Saxton Hell Forums

Server Discussion => Trading Hell => Topic started by: Honeycoin on September 25, 2014, 06:36:51 pm

Title: TRADE MINECRAFT 2014 V2 exploit/bug/whatever, players teleporting on the roof
Post by: Honeycoin on September 25, 2014, 06:36:51 pm
inb4 TF2 update, again, also this person glitched it, for no particular reason, Dr. Chipolte (http://steamcommunity.com/id/SaxtonFailure) managed to build an exit teleporter on the roof and players started TP'ing up there.

http://steamcommunity.com/sharedfiles/filedetails/?id=318620069 (http://steamcommunity.com/sharedfiles/filedetails/?id=318620069)
http://steamcommunity.com/sharedfiles/filedetails/?id=318620109 (http://steamcommunity.com/sharedfiles/filedetails/?id=318620109) <-- Fortunately, no one can't get to that other area.
http://steamcommunity.com/sharedfiles/filedetails/?id=318620149 (http://steamcommunity.com/sharedfiles/filedetails/?id=318620149) <-- WTF, I still can't back into the battlements.
http://steamcommunity.com/sharedfiles/filedetails/?id=318620182 (http://steamcommunity.com/sharedfiles/filedetails/?id=318620182)

Also, the reason the trades weren't working, Valve put out another subsequent update to TF2 fixing crashing related to using custom HUDs.  I couldn't even change loadout on my Scout for some dumb reason and steam tells me "no connection" when clearly it ignores all other internet activity going around it.
Title: Re: TRADE MINECRAFT 2014 V2 exploit/bug/whatever, players teleporting on the roof
Post by: VoiDeD on September 25, 2014, 06:46:10 pm
That spot is more of like.. A feature.

As long as it doesn't allow players to get into enemy spawns I don't mind it that much.