Saxton Hell Forums

Server Discussion => Saxton Hell => Topic started by: Novaxzx on May 12, 2014, 06:53:45 am

Title: Suggestion: SMG dmg buff
Post by: Novaxzx on May 12, 2014, 06:53:45 am
I honestly feel like the SMG is a slightly unused and very under-damaging weapon to Hale. As I have seen, SMG with crits does 24 damage per shot, an entire clip equaling only 600 damage, and most of the time the average player only hits around half of the clip on Hale. Is that satisfactory for what the sniper rifle can do with a single fully charged shot? Not at all.

I feel a damage buff would be in order for both SMGs available for the sniper. Maybe about a 80% increase in damage for the stock and 100% for the silenced SMG due to the slower fire rate and smaller clip capacity. That would raise it to just about double that of what you could previously do damage wise and make you a tad more of a threat to Hale at close corners, alternatively it could be used at medium range to knock the Hale back from a jump. Many different possibilities for this certain buff I am describing.

For you that do not know, am a pretty active sniper when I play TF2 (not hale speaking), most of the time I do enjoy using the smg, it makes it a bit more of a challenge and less like "I'll just plop down in this one spot and shoot fellas..." That really is one thing I would love to see, snipers going all-out on hale with only a smg, being more assault than support in some way. It works well in vanilla.

Well, that's about it. This may have already been thought about or even suggested at one point, but I can't seem to find anything on the forums. welp, already got this typed up.

Take care everyone, thanks for reading this little idea I had last night. - Nova
Title: Re: Suggestion: SMG dmg buff
Post by: lonestar13m on May 12, 2014, 11:14:37 am
I dunno, as much as I'd like to see the SMG buffed, it still serves it's purpose. The crit knockback it has is just enough to deter hale with his jumps. And when I go SMG sniper, I can get around 1200 damage before the round ends (most of the time). I wouldn't mind if instead of buffing damage, it increases the sniper's speed by 15% while deployed. Maybe the cleaner's carbine could work with the hitman's heatmaker's vsh gimmick, 100% precise aim maybe.

Anyway, the SMG was never intended to be a damaging weapon, just a situational weapon to deter attackers. The sniper should really focus with his main primary.
Title: Re: Suggestion: SMG dmg buff
Post by: Novaxzx on May 12, 2014, 06:06:10 pm
I dunno, as much as I'd like to see the SMG buffed, it still serves it's purpose. The crit knockback it has is just enough to deter hale with his jumps. And when I go SMG sniper, I can get around 1200 damage before the round ends (most of the time). I wouldn't mind if instead of buffing damage, it increases the sniper's speed by 15% while deployed. Maybe the cleaner's carbine could work with the hitman's heatmaker's vsh gimmick, 100% precise aim maybe.

Anyway, the SMG was never intended to be a damaging weapon, just a situational weapon to deter attackers. The sniper should really focus with his main primary.
Well reason I made this thread really is to balance out the entire sniper, melee has a buff, rifle has a buff, smg is all stock. Yeah, it does have some knockback with crits, but not significant to the point where it's like the pistol. Now the pistol does do double damage the smg does, but it has a smaller clip size and it's also the scout, fastest class in the game. Engineer has a pistol, but due to his lack of speed valve gave him a ridiculous amount of ammo, 200 rounds or about 25~ mags.

Just a matter of small buffs like the other weapons for sniper have. (full crits on rifle, bushwaka jump...)
Title: Re: Suggestion: SMG dmg buff
Post by: crab on May 12, 2014, 06:55:59 pm
Use the rifle for damage.
The smg shouldn't be a hardcore combat weapon IMHO because it's primary use in TF2 itself is to help the sniper defend himself.
With crits, you can force hale to stop in midair or fire some final shots before you're killed while doing surprisingly high DPS, so the smg serves it's purpose.

I think having the carbine changed so it's just like the stock SMG is a good idea, but everything else is fine as it is.
Title: Re: Suggestion: SMG dmg buff
Post by: Lunacy on May 12, 2014, 09:03:34 pm
Wouldn't mind if Cleaner's Carbine had stats removed so it acted like Stock but different sounds.
Similar to diamondback.

Cleaner's Carbine, since it has full crits in this mode anyways, is a direct downgrade in VSH.  People may prefer the "silenced SMG" sound it makes.
Title: Re: Suggestion: SMG dmg buff
Post by: Novaxzx on May 14, 2014, 02:20:24 am
Wouldn't mind if Cleaner's Carbine had stats removed so it acted like Stock but different sounds.
Similar to diamondback.

Cleaner's Carbine, since it has full crits in this mode anyways, is a direct downgrade in VSH.  People may prefer the "silenced SMG" sound it makes.
Well, this suggestion isn't really about reskins, it's about different stats on the weapons. I use an AK-47 skin for my SMG, so doesn't really make a difference for me.
Title: Re: Suggestion: SMG dmg buff
Post by: BoBoBo-Bo Bo-BoBoBo on May 14, 2014, 05:47:52 am
Funny thing is the silenced part of it is really loud