Author Topic: Map Rotation / Map Suggestions  (Read 115333 times)

Offline Luvedragon

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Re: Map Rotation / Map Suggestions
« Reply #315 on: January 02, 2015, 06:41:34 pm »
Soooo I'm back with a new map, ph_gorge. After playing around in the ctf_gorge (from mannpower mode), I thought that, after cutting the map in half, it might work for prophunt. As always, any comments/critiques are welcome and encouraged.

Map/Config

~Since there's no decompiled version of ctf_gorge yet, used cp_gorge. Cut the map off right before getting into the B capture point area.
~Opened the roofing in the middle of the outside area, as well as part of the roofing on the main building. Was already like this in ctf_gorge.
~Opened the gated area to the left of blue spawn
~Kept whatever props were already on the map, slightly moving some to provide access to more spots. Added various props around the map.
~Changed around health/ammo kits. Definitely let me know if they're in alright spots.
~May or may not be music. No visible buttons, so where could they be?
You're more likely to accidentally hit the music buttons than to actually find them heh. While there's no visible buttons in the sense of what they usually are, they are tied to something else visible.


Offline HipsterGlaceon

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Re: Map Rotation / Map Suggestions
« Reply #316 on: January 02, 2015, 06:41:45 pm »
I made a map.

ph_bigbutt_alpha_a3

Map

CFG

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #317 on: January 02, 2015, 07:44:57 pm »
Added ph_gorge_a1 to the rotation.

Offline HipsterGlaceon

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Re: Map Rotation / Map Suggestions
« Reply #318 on: January 03, 2015, 10:38:55 am »
I updated my map.

-Added Health kits and Ammo packs.

- Changed layout to be more vertical / smaller.

Map

-Changed some props.

CFG

EDIT: Comment on my map.
« Last Edit: January 03, 2015, 11:14:11 am by HipsterGlaceon »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #319 on: January 03, 2015, 11:08:24 am »
Added ph_bigbutt_alpha_a5 to the rotation.

Offline box

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Re: Map Rotation / Map Suggestions
« Reply #320 on: January 03, 2015, 10:59:46 pm »
We just played Butts and 9 people couldn't RTV it fast enough - seriously awful. Just a giant box with little breaking it up. Props can outrun so easily and the CP isn't easy to get to, nor is the health balanced at all. The chance of getting enuff kills to get speed to be on par wit scouts is awful.

Do yall just add maps w/o really thinking of how the mod is played or wut? This server is strugglin wit traffic as it is cuz they all going to DISC FF anyway, the last thing we need is a giant box with random props in it callin it a map

Offline Marshii

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Re: Map Rotation / Map Suggestions
« Reply #321 on: January 04, 2015, 02:55:01 pm »
Got an update for 007facility for you - now a6

No changes to config

Link > https://www.dropbox.com/sh/2rzfpsoau2khdyl/AACYrg-F-8SQr4aaMCBGgmVAa?dl=0

I've only added a couple of small things, like a raised platform with more props and a few pipes here and there; the map is largely as you remember it.

Offline HipsterGlaceon

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Re: Map Rotation / Map Suggestions
« Reply #322 on: January 04, 2015, 05:09:02 pm »
I updated bigbutt to a7. (a6 died in the wind)

-Changed layout to be more vertical

-Map is smaller

-Health/ammo is better, rejoice.

-Edit: Also added a secret room. Time for you to find it.

Map

-Removed those radioactive/black barrels from menu

-Added woodenbarrel, cowreference, and sawmill logs.

CFG
« Last Edit: January 04, 2015, 05:13:46 pm by HipsterGlaceon »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #323 on: January 06, 2015, 12:16:18 pm »
Updated ph_007facility_a5 to ph_007facility_a6.
Updated ph_bigbutt_alpha_a5 to ph_bigbutt_alpha_a7.

Offline HipsterGlaceon

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Re: Map Rotation / Map Suggestions
« Reply #324 on: January 06, 2015, 07:08:32 pm »
Uhh my map sort of updated. Again.

-Red team now owns the watchtower.

-Made small but plenty of optimizations.

-Song names show upon button press.

MAP

-CFG has a few prop changes.

CFG

It shouldn't need updating for a while, unless something truly gamebreaking happens.

Offline Marshii

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Re: Map Rotation / Map Suggestions
« Reply #325 on: January 10, 2015, 06:03:46 pm »
Here's ph_petitcourtyard_v1a

https://www.dropbox.com/sh/3czzn1tpep686iv/AADmWBV76ft89TRPSTArdIv2a?dl=0

It does NOT replace the original courtyard as they each have quite distinct play-styles and can therefore co-exist. Please laeve courtyard_v1_65 in rotation as well.

Thanks.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #326 on: January 13, 2015, 04:12:36 pm »
Added ph_petitcourtyard_v1a to the rotation.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #327 on: January 13, 2015, 08:28:05 pm »
Updated ph_bigbutt_alpha_a7 to ph_bigbutt_beta_b2.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #328 on: January 13, 2015, 08:38:22 pm »
Added ph_thievestown_a2 to the rotation.

Offline Marshii

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