i don't see them affecting serious gameplay too much minus that flying orb thing so wqhatever

The interesting part, I'd say, is that you can activate them while raged. Whether this is a bug and something I should fix remains to be seen. The high jump one is particularly useful in this situation.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: VSH & FF2 - Keep halloween spells?
« Reply #6 on: November 12, 2014, 08:36:29 pm »
The interesting part, I'd say, is that you can activate them while raged. Whether this is a bug and something I should fix remains to be seen. The high jump one is particularly useful in this situation.
i think valve intended for this because they would of patched it/fixed it by now if they knew about it


Offline Sakuya

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Re: VSH & FF2 - Keep halloween spells?
« Reply #7 on: November 12, 2014, 08:39:54 pm »
Remove ff2 and vsh

Offline BoBoBo-Bo Bo-BoBoBo

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Re: VSH & FF2 - Keep halloween spells?
« Reply #8 on: November 12, 2014, 08:40:34 pm »
Remove ff2 and vsh
says that, plays in ff2 hell alot


Offline Lester Roquefort

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Re: VSH & FF2 - Keep halloween spells?
« Reply #9 on: November 12, 2014, 08:42:58 pm »
It'd make it a hell of a lot easier, especially with Spectral Monos.

Offline LEON35

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Re: VSH & FF2 - Keep halloween spells?
« Reply #10 on: November 12, 2014, 09:39:47 pm »
Remove ff2 and vsh

( ͡° ͜ʖ ͡°)

Offline crab

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Re: VSH & FF2 - Keep halloween spells?
« Reply #11 on: November 13, 2014, 05:42:41 am »
The interesting part, I'd say, is that you can activate them while raged. Whether this is a bug and something I should fix remains to be seen. The high jump one is particularly useful in this situation.
ok that sounds really op lmao, especially since some spells basically disable hale
if using spells while raged can't be fixed i don't think the spells should stay just 'cause of how bs that is to have to play against

Offline Novaxzx

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Re: VSH & FF2 - Keep halloween spells?
« Reply #12 on: November 13, 2014, 04:33:15 pm »
ok that sounds really op lmao, especially since some spells basically disable hale
if using spells while raged can't be fixed i don't think the spells should stay just 'cause of how bs that is to have to play against
You have to get good crab.
Berry Dinkler.

Offline crab

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Re: VSH & FF2 - Keep halloween spells?
« Reply #13 on: November 13, 2014, 05:12:24 pm »
hale is pretty well known for the skill required to play

Offline Mango Supreme

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Re: VSH & FF2 - Keep halloween spells?
« Reply #14 on: November 17, 2014, 08:11:07 pm »
I think the spells would get less and less fun if we had them every round, but I'm on board with the random thing. Speaking of which, more types of random rounds would really spice up the game. Speedy hale, midget hale...noodle hale? But, of course, there would be a really slim chance of these rounds occurring, the probability differing between variations.