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Topics - Lunacy

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Still many old bugs such as unable to use ubercharges unless you're a medic and not gaining health from things like Dakolah's Bar and booties.
And just plain old items that haven't been updated in years such as the Reserve Shooter still only has 3 shots.

The new bugs I've seen are mostly just my weapon selection is different from what I actually have.  For an entire round I had blautsauger, sandvich, and Claidheamh Mòr, where in reality I had much different items.  Basically, my first loadout icons will be stuck there for the remainder of the match, no matter what I get.  Also I was unable to reliably switch to the Panic Attack, I pretty much didn't even have a secondary since it did not want to let me switch to the panic attack.

Everything else seems fine.


Pretty much this thing affects me the most, as I'm not sure what weapons I have half the time, and it shows different weapons for my killer,  Killed me with Iron Bomber, inspection shows Phlog.

2
Off Topic / Shrektines Day
« on: February 14, 2015, 04:08:06 am »

I wanted an excuse to post this with context.

3
Machine Hell #1 & #2 / Permanently stuck on Machine Attacks? [Solved]
« on: January 09, 2015, 01:42:10 pm »
Every time the map changes via vote, it seems to revert to Machine Attacks ep1. :T
It changed to different map, download new map, suddenly it was Machine Attacks ep1 again :T

4
Off Topic / ▼▲▼
« on: September 09, 2014, 06:54:36 pm »

5
Off Topic / The best song
« on: August 30, 2014, 11:00:55 pm »

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Zombie Hell / Full time spawncamping
« on: August 11, 2014, 01:31:03 pm »
I had 153 deaths by time the map ended

7
Off Topic / Still Unexplained
« on: August 11, 2014, 09:48:15 am »
0:29-0:50


8
Off Topic / Let's make a creepypasta
« on: August 05, 2014, 09:58:54 am »

dat demoman tho

9
Off Topic / The Lego ( ͡° ͜ʖ ͡°)
« on: August 03, 2014, 07:31:32 am »



10
Zombie Hell / Current weapon whitelist/blacklist
« on: June 20, 2014, 08:30:36 am »
So I noticed Tide Turner is removed from ZF but not Base jumper? imo basejumper is 1000x more OP than tide turner.
also noticed some Ninja B.A.S.E. Jumpers can sometimes float indefinitely

11
Saxton Hell / The New Weapons
« on: June 18, 2014, 06:58:42 pm »
So lets get ahead of the game and see how we can modify (if needed) the newest TF2 weapons for Saxton Hale and Freak Fortress.
http://www.teamfortress.com/loveandwar/index2.htm

The Air Strike is dependant on kills, so maybe it'll gain its charges off of hits or intervals of damage? (say maybe 200 or 250 damage since it's ranged weapon)
The Classic may need to just be re-worked into a stock sniper reskin since you mostly just bodyshot the hale and that -10% bodyshot damage won't do you any favors.

12
Off Topic / The Snow Never Bothered Me Anyway
« on: June 08, 2014, 11:49:04 pm »

13
Off Topic / √oidy, I want your soul!
« on: May 05, 2014, 04:29:39 pm »
I have like 2 Soul of Smough because Ornstein is difficulter :P


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Freak Fortress Hell / Sandvich mod
« on: April 21, 2014, 11:09:38 pm »
I like and makes sure its like the old one but
Sometimes when I toss it, it doesn't appear and then I die because I don't get the heal

15
Jump Hell / Records and Time
« on: April 15, 2014, 05:11:50 am »
[JH] Lunacy has completed Sync, the final course as a Engineer!
[JH] Completed Whole Map run in 00:00.00!
[JH] Want to run it again? Use the !speedrun command!

Teleporters still count in case future Ranked mode is activated.
Suggestion is that using taking an engineer's teleporter disables timer for your run (probably just for ranked in the future) and possibly a toggle option to disable the ability to take teleporters to prevent griefing if that is possible.

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