Author Topic: Map Rotation / Map Suggestions  (Read 30056 times)

Offline VoiDeD

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Map Rotation / Map Suggestions
« on: June 18, 2012, 04:58:51 pm »
This thread will be used to keep track of the maps added and removed from the FW rotation.

Feel free to discuss any map suggestions in this thread!

Here's our current map rotation:

« Last Edit: May 09, 2013, 03:03:15 am by VoiDeD »

Offline VoiDeD

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Re: Map Rotation
« Reply #1 on: July 06, 2012, 04:59:30 pm »
I have added fw_3cp_a1 and fw_forts_a2 to the map rotation, and I've updated fw_war to a1 and fw_sewers to a3.

Offline VoiDeD

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Re: Map Rotation
« Reply #2 on: July 07, 2012, 07:22:34 pm »
Due to some issues with downloading fw_bridge_a1, I've removed it from the rotation for now.

Offline bombs

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Re: Map Rotation
« Reply #3 on: July 09, 2012, 02:58:39 pm »
i hate that stupid minecraft map.

you can build props on the enemy teams side by going under the middle bridge, aiming under their sde and placing a prop

and when people get on top of the resupply rooms with the intelligence it basically becomes impossible to get them :(

Offline h_twenty

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Re: Map Rotation / Map Suggestions
« Reply #4 on: July 21, 2012, 03:07:48 pm »
Voidy

Any maps without a func_respawnroom in the respawn areas for teams should be deleted or have one added, I only say this because when people try to get the intel, then change their mind on which class they'll pursue the carrier with, it hinders their progress.

If you are good with Hammer Editor/Source Sdk, maybe you can add that yourself, if not, well shit.
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Offline iR| Doctor Scootaloo

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Re: Map Rotation / Map Suggestions
« Reply #5 on: July 22, 2012, 02:50:31 am »
^ What the dispenser said.

Also, it prevents spawn camping :>

Offline h_twenty

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Re: Map Rotation / Map Suggestions
« Reply #6 on: August 08, 2012, 10:45:58 pm »
fw_forts_a2  encourages major spawn camping, it has no func_respawnroomvisualizer, like all maps SHOULD, to keep out the shitheads who ruin everything.
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Offline iR| Doctor Scootaloo

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Re: Map Rotation / Map Suggestions
« Reply #7 on: August 09, 2012, 01:12:24 pm »
It's an open area that encourages spawn camping with Heavies, Engineers and Pyros.

I don't see how you could get out of spawn before being reduced to 50 HP and barely damaging the person that killed you before they heal up behind a dispenser. An uber would take ages and respawning (for them) would be simple... run to my spawn and spawn camp.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #8 on: August 09, 2012, 09:14:14 pm »
I'll see what I can do about this. Ideally I'd make a plugin which creates the required triggers, but I've never attempted that so we'll see. Worst case I'll have to pull out hammer and recompile the map.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #9 on: November 04, 2012, 07:09:11 pm »
Added fw_cp_nebula_proto2 to the rotation.

Big thanks to E-S for making this fun map.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #10 on: November 05, 2012, 09:04:23 pm »
Updated fw_cp_nebula_proto2 to fw_cp_nebula_proto3.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #11 on: December 04, 2012, 09:20:05 pm »
Added 3 of E-S's new maps: fw_ctf_perimeter_proto1, fw_channel_proto1, and fw_koth_whitespace_proto1.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #12 on: December 04, 2012, 09:57:47 pm »
Added another of E-S's new maps: fw_spiral_proto2

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #13 on: December 10, 2012, 08:41:42 pm »
Updated the following maps:

fw_channel_proto1 to fw_channel_proto2
fw_ctf_perimeter_proto1 to fw_ctf_perimeter_proto2
fw_koth_whitespace_proto1 to fw_koth_whitespace_proto2
fw_spiral_proto2 to fw_spiral_proto2

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #14 on: December 11, 2012, 09:56:59 pm »
Updated the following maps:

fw_channel_proto2 to fw_channel_proto3
fw_ctf_perimeter_proto2 to fw_ctf_perimeter_proto3